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A *Hello, world!* Application |
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############################# |
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Creating a *hello world* application is very simple. |
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Creating a *Package Root* |
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************************* |
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To start, create a new directory for your project. This will be known as the |
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*package root*, and the entirety of our project will be placed in this |
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directory the name and location of this directory is not important, but the |
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contents therein will be significant. |
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.. note:: |
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The term *package root* is further described in the :doc:`/guide/packages` page. |
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From here on, this created directory will simply be noted as ``<root>``. In |
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the examples, this will refer to the directory package root directory we have |
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created. |
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Creating the First *Source Root* |
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******************************** |
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Within the package root, we create our first *source root*. Since we are |
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intending to compile files, we need to use the name that ``dds`` has designated |
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to be the source root that may contain compilable source files: ``src/``: |
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.. code-block:: bash |
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mkdir src |
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You should now have a single item in the package root, at ``<root>/src/``. This |
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is the directory from which ``dds`` will search for source files. |
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Creating an Application Entrypoint |
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********************************** |
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To add a source file to our project, we simply create a file within a source |
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root with the appropriate file extension. Our source root is ``<root>/src/``, |
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so we'll place a source file in there. In addition, because we want to create |
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an *application* we need to designate that the source file provides an |
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application *entry point*, i.e. a ``main()`` function. To do this, we simply |
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prepend ``.main`` to the file extension. Create a file:: |
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> <root>/src/hello-world.main.cpp |
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and open it in your editor of choice. We'll add the classic C++ *hello, world* |
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program: |
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.. code-block:: c++ |
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:linenos: |
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:caption: ``<root>/src/hello-world.main.cpp`` |
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#include <iostream> |
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int main() { |
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std::cout << "Hello, world!\n"; |
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} |
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Building *Hello, World* |
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*********************** |
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Now comes the fun part. It is time to actually compile the application! |
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.. important:: |
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If you intend to compile with Visual C++, the build must be executed |
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from within a Visual Studio or Visual C++ development command prompt. These |
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program shortcuts should be made available with any standard installation |
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of the Visual C++ toolchain. |
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``dds`` **will not** automatically load the Visual C++ environment. |
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To build the program, we must provide ``dds`` with information about our |
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program toolchain. ``dds`` comes with a few "built in" toolchain options that |
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can be used out-of-the-box, and they'll be suitable for our purposes. |
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- If you are compiling with GCC, the toolchain name is ``:gcc`` |
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- If you are compiling with Clang, the toolchain name is ``:clang`` |
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- If you are compiling with Visual C++, the toolchain name is ``:msvc`` |
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.. note:: |
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The leading colon ``:`` is important: This tells ``dds`` to use its |
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built-in toolchain information rather than looking for a toolchain file of |
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that name. |
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To execute the build, run the ``dds build`` command as in the following |
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example, providing the appropriate toolchain name in place of ``<toolchain>``:: |
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> dds build -t <toolchain> |
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For example, if you are using ``gcc``, you would run the command as:: |
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> dds build -t :gcc |
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If all successful, ``dds`` will emit information about the compile and link |
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process, and then exit without error. |
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By default, build results will be placed in a subdirectory of the package root |
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named ``_build``. Within this directory, you will find the generated executable |
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named ``hello-world`` (with a ``.exe`` suffix if on Windows). |
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We should not be able to run this executable and see our ``Hello, world!``:: |
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> ./_build/hello-world |
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Hello, world! |
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Obviously this isn't *all* there is to do with ``dds``. Read on to the next |
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pages to learn more. |
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.. note:: |
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You're reading a very early version of these docs. There will be a lot more |
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here in the future. Watch this space for changes! |
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More Sources |
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************ |
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Modularizing our program is good, right? Let's do that. |
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Add a Header |
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************ |
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Create a new subdirectory of ``src``, and we'll call it ``hello``:: |
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> mkdir src/hello |
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Within this directory, create a ``strings.hpp``. Edit the content in your |
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editor of choice: |
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.. code-block:: c++ |
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:caption: ``<root>/src/hello/strings.hpp`` |
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:linenos: |
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#ifndef HELLO_STRINGS_HPP_INCLUDED |
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#define HELLO_STRINGS_HPP_INCLUDED |
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#include <string> |
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namespace hello { |
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std::string get_greeting(); |
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} |
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#endif |
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Change our ``main()`` |
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********************* |
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Modify the content of ``<root>/src/hello-world.main.cpp`` to include our new |
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header and to use our ``get_greeting()`` function: |
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.. code-block:: c++ |
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:caption: ``<root>/src/hello-world.main.cpp`` |
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:linenos: |
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:emphasize-lines: 1, 6 |
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#include <hello/strings.hpp> |
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#include <iostream> |
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int main() { |
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std::cout << hello::get_greeting() << '\n'; |
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} |
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Compiling Again, and Linking...? |
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******************************** |
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If you run the ``dds build`` command again, you will now see an error: |
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.. code-block:: text |
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[12:55:25] [info ] [dds-hello] Link: hello-world |
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[12:55:25] [info ] [dds-hello] Link: hello-world - 57ms |
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[12:55:25] [error] Failed to link executable '<root>/_build/hello-world'. |
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... |
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<additional lines follow> |
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The problem, of course, is that we've declared ``get_greeting`` to *exist*, but |
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be haven't *defined it*. |
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Adding Another Compiled Source |
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****************************** |
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We'll add another compilable source file to our project. In the same |
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directory as ``strings.hpp``, add ``strings.cpp``: |
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.. code-block:: c++ |
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:caption: ``<root>/src/hello/strings.cpp`` |
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:linenos: |
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#include <hello/strings.hpp> |
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std::string hello::get_greeting() { |
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return "Hello, world!"; |
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} |
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Compiling and Linking! |
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********************** |
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Run the ``dds build`` command again, and you'll find that the application |
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successfully compiles and links! |
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If you've used other build systems, you may have noticed a missing step: We |
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never told ``dds`` about our new source file. Actually, we never told ``dds`` |
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about *any* of our source files. We never even told it the name of the |
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executable to generate. What gives? |
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It turns out, we *did* tell ``dds`` all of this information by simply placing |
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the files on the filesystem with the appropriate file paths. The name of the |
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executable, ``hello-world``, was inferred by stripping the trailing ``.main`` |
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from the stem of the filename which defined the entry point. |