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  1. +24
    -0
      .drone.yml
  2. +23
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      .gitignore
  3. +362
    -0
      LICENSE
  4. +3
    -0
      README.md
  5. +226
    -0
      docs/data-modeling.md
  6. +8
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      go.mod
  7. +19
    -0
      main.go

+ 24
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.drone.yml Visa fil

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kind: pipeline
name: default
type: docker

steps:
- name: test
image: golang
volumes:
- name: deps
path: /go
commands:
- go test

- name: build
image: golang
volumes:
- name: deps
path: /go
commands:
- go build

volumes:
- name: deps
temp: {}

+ 23
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.gitignore Visa fil

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# ---> Go
# Binaries for programs and plugins
*.exe
*.exe~
*.dll
*.so
*.dylib

# Test binary, build with `go test -c`
*.test

# Output of the go coverage tool, specifically when used with LiteIDE
*.out

# Module artifacts
go.sum

# ---> app
# Main output
api

# CI
.drone.yml

+ 362
- 0
LICENSE Visa fil

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# pehpeh-api

golang API service for pehpeh

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docs/data-modeling.md Visa fil

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# Data modeling

## objects

### primary shapes

**signs**
* id
* descriptor
* meanings: many-to-many **meanings**
* dh: many-to-many **handshapes**
* ndh: many-to-many **handshapes**
* one-handed sign = null
* two-handed sign
* symmetric = same id as *dh*
* assymmetric = different id than *dh*
* darm: many-to-many **armshapes**
* ndarm: many-to-many **armshapes**
* nmm: **nonmanual_markers**
* location: text
- comment - descriptor
* hand_synchronization: **synchronization_modes**
* comment - the way each hand moves in relation to the other
* arm_synchronization: **synchronization_modes**
* comment - the way each arm moves in relation to the other
* depiction: many-to-many **media**

**handshapes**
* id
* descriptor: text
* shape: **primes**
* orientation
* finger_movement: many-to-many **prime_movements**
* wrist_movement: many-to-many **hand_movements**
* comment - rotations from the neutral orientation
* depiction: many-to-many **media**

**primes**
* id
* descriptor: text
* index_finger: **finger_shape**
* middle_finger: **finger_shape**
* ring_finger: **finger_shape**
* pinky_finger: **finger_shape**
* thumb_finger: **thumb_shape**
* thumb_aperture
* comment - vec3 angle between thumb and hand
* depiction: many-to-many **media**

**finger_shape**
* id
* type:
* closed
* bent
* claw
* open
* tightness
* comment - degree of openness; e.g. distinguishes between
S (fist), O, and flat-O; may be interpreted as the distance of
the tip of the finger from the base, near the palm

**thumb_shape**
* id
* type:
* palm
* pressed against the palm (under the other fingers, if closed), e.g. B
* fist
* pressed against the outside of closed fingers, e.g. S
* parallel
* extending along the line of the fingers, e.g. A
* normal
* extending outward along the normal of the fingers, e.g. 10
* perpindicular
* extending outward away from the palm Z-axis, e.g. G

**armshapes**
* id
* descriptor: text
* arm: **arms**
* movement: many-to-many **arm_movements**
* depiction: many-to-many **media**

**arms**
* id
* descriptor: text
* elbow_location
* upper_rotation
* lower_rotation

**nonmanual_markers**
* id
* descriptor: text
* depiction: many-to-many **media**

### movement

**arm_movements**
* id
* descriptor: text
* elbow_motion: many-to-many **motions**
* upper_motion: many-to-many **motions**
* lower_motion: many-to-many **motions**
* depiction
* animation

**motions**
* id
* descriptor: text
* spline

**hand_movements**
* id
* descriptor: text
* target_rotation: **spline**
* comment - offsets/changes relative to the neutral
* loop: **loop_modes**
* speed
* comment - quickness of motion between control points
* animation

**prime_movements**
* id
* descriptor: text
* target_position: **spline**
* synchronization: **synchronization_modes**
* loop: **loop_modes**
* speed
* comment - quickness of motion between control points
* animation

**synchronization_modes**
* id
* mode
* alternating
* comment - one finger moves per *loop* before the next moves
* following
* comment - one finger moves to target & the next begins movement
* random
* comment - fingers move to target in random order
* concurrent
* comment - movement of each finger conforms to the other, i.e. is concurrent

**loop_modes**
* id
* mode
* none
* comment - finger moves to target & is held
* pingpong
* comment - finger moves to target & back to neutral
* once
* comment - finger moves to target & back to neutral two times
* continuous
* comment - finger moves between target & neutral for the duration

### 3d data

**curve**
a Bezier curve. the number of non-null points determines the type, i.e. linear=cp0+cp1, quadratic=cp0+cp1+cp2, cubic=cp0+cp1+cp2

* id
* cp0: vec3
* cp1: vec3
* cp2: vec3
* cp3: vec3

**spline**
a polybezier, i.e. continuous composite Bezier

* id

**spline_curves**
a link table for the curves of a spline

* spline
* curve

### media

**media**
* id
* image
* video
* gltf: **gltf_object**

**animations**
* id
* pose: many-to-many **poses**
* comment - only applicable to linked poses
* modifiers
* comment - gltf representation of modifications to produce animation
* media: many-to-many **media**
* rendered media depictions

**gltf_objects**
* id
* gltf_data
* url

**poses**
* id
* gltf: **gltf_objects**

**image**
* id
* url

**video**
* id
* url

### semantics

**meanings**
* id
* depictions: many-to-many **images**
* english_desc

## search

### relations

**similars**
* id
* sign_1: **signs**
* sign_2: **signs**


+ 8
- 0
go.mod Visa fil

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module pehpeh.dev/api

go 1.14

require (
git.thevis.us/skepto/env v0.0.0-20200712040037-f8a5c3d1b0fa
git.thevis.us/skepto/rex v0.10.0
)

+ 19
- 0
main.go Visa fil

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package main

import (
"io"
"net/http"

"git.thevis.us/skepto/env"
"git.thevis.us/skepto/rex"
)

func main() {
env.Set("PORT", 7777)

app := rex.New()
app.Get("/", func(w http.ResponseWriter, r *http.Request) {
io.WriteString(w, "pehpeh-api")
})
app.Run()
}

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