drawBuffer[num+1] = green; | drawBuffer[num+1] = green; | ||||
drawBuffer[num+2] = red; | drawBuffer[num+2] = red; | ||||
} | } | ||||
void clear() { | |||||
memset(drawBuffer, 0, numled * 3); | |||||
} | |||||
void show(); | void show(); | ||||
bool busy(); | bool busy(); | ||||
uint16_t numPixels() { | uint16_t numPixels() { |