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- ``dds`` Design and Rationale
- ############################
-
- ``dds`` has been designed from the very beginning as an extremely opinionated
- hybrid *build system* and *package manager*. Unlike most build systems however,
- ``dds`` has a hyper-specific focus on a particular aspect of software
- development: C++ libraries.
-
- This may sound pointless, right? Libraries are useless unless we can use them
- to build applications!
-
- Indeed, applications *are* essential, but that is "not our job."
-
- Another design decision is that ``dds`` is built to be driven by automated
- tools as well as humans. ``dds`` will not build your AAA console game, nor will
- it compile an OS kernel. Instead, the build system of your AAA console game or
- OS kernel can *use* ``dds``.
-
-
- Background
- **********
-
- I'm going to say something somewhat controversial: C++ doesn't need "package
- management." At least, not *generalize* "package management." C++ needs
- *library* "package management."
-
- The C and C++ compilation model is inherently *more complex* than almost any
- other language in use today. This isn't to say "bad," but rather than it is
- built to meet extremely high and strange demands. It also comes with a large
- burden of *legacy*. Meeting both of these requirements simultaneously presents
- incredible implementation challenges.
-
- Despite the vast amount of work put into build systems and tooling, virtually
- all developers are using them *incorrectly* and/or *dangerously* without
- realizing it. Despite this work, we seem to be a great distance from a unified
- library package distribution and consumption mechanism.
-
-
- Tabula Rasa
- ***********
-
- ``dds`` attempts to break from the pattern of legacy demands and strange usage
- demands in a few ways. The major differences between ``dds`` and other build
- systems like CMake, Meson, build2, SCons, MSBuild, etc. is that of *tradeoffs*.
- If you opt-in to have your library built by ``dds``, you forgoe
- *customizability* in favor of *simplicity* and *ease*.
-
- ``dds`` takes a look at what is needed to build and develop *libraries* and
- hyper-optimizes for that use case. It is also built with a very strong, very
- opinionated idea of *how* libraries should be constructed and used. These
- prescriptions are not at all arbitrary, though. They are built upon the
- observations of the strengths and weaknesses of build systems in use throughout
- industry and community.
-
- There is some ambiguity on the term "build system." It can mean one of two
- things:
-
- 1. A *proper noun* "Build System," such as CMake, Meson, Autotools, or even
- Gulp, WebPack, and Mix. These are specific tools that have been developed
- for the implementation of the second definition:
- 2. A general noun "build system" refers to the particular start-to-finish
- process through which a specific piece of software is mapped from its raw
- *inputs* (source code, resource libraries, toolchains) to the outputs
- (applications, appliances, libraries, or web sites).
-
- For example, LLVM and Blender both use the CMake "Build System," but their
- "build system" is not the same. The "build system" for each is wildly
- different, despite both using the same underlying "Build System."
-
- ``dds`` takes a massive divergence at this point. One project using ``dds`` as
- their build system has an identical build process to every other project using
- ``dds``. Simply running :code:`dds -F` is enough to build *any* ``dds``
- project.
-
- In order to reach this uniformity and simplicity, ``dds`` drops almost all
- aspects of project-by-project customizability. Instead, ``dds`` affords the
- developer a contract:
-
- If you play by my rules, you get to play in my space.
-
-
- .. _design.rules:
-
- The Rules
- *********
-
- We've talked an awful lot about the "rules" and "restrictions" that ``dds``
- imposes, but what are they?
-
-
- .. _design.rules.not-apps:
-
- ``dds`` Is not Made for Complex Applications
- ===============================================
-
- Alright, this one isn't a "rule" as much as a recommendation: If you are
- building an application that *needs* some build process functionality that
- ``dds`` does not provide, ``dds`` is only open to changes that do not
- violate any of the other existing rules.
-
- .. note::
- **However:** If you are a *library* author and you find that ``dds``
- cannot correctly build your library without violating other rules, we may
- have to take a look. This is certainly not to say it will allow arbitrary
- customization features to permit the rules to be bent arbitrarily: Read
- on.
-
- ``dds`` contains a minimal amount of functionality for building simple
- applications, but it is certainly not its primary purpose (See the ``--apps``
- flag).
-
-
- .. _design.rules.change:
-
- *Your* Code Should Be Changed Before ``dds`` Should Be Changed
- =================================================================
-
- The wording of this rule means that the onus is on the library developer to
- meet the expectations that ``dds`` prescribes in order to make the build
- work.
-
- If your library meets all the requirements outlined in this document but you
- still find trouble in making your build work, this is grounds for change in
- ``dds``, either in clarifying the rules or tweaking ``dds`` functionality.
-
-
- .. _design.rules.layout:
-
- Library Projects Must Meet the Layout Requirements
- ==================================================
-
- This is a very concrete requirement. ``dds`` prescribes a particular project
- structure layout with minimal differing options. ``dds`` prescribes the
- `Pitchfork`_ layout requirements.
-
- .. note::
- These prescriptions are not as draconian as they may sound upon first
- reading. Refer to the :doc:`layout` page for more information.
-
- .. _Pitchfork: https://api.csswg.org/bikeshed/?force=1&url=https://raw.githubusercontent.com/vector-of-bool/pitchfork/develop/data/spec.bs
-
-
- .. _design.rules.no-cond-compile:
-
- A Library Build Must Successfully Compile All Source Files
- ==========================================================
-
- Almost all Build Systems have a concept of *conditionally* adding a source file
- to a build. ``dds`` elides this feature in place of relying on in-source
- conditional compilation.
-
-
- .. _design.rules.no-lazy-code-gen:
-
- All Code Must Be in Place Before Building
- =========================================
-
- ``dds`` does not provide code-generation functionality. Instead, any
- generated code should be generated and committed to the repository to be only
- ever modified through such generation scripts.
-
-
- .. _design.rules.one-binary-per-src:
-
- All Compilable Files in a ``src/`` Directory Must Link Together
- ===============================================================
-
- As part of the prescribed project layout, the ``src/`` project directory
- contains source files. ``dds`` requires that *all* source files in a given
- ``src/`` directory should link together cleanly. Practically, this means that
- every ``src/`` directory must correspond to *exactly* one library.
-
-
- .. _design.rules.include:
-
- No Arbitrary ``#include`` Directories
- =====================================
-
- Only ``src/`` and ``include/`` will ever be used as the basis for header
- resolution while building a library, so all ``#include`` directives should be
- relative to those directories. Refer to :ref:`guide.layout.include`.
-
-
- .. _design.rules.uniform-compile:
-
- All Files Compile with the Same Options
- =======================================
-
- When DDS compiles a library, every source file will be compiled with an
- identical set of options. Additionally, when DDS compiles a dependency tree,
- every library in that dependency tree will be compiled with an identical set of
- options. Refer to the :doc:`toolchains` page for more information.
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