A *Hello, world!* Application ############################# Creating a *hello world* application is very simple. Creating a *Package Root* ************************* To start, create a new directory for your project. This will be known as the *package root*, and the entirety of our project will be placed in this directory the name and location of this directory is not important, but the contents therein will be significant. .. note:: The term *package root* is further described in the :doc:`/guide/packages` page. From here on, this created directory will simply be noted as ````. In the examples, this will refer to the directory package root directory we have created. Creating the First *Source Root* ******************************** Within the package root, we create our first *source root*. Since we are intending to compile files, we need to use the name that ``dds`` has designated to be the source root that may contain compilable source files: ``src/``: .. code-block:: bash mkdir src You should now have a single item in the package root, at ``/src/``. This is the directory from which ``dds`` will search for source files. Creating an Application Entrypoint ********************************** To add a source file to our project, we simply create a file within a source root with the appropriate file extension. Our source root is ``/src/``, so we'll place a source file in there. In addition, because we want to create an *application* we need to designate that the source file provides an application *entry point*, i.e. a ``main()`` function. To do this, we simply prepend ``.main`` to the file extension. Create a file:: > /src/hello-world.main.cpp and open it in your editor of choice. We'll add the classic C++ *hello, world* program: .. code-block:: c++ :linenos: :caption: ``/src/hello-world.main.cpp`` #include int main() { std::cout << "Hello, world!\n"; } Building *Hello, World* *********************** Now comes the fun part. It is time to actually compile the application! .. important:: If you intend to compile with Visual C++, the build must be executed from within a Visual Studio or Visual C++ development command prompt. These program shortcuts should be made available with any standard installation of the Visual C++ toolchain. ``dds`` **will not** automatically load the Visual C++ environment. To build the program, we must provide ``dds`` with information about our program toolchain. ``dds`` comes with a few "built in" toolchain options that can be used out-of-the-box, and they'll be suitable for our purposes. - If you are compiling with GCC, the toolchain name is ``:gcc`` - If you are compiling with Clang, the toolchain name is ``:clang`` - If you are compiling with Visual C++, the toolchain name is ``:msvc`` .. note:: The leading colon ``:`` is important: This tells ``dds`` to use its built-in toolchain information rather than looking for a toolchain file of that name. To execute the build, run the ``dds build`` command as in the following example, providing the appropriate toolchain name in place of ````:: > dds build -t For example, if you are using ``gcc``, you would run the command as:: > dds build -t :gcc If all successful, ``dds`` will emit information about the compile and link process, and then exit without error. By default, build results will be placed in a subdirectory of the package root named ``_build``. Within this directory, you will find the generated executable named ``hello-world`` (with a ``.exe`` suffix if on Windows). We should not be able to run this executable and see our ``Hello, world!``:: > ./_build/hello-world Hello, world! Obviously this isn't *all* there is to do with ``dds``. Read on to the next pages to learn more. .. note:: You're reading a very early version of these docs. There will be a lot more here in the future. Watch this space for changes! More Sources ************ Modularizing our program is good, right? Let's do that. Add a Header ************ Create a new subdirectory of ``src``, and we'll call it ``hello``:: > mkdir src/hello Within this directory, create a ``strings.hpp``. Edit the content in your editor of choice: .. code-block:: c++ :caption: ``/src/hello/strings.hpp`` :linenos: #ifndef HELLO_STRINGS_HPP_INCLUDED #define HELLO_STRINGS_HPP_INCLUDED #include namespace hello { std::string get_greeting(); } #endif Change our ``main()`` ********************* Modify the content of ``/src/hello-world.main.cpp`` to include our new header and to use our ``get_greeting()`` function: .. code-block:: c++ :caption: ``/src/hello-world.main.cpp`` :linenos: :emphasize-lines: 1, 6 #include #include int main() { std::cout << hello::get_greeting() << '\n'; } Compiling Again, and Linking...? ******************************** If you run the ``dds build`` command again, you will now see an error: .. code-block:: text [12:55:25] [info ] [dds-hello] Link: hello-world [12:55:25] [info ] [dds-hello] Link: hello-world - 57ms [12:55:25] [error] Failed to link executable '/_build/hello-world'. ... The problem, of course, is that we've declared ``get_greeting`` to *exist*, but be haven't *defined it*. Adding Another Compiled Source ****************************** We'll add another compilable source file to our project. In the same directory as ``strings.hpp``, add ``strings.cpp``: .. code-block:: c++ :caption: ``/src/hello/strings.cpp`` :linenos: #include std::string hello::get_greeting() { return "Hello, world!"; } Compiling and Linking! ********************** Run the ``dds build`` command again, and you'll find that the application successfully compiles and links! If you've used other build systems, you may have noticed a missing step: We never told ``dds`` about our new source file. Actually, we never told ``dds`` about *any* of our source files. We never even told it the name of the executable to generate. What gives? It turns out, we *did* tell ``dds`` all of this information by simply placing the files on the filesystem with the appropriate file paths. The name of the executable, ``hello-world``, was inferred by stripping the trailing ``.main`` from the stem of the filename which defined the entry point.