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- #define FASTLED_INTERNAL
- #define __PROG_TYPES_COMPAT__
-
- #include <stdint.h>
- #include <math.h>
-
- #include "FastLED.h"
-
- FASTLED_NAMESPACE_BEGIN
-
-
-
- void fill_solid( struct CRGB * leds, int numToFill,
- const struct CRGB& color)
- {
- for( int i = 0; i < numToFill; i++) {
- leds[i] = color;
- }
- }
-
- void fill_solid( struct CHSV * targetArray, int numToFill,
- const struct CHSV& hsvColor)
- {
- for( int i = 0; i < numToFill; i++) {
- targetArray[i] = hsvColor;
- }
- }
-
-
- // void fill_solid( struct CRGB* targetArray, int numToFill,
- // const struct CHSV& hsvColor)
- // {
- // fill_solid<CRGB>( targetArray, numToFill, (CRGB) hsvColor);
- // }
-
- void fill_rainbow( struct CRGB * pFirstLED, int numToFill,
- uint8_t initialhue,
- uint8_t deltahue )
- {
- CHSV hsv;
- hsv.hue = initialhue;
- hsv.val = 255;
- hsv.sat = 240;
- for( int i = 0; i < numToFill; i++) {
- pFirstLED[i] = hsv;
- hsv.hue += deltahue;
- }
- }
-
- void fill_rainbow( struct CHSV * targetArray, int numToFill,
- uint8_t initialhue,
- uint8_t deltahue )
- {
- CHSV hsv;
- hsv.hue = initialhue;
- hsv.val = 255;
- hsv.sat = 240;
- for( int i = 0; i < numToFill; i++) {
- targetArray[i] = hsv;
- hsv.hue += deltahue;
- }
- }
-
-
- void fill_gradient_RGB( CRGB* leds,
- uint16_t startpos, CRGB startcolor,
- uint16_t endpos, CRGB endcolor )
- {
- // if the points are in the wrong order, straighten them
- if( endpos < startpos ) {
- uint16_t t = endpos;
- CRGB tc = endcolor;
- endcolor = startcolor;
- endpos = startpos;
- startpos = t;
- startcolor = tc;
- }
-
- saccum87 rdistance87;
- saccum87 gdistance87;
- saccum87 bdistance87;
-
- rdistance87 = (endcolor.r - startcolor.r) << 7;
- gdistance87 = (endcolor.g - startcolor.g) << 7;
- bdistance87 = (endcolor.b - startcolor.b) << 7;
-
- uint16_t pixeldistance = endpos - startpos;
- int16_t divisor = pixeldistance ? pixeldistance : 1;
-
- saccum87 rdelta87 = rdistance87 / divisor;
- saccum87 gdelta87 = gdistance87 / divisor;
- saccum87 bdelta87 = bdistance87 / divisor;
-
- rdelta87 *= 2;
- gdelta87 *= 2;
- bdelta87 *= 2;
-
- accum88 r88 = startcolor.r << 8;
- accum88 g88 = startcolor.g << 8;
- accum88 b88 = startcolor.b << 8;
- for( uint16_t i = startpos; i <= endpos; i++) {
- leds[i] = CRGB( r88 >> 8, g88 >> 8, b88 >> 8);
- r88 += rdelta87;
- g88 += gdelta87;
- b88 += bdelta87;
- }
- }
-
- #if 0
- void fill_gradient( const CHSV& c1, const CHSV& c2)
- {
- fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2);
- }
-
- void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3)
- {
- fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
- }
-
- void fill_gradient( const CHSV& c1, const CHSV& c2, const CHSV& c3, const CHSV& c4)
- {
- fill_gradient( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
- }
-
- void fill_gradient_RGB( const CRGB& c1, const CRGB& c2)
- {
- fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2);
- }
-
- void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3)
- {
- fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3);
- }
-
- void fill_gradient_RGB( const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
- {
- fill_gradient_RGB( FastLED[0].leds(), FastLED[0].size(), c1, c2, c3, c4);
- }
- #endif
-
-
-
-
- void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2)
- {
- uint16_t last = numLeds - 1;
- fill_gradient_RGB( leds, 0, c1, last, c2);
- }
-
-
- void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3)
- {
- uint16_t half = (numLeds / 2);
- uint16_t last = numLeds - 1;
- fill_gradient_RGB( leds, 0, c1, half, c2);
- fill_gradient_RGB( leds, half, c2, last, c3);
