pehpeh API server in golang
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Data modeling

objects

primary shapes

signs

  • id
  • descriptor
  • meanings: many-to-many meanings
  • dh: many-to-many handshapes
  • ndh: many-to-many handshapes
    • one-handed sign = null
    • two-handed sign
    • symmetric = same id as dh
    • assymmetric = different id than dh
  • darm: many-to-many armshapes
  • ndarm: many-to-many armshapes
  • nmm: nonmanual_markers
  • location: text
    • comment - descriptor
  • hand_synchronization: synchronization_modes
    • comment - the way each hand moves in relation to the other
  • arm_synchronization: synchronization_modes
    • comment - the way each arm moves in relation to the other
  • depiction: many-to-many media

handshapes

  • id
  • descriptor: text
  • shape: primes
  • orientation
  • finger_movement: many-to-many prime_movements
  • wrist_movement: many-to-many hand_movements
    • comment - rotations from the neutral orientation
  • depiction: many-to-many media

primes

  • id
  • descriptor: text
  • index_finger: finger_shape
  • middle_finger: finger_shape
  • ring_finger: finger_shape
  • pinky_finger: finger_shape
  • thumb_finger: thumb_shape
  • thumb_aperture
    • comment - vec3 angle between thumb and hand
  • depiction: many-to-many media

finger_shape

  • id
  • type:
    • closed
    • bent
    • claw
    • open
  • tightness
    • comment - degree of openness; e.g. distinguishes between S (fist), O, and flat-O; may be interpreted as the distance of the tip of the finger from the base, near the palm

thumb_shape

  • id
  • type:
    • palm
    • pressed against the palm (under the other fingers, if closed), e.g. B
    • fist
    • pressed against the outside of closed fingers, e.g. S
    • parallel
    • extending along the line of the fingers, e.g. A
    • normal
    • extending outward along the normal of the fingers, e.g. 10
    • perpindicular
    • extending outward away from the palm Z-axis, e.g. G

armshapes

  • id
  • descriptor: text
  • arm: arms
  • movement: many-to-many arm_movements
  • depiction: many-to-many media

arms

  • id
  • descriptor: text
  • elbow_location
  • upper_rotation
  • lower_rotation

nonmanual_markers

  • id
  • descriptor: text
  • depiction: many-to-many media

movement

arm_movements

  • id
  • descriptor: text
  • elbow_motion: many-to-many motions
  • upper_motion: many-to-many motions
  • lower_motion: many-to-many motions
  • depiction
  • animation

motions

  • id
  • descriptor: text
  • spline

hand_movements

  • id
  • descriptor: text
  • target_rotation: spline
    • comment - offsets/changes relative to the neutral
  • loop: loop_modes
  • speed
    • comment - quickness of motion between control points
  • animation

prime_movements

  • id
  • descriptor: text
  • target_position: spline
  • synchronization: synchronization_modes
  • loop: loop_modes
  • speed
    • comment - quickness of motion between control points
  • animation

synchronization_modes

  • id
  • mode
    • alternating
    • comment - one finger moves per loop before the next moves
    • following
    • comment - one finger moves to target & the next begins movement
    • random
    • comment - fingers move to target in random order
    • concurrent
    • comment - movement of each finger conforms to the other, i.e. is concurrent

loop_modes

  • id
  • mode
    • none
    • comment - finger moves to target & is held
    • pingpong
    • comment - finger moves to target & back to neutral
    • once
    • comment - finger moves to target & back to neutral two times
    • continuous
    • comment - finger moves between target & neutral for the duration

3d data

curve a Bezier curve. the number of non-null points determines the type, i.e. linear=cp0+cp1, quadratic=cp0+cp1+cp2, cubic=cp0+cp1+cp2

  • id
  • cp0: vec3
  • cp1: vec3
  • cp2: vec3
  • cp3: vec3

spline a polybezier, i.e. continuous composite Bezier

  • id

spline_curves a link table for the curves of a spline

  • spline
  • curve

media

media

  • id
  • image
  • video
  • gltf: gltf_object

animations

  • id
  • pose: many-to-many poses
    • comment - only applicable to linked poses
  • modifiers
    • comment - gltf representation of modifications to produce animation
  • media: many-to-many media
    • rendered media depictions

gltf_objects

  • id
  • gltf_data
  • url

poses

  • id
  • gltf: gltf_objects

image

  • id
  • url

video

  • id
  • url

semantics

meanings

  • id
  • depictions: many-to-many images
  • english_desc

relations

similars

  • id
  • sign_1: signs
  • sign_2: signs