pehpeh API server in golang
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  1. # Data modeling
  2. ## objects
  3. ### primary shapes
  4. **signs**
  5. * id
  6. * descriptor
  7. * meanings: many-to-many **meanings**
  8. * dh: many-to-many **handshapes**
  9. * ndh: many-to-many **handshapes**
  10. * one-handed sign = null
  11. * two-handed sign
  12. * symmetric = same id as *dh*
  13. * assymmetric = different id than *dh*
  14. * darm: many-to-many **armshapes**
  15. * ndarm: many-to-many **armshapes**
  16. * nmm: **nonmanual_markers**
  17. * location: text
  18. - comment - descriptor
  19. * hand_synchronization: **synchronization_modes**
  20. * comment - the way each hand moves in relation to the other
  21. * arm_synchronization: **synchronization_modes**
  22. * comment - the way each arm moves in relation to the other
  23. * depiction: many-to-many **media**
  24. **handshapes**
  25. * id
  26. * descriptor: text
  27. * shape: **primes**
  28. * orientation
  29. * finger_movement: many-to-many **prime_movements**
  30. * wrist_movement: many-to-many **hand_movements**
  31. * comment - rotations from the neutral orientation
  32. * depiction: many-to-many **media**
  33. **primes**
  34. * id
  35. * descriptor: text
  36. * index_finger: **finger_shape**
  37. * middle_finger: **finger_shape**
  38. * ring_finger: **finger_shape**
  39. * pinky_finger: **finger_shape**
  40. * thumb_finger: **thumb_shape**
  41. * thumb_aperture
  42. * comment - vec3 angle between thumb and hand
  43. * depiction: many-to-many **media**
  44. **finger_shape**
  45. * id
  46. * type:
  47. * closed
  48. * bent
  49. * claw
  50. * open
  51. * tightness
  52. * comment - degree of openness; e.g. distinguishes between
  53. S (fist), O, and flat-O; may be interpreted as the distance of
  54. the tip of the finger from the base, near the palm
  55. **thumb_shape**
  56. * id
  57. * type:
  58. * palm
  59. * pressed against the palm (under the other fingers, if closed), e.g. B
  60. * fist
  61. * pressed against the outside of closed fingers, e.g. S
  62. * parallel
  63. * extending along the line of the fingers, e.g. A
  64. * normal
  65. * extending outward along the normal of the fingers, e.g. 10
  66. * perpindicular
  67. * extending outward away from the palm Z-axis, e.g. G
  68. **armshapes**
  69. * id
  70. * descriptor: text
  71. * arm: **arms**
  72. * movement: many-to-many **arm_movements**
  73. * depiction: many-to-many **media**
  74. **arms**
  75. * id
  76. * descriptor: text
  77. * elbow_location
  78. * upper_rotation
  79. * lower_rotation
  80. **nonmanual_markers**
  81. * id
  82. * descriptor: text
  83. * depiction: many-to-many **media**
  84. ### movement
  85. **arm_movements**
  86. * id
  87. * descriptor: text
  88. * elbow_motion: many-to-many **motions**
  89. * upper_motion: many-to-many **motions**
  90. * lower_motion: many-to-many **motions**
  91. * depiction
  92. * animation
  93. **motions**
  94. * id
  95. * descriptor: text
  96. * spline
  97. **hand_movements**
  98. * id
  99. * descriptor: text
  100. * target_rotation: **spline**
  101. * comment - offsets/changes relative to the neutral
  102. * loop: **loop_modes**
  103. * speed
  104. * comment - quickness of motion between control points
  105. * animation
  106. **prime_movements**
  107. * id
  108. * descriptor: text
  109. * target_position: **spline**
  110. * synchronization: **synchronization_modes**
  111. * loop: **loop_modes**
  112. * speed
  113. * comment - quickness of motion between control points
  114. * animation
  115. **synchronization_modes**
  116. * id
  117. * mode
  118. * alternating
  119. * comment - one finger moves per *loop* before the next moves
  120. * following
  121. * comment - one finger moves to target & the next begins movement
  122. * random
  123. * comment - fingers move to target in random order
  124. * concurrent
  125. * comment - movement of each finger conforms to the other, i.e. is concurrent
  126. **loop_modes**
  127. * id
  128. * mode
  129. * none
  130. * comment - finger moves to target & is held
  131. * pingpong
  132. * comment - finger moves to target & back to neutral
  133. * once
  134. * comment - finger moves to target & back to neutral two times
  135. * continuous
  136. * comment - finger moves between target & neutral for the duration
  137. ### 3d data
  138. **curve**
  139. a Bezier curve. the number of non-null points determines the type, i.e. linear=cp0+cp1, quadratic=cp0+cp1+cp2, cubic=cp0+cp1+cp2
  140. * id
  141. * cp0: vec3
  142. * cp1: vec3
  143. * cp2: vec3
  144. * cp3: vec3
  145. **spline**
  146. a polybezier, i.e. continuous composite Bezier
  147. * id
  148. **spline_curves**
  149. a link table for the curves of a spline
  150. * spline
  151. * curve
  152. ### media
  153. **media**
  154. * id
  155. * image
  156. * video
  157. * gltf: **gltf_object**
  158. **animations**
  159. * id
  160. * pose: many-to-many **poses**
  161. * comment - only applicable to linked poses
  162. * modifiers
  163. * comment - gltf representation of modifications to produce animation
  164. * media: many-to-many **media**
  165. * rendered media depictions
  166. **gltf_objects**
  167. * id
  168. * gltf_data
  169. * url
  170. **poses**
  171. * id
  172. * gltf: **gltf_objects**
  173. **image**
  174. * id
  175. * url
  176. **video**
  177. * id
  178. * url
  179. ### semantics
  180. **meanings**
  181. * id
  182. * depictions: many-to-many **images**
  183. * english_desc
  184. ## search
  185. ### relations
  186. **similars**
  187. * id
  188. * sign_1: **signs**
  189. * sign_2: **signs**