- }
-
- void fill_gradient_RGB( CRGB* leds, uint16_t numLeds, const CRGB& c1, const CRGB& c2, const CRGB& c3, const CRGB& c4)
- {
- uint16_t onethird = (numLeds / 3);
- uint16_t twothirds = ((numLeds * 2) / 3);
- uint16_t last = numLeds - 1;
- fill_gradient_RGB( leds, 0, c1, onethird, c2);
- fill_gradient_RGB( leds, onethird, c2, twothirds, c3);
- fill_gradient_RGB( leds, twothirds, c3, last, c4);
- }
-
-
-
-
- void nscale8_video( CRGB* leds, uint16_t num_leds, uint8_t scale)
- {
- for( uint16_t i = 0; i < num_leds; i++) {
- leds[i].nscale8_video( scale);
- }
- }
-
- void fade_video(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
- {
- nscale8_video( leds, num_leds, 255 - fadeBy);
- }
-
- void fadeLightBy(CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
- {
- nscale8_video( leds, num_leds, 255 - fadeBy);
- }
-
-
- void fadeToBlackBy( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
- {
- nscale8( leds, num_leds, 255 - fadeBy);
- }
-
- void fade_raw( CRGB* leds, uint16_t num_leds, uint8_t fadeBy)
- {
- nscale8( leds, num_leds, 255 - fadeBy);
- }
-
- void nscale8_raw( CRGB* leds, uint16_t num_leds, uint8_t scale)
- {
- nscale8( leds, num_leds, scale);
- }
-
- void nscale8( CRGB* leds, uint16_t num_leds, uint8_t scale)
- {
- for( uint16_t i = 0; i < num_leds; i++) {
- leds[i].nscale8( scale);
- }
- }
-
- void fadeUsingColor( CRGB* leds, uint16_t numLeds, const CRGB& colormask)
- {
- uint8_t fr, fg, fb;
- fr = colormask.r;
- fg = colormask.g;
- fb = colormask.b;
-
- for( uint16_t i = 0; i < numLeds; i++) {
- leds[i].r = scale8_LEAVING_R1_DIRTY( leds[i].r, fr);
- leds[i].g = scale8_LEAVING_R1_DIRTY( leds[i].g, fg);
- leds[i].b = scale8 ( leds[i].b, fb);
- }
- }
-
-
- CRGB& nblend( CRGB& existing, const CRGB& overlay, fract8 amountOfOverlay )
- {
- if( amountOfOverlay == 0) {
- return existing;
- }
-
- if( amountOfOverlay == 255) {
- existing = overlay;
- return existing;
- }
-
- #if 0
- // Old blend method which unfortunately had some rounding errors
- fract8 amountOfKeep = 255 - amountOfOverlay;
-
- existing.red = scale8_LEAVING_R1_DIRTY( existing.red, amountOfKeep)
- + scale8_LEAVING_R1_DIRTY( overlay.red, amountOfOverlay);
- existing.green = scale8_LEAVING_R1_DIRTY( existing.green, amountOfKeep)
- + scale8_LEAVING_R1_DIRTY( overlay.green, amountOfOverlay);
- existing.blue = scale8_LEAVING_R1_DIRTY( existing.blue, amountOfKeep)
- + scale8_LEAVING_R1_DIRTY( overlay.blue, amountOfOverlay);
-
- cleanup_R1();
- #else
- // Corrected blend method, with no loss-of-precision rounding errors
- existing.red = blend8( existing.red, overlay.red, amountOfOverlay);
- existing.green = blend8( existing.green, overlay.green, amountOfOverlay);
- existing.blue = blend8( existing.blue, overlay.blue, amountOfOverlay);
- #endif
-
- return existing;
- }
-
-
-
- void nblend( CRGB* existing, CRGB* overlay, uint16_t count, fract8 amountOfOverlay)
- {
- for( uint16_t i = count; i; i--) {
- nblend( *existing, *overlay, amountOfOverlay);
- existing++;
- overlay++;
- }
- }
-
- CRGB blend( const CRGB& p1, const CRGB& p2, fract8 amountOfP2 )
- {
- CRGB nu(p1);
- nblend( nu, p2, amountOfP2);
- return nu;
- }
-
- CRGB* blend( const CRGB* src1, const CRGB* src2, CRGB* dest, uint16_t count, fract8 amountOfsrc2 )
- {
- for( uint16_t i = 0; i < count; i++) {
- dest[i] = blend(src1[i], src2[i], amountOfsrc2);
- }
- return dest;
- }
-
-
-
- CHSV& nblend( CHSV& existing, const CHSV& overlay, fract8 amountOfOverlay, TGradientDirectionCode directionCode)
- {
- if( amountOfOverlay == 0) {
- return existing;
- }
-
- if( amountOfOverlay == 255) {
- existing = overlay;
- return existing;
- }
-
