|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- // This is a demonstration on how to use an input device to trigger changes on your neo pixels.
- // You should wire a momentary push button to connect from ground to a digital IO pin. When you
- // press the button it will change to a new pixel animation. Note that you need to press the
- // button once to start the first animation!
-
- #include <Adafruit_NeoPixel.h>
-
- #define BUTTON_PIN 2 // Digital IO pin connected to the button. This will be
- // driven with a pull-up resistor so the switch should
- // pull the pin to ground momentarily. On a high -> low
- // transition the button press logic will execute.
-
- #define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
-
- #define PIXEL_COUNT 16
-
- // Parameter 1 = number of pixels in strip, neopixel stick has 8
- // Parameter 2 = pin number (most are valid)
- // Parameter 3 = pixel type flags, add together as needed:
- // NEO_RGB Pixels are wired for RGB bitstream
- // NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
- // NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
- // NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
- Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
-
- bool oldState = HIGH;
- int showType = 0;
-
- void setup() {
- pinMode(BUTTON_PIN, INPUT_PULLUP);
- strip.begin();
- strip.show(); // Initialize all pixels to 'off'
- }
-
- void loop() {
- // Get current button state.
- bool newState = digitalRead(BUTTON_PIN);
-
- // Check if state changed from high to low (button press).
- if (newState == LOW && oldState == HIGH) {
- // Short delay to debounce button.
- delay(20);
- // Check if button is still low after debounce.
- newState = digitalRead(BUTTON_PIN);
- if (newState == LOW) {
- showType++;
- if (showType > 9)
- showType=0;
- startShow(showType);
- }
- }
-
- // Set the last button state to the old state.
- oldState = newState;
- }
-
- void startShow(int i) {
- switch(i){
- case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
- break;
- case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
- break;
- case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
- break;
- case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
- break;
- case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
- break;
- case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
- break;
- case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
- break;
- case 7: rainbow(20);
- break;
- case 8: rainbowCycle(20);
- break;
- case 9: theaterChaseRainbow(50);
- break;
- }
- }
-
- // Fill the dots one after the other with a color
- void colorWipe(uint32_t c, uint8_t wait) {
- for(uint16_t i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, c);
- strip.show();
- delay(wait);
- }
- }
-
- void rainbow(uint8_t wait) {
- uint16_t i, j;
-
- for(j=0; j<256; j++) {
- for(i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel((i+j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
-
- // Slightly different, this makes the rainbow equally distributed throughout
- void rainbowCycle(uint8_t wait) {
- uint16_t i, j;
-
- for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
- for(i=0; i< strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
-
- //Theatre-style crawling lights.
- void theaterChase(uint32_t c, uint8_t wait) {
- for (int j=0; j<10; j++) { //do 10 cycles of chasing
- for (int q=0; q < 3; q++) {
- for (int i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, c); //turn every third pixel on
- }
- strip.show();
-
- delay(wait);
-
- for (int i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
-
- //Theatre-style crawling lights with rainbow effect
- void theaterChaseRainbow(uint8_t wait) {
- for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
- for (int q=0; q < 3; q++) {
- for (int i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
- }
- strip.show();
-
- delay(wait);
-
- for (int i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
-
- // Input a value 0 to 255 to get a color value.
- // The colours are a transition r - g - b - back to r.
- uint32_t Wheel(byte WheelPos) {
- WheelPos = 255 - WheelPos;
- if(WheelPos < 85) {
- return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
- }
- if(WheelPos < 170) {
- WheelPos -= 85;
- return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
- }
- WheelPos -= 170;
- return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
- }
|