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- A *Hello, world!* Application
- #############################
-
- Creating a *hello world* application is very simple.
-
-
- Creating a *Package Root*
- *************************
-
- To start, create a new directory for your project. This will be known as the
- *package root*, and the entirety of our project will be placed in this
- directory. The name and location of this directory is not important, but the
- contents therein will be significant.
-
- .. note::
- The term *package root* is further described in the :doc:`/guide/packages` page.
-
- From here on, this created directory will simply be noted as ``<root>``. In
- the examples, this will refer to the package root directory we have created.
-
-
- Creating the First *Source Root*
- ********************************
-
- Within the package root, we create our first *source root*. Since we are
- intending to compile files, we need to use the name that ``dds`` has designated
- to be the source root that may contain compilable source files: ``src/``:
-
- .. code-block:: bash
-
- mkdir src
-
- You should now have a single item in the package root, at ``<root>/src/``. This
- is the directory from which ``dds`` will search for source files.
-
-
- Creating an Application Entrypoint
- **********************************
-
- To add a source file to our project, we simply create a file within a source
- root with the appropriate file extension. Our source root is ``<root>/src/``,
- so we'll place a source file in there. In addition, because we want to create
- an *application* we need to designate that the source file provides an
- application *entry point*, i.e. a ``main()`` function. To do this, we simply
- prepend ``.main`` to the file extension. Create a file::
-
- > <root>/src/hello-world.main.cpp
-
- and open it in your editor of choice. We'll add the classic C++ *hello, world*
- program:
-
- .. code-block:: c++
- :linenos:
- :caption: ``<root>/src/hello-world.main.cpp``
-
- #include <iostream>
-
- int main() {
- std::cout << "Hello, world!\n";
- }
-
-
- Building *Hello, World*
- ***********************
-
- Now comes the fun part. It is time to actually compile the application!
-
- .. important::
- If you intend to compile with Visual C++, the build must be executed
- from within a Visual Studio or Visual C++ development command prompt. These
- program shortcuts should be made available with any standard installation
- of the Visual C++ toolchain.
-
- ``dds`` **will not** automatically load the Visual C++ environment.
-
- To build the program, we must provide ``dds`` with information about our
- program toolchain. ``dds`` comes with a few "built in" toolchain options that
- can be used out-of-the-box, and they'll be suitable for our purposes.
-
- - If you are compiling with GCC, the toolchain name is ``:gcc``
- - If you are compiling with Clang, the toolchain name is ``:clang``
- - If you are compiling with Visual C++, the toolchain name is ``:msvc``
-
- .. note::
- The leading colon ``:`` is important: This tells ``dds`` to use its
- built-in toolchain information rather than looking for a toolchain file of
- that name.
-
- To execute the build, run the ``dds build`` command as in the following
- example, providing the appropriate toolchain name in place of ``<toolchain>``::
-
- > dds build -t <toolchain>
-
- For example, if you are using ``gcc``, you would run the command as::
-
- > dds build -t :gcc
-
- If all is successful, ``dds`` will emit information about the compile and link
- process, and then exit without error.
-
- By default, build results will be placed in a subdirectory of the package root
- named ``_build``. Within this directory, you will find the generated executable
- named ``hello-world`` (with a ``.exe`` suffix if on Windows).
-
- We should now be able to run this executable and see our ``Hello, world!``::
-
- > ./_build/hello-world
- Hello, world!
-
- More Sources
- ************
-
- Modularizing our program is good, right? Let's do that.
-
-
- Add a Header
- ************
-
- Create a new subdirectory of ``src``, and we'll call it ``hello``::
-
- > mkdir src/hello
-
- Within this directory, create a ``strings.hpp``. Edit the content in your
- editor of choice:
-
- .. code-block:: c++
- :caption: ``<root>/src/hello/strings.hpp``
- :linenos:
-
- #ifndef HELLO_STRINGS_HPP_INCLUDED
- #define HELLO_STRINGS_HPP_INCLUDED
-
- #include <string>
-
- namespace hello {
-
- std::string get_greeting();
-
- }
-
- #endif
-
-
- Change our ``main()``
- *********************
-
- Modify the content of ``<root>/src/hello-world.main.cpp`` to include our new
- header and to use our ``get_greeting()`` function:
-
- .. code-block:: c++
- :caption: ``<root>/src/hello-world.main.cpp``
- :linenos:
- :emphasize-lines: 1, 6
-
- #include <hello/strings.hpp>
-
- #include <iostream>
-
- int main() {
- std::cout << hello::get_greeting() << '\n';
- }
-
-
- Compiling Again, and Linking...?
- ********************************
-
- If you run the ``dds build`` command again, you will now see an error:
-
- .. code-block:: text
-
- [12:55:25] [info ] [dds-hello] Link: hello-world
- [12:55:25] [info ] [dds-hello] Link: hello-world - 57ms
- [12:55:25] [error] Failed to link executable '<root>/_build/hello-world'.
- ...
- <additional lines follow>
-
- The problem, of course, is that we've declared ``get_greeting`` to *exist*, but
- be haven't *defined it*.
-
-
- Adding Another Compiled Source
- ******************************
-
- We'll add another compilable source file to our project. In the same
- directory as ``strings.hpp``, add ``strings.cpp``:
-
- .. code-block:: c++
- :caption: ``<root>/src/hello/strings.cpp``
- :linenos:
-
- #include <hello/strings.hpp>
-
- std::string hello::get_greeting() {
- return "Hello, world!";
- }
-
-
- Compiling and Linking!
- **********************
-
- Run the ``dds build`` command again, and you'll find that the application
- successfully compiles and links!
-
- If you've used other build systems, you may have noticed a missing step: We
- never told ``dds`` about our new source file. Actually, we never told ``dds``
- about *any* of our source files. We never even told it the name of the
- executable to generate. What gives?
-
- It turns out, we *did* tell ``dds`` all of this information by simply placing
- the files on the filesystem with the appropriate file paths. The name of the
- executable, ``hello-world``, was inferred by stripping the trailing ``.main``
- from the stem of the filename which defined the entry point.
-
-
- Cleaning Up
- ***********
-
- There's one final formality that should be taken care of before proceeding:
- Creating a package manifest file.
-
- ``dds`` will work happily with packages that do not declare themselves, as long
- as the filesystem structure is sufficient. However: To use features covered in
- later tutorials, we'll need a simple ``package.json5`` file to declare
- information about are package. This file should be placed directly in the
- package root:
-
- .. code-block:: js
- :caption: ``<root>/package.json5``
-
- {
- name: 'hello-dds',
- version: '0.1.0',
- namespace: 'tutorial',
- }
-
- .. note::
- The ``namespace`` option will be discussed later.
-
- Rebuilding the project will show no difference at the moment.
-
- .. seealso::
- Creating a single application executable is fine and all, but what if we
- want to create libraries? See the next page: :doc:`hello-lib`
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