- fract8 amountOfKeep = 255 - amountOfOverlay;
-
- uint8_t huedelta8 = overlay.hue - existing.hue;
-
- if( directionCode == SHORTEST_HUES ) {
- directionCode = FORWARD_HUES;
- if( huedelta8 > 127) {
- directionCode = BACKWARD_HUES;
- }
- }
-
- if( directionCode == LONGEST_HUES ) {
- directionCode = FORWARD_HUES;
- if( huedelta8 < 128) {
- directionCode = BACKWARD_HUES;
- }
- }
-
- if( directionCode == FORWARD_HUES) {
- existing.hue = existing.hue + scale8( huedelta8, amountOfOverlay);
- }
- else /* directionCode == BACKWARD_HUES */
- {
- huedelta8 = -huedelta8;
- existing.hue = existing.hue - scale8( huedelta8, amountOfOverlay);
- }
-
- existing.sat = scale8_LEAVING_R1_DIRTY( existing.sat, amountOfKeep)
- + scale8_LEAVING_R1_DIRTY( overlay.sat, amountOfOverlay);
- existing.val = scale8_LEAVING_R1_DIRTY( existing.val, amountOfKeep)
- + scale8_LEAVING_R1_DIRTY( overlay.val, amountOfOverlay);
-
- cleanup_R1();
-
- return existing;
- }
-
-
-
- void nblend( CHSV* existing, CHSV* overlay, uint16_t count, fract8 amountOfOverlay, TGradientDirectionCode directionCode )
- {
- if(existing == overlay) return;
- for( uint16_t i = count; i; i--) {
- nblend( *existing, *overlay, amountOfOverlay, directionCode);
- existing++;
- overlay++;
- }
- }
-
- CHSV blend( const CHSV& p1, const CHSV& p2, fract8 amountOfP2, TGradientDirectionCode directionCode )
- {
- CHSV nu(p1);
- nblend( nu, p2, amountOfP2, directionCode);
- return nu;
- }
-
- CHSV* blend( const CHSV* src1, const CHSV* src2, CHSV* dest, uint16_t count, fract8 amountOfsrc2, TGradientDirectionCode directionCode )
- {
- for( uint16_t i = 0; i < count; i++) {
- dest[i] = blend(src1[i], src2[i], amountOfsrc2, directionCode);
- }
- return dest;
- }
-
-
-
- // Forward declaration of the function "XY" which must be provided by
- // the application for use in two-dimensional filter functions.
- uint16_t XY( uint8_t, uint8_t);// __attribute__ ((weak));
-
-
- // blur1d: one-dimensional blur filter. Spreads light to 2 line neighbors.
- // blur2d: two-dimensional blur filter. Spreads light to 8 XY neighbors.
- //
- // 0 = no spread at all
- // 64 = moderate spreading
- // 172 = maximum smooth, even spreading
- //
- // 173..255 = wider spreading, but increasing flicker
- //
- // Total light is NOT entirely conserved, so many repeated
- // calls to 'blur' will also result in the light fading,
- // eventually all the way to black; this is by design so that
- // it can be used to (slowly) clear the LEDs to black.
- void blur1d( CRGB* leds, uint16_t numLeds, fract8 blur_amount)
- {
- uint8_t keep = 255 - blur_amount;
- uint8_t seep = blur_amount >> 1;
- CRGB carryover = CRGB::Black;
- for( uint16_t i = 0; i < numLeds; i++) {
- CRGB cur = leds[i];
- CRGB part = cur;
- part.nscale8( seep);
- cur.nscale8( keep);
- cur += carryover;
- if( i) leds[i-1] += part;
- leds[i] = cur;
- carryover = part;
- }
- }
-
- void blur2d( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
- {
- blurRows(leds, width, height, blur_amount);
- blurColumns(leds, width, height, blur_amount);
- }
-
- // blurRows: perform a blur1d on every row of a rectangular matrix
- void blurRows( CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
- {
- for( uint8_t row = 0; row < height; row++) {
- CRGB* rowbase = leds + (row * width);
- blur1d( rowbase, width, blur_amount);
- }
- }
-
- // blurColumns: perform a blur1d on each column of a rectangular matrix
- void blurColumns(CRGB* leds, uint8_t width, uint8_t height, fract8 blur_amount)
- {
- // blur columns
- uint8_t keep = 255 - blur_amount;
- uint8_t seep = blur_amount >> 1;
- for( uint8_t col = 0; col < width; col++) {
- CRGB carryover = CRGB::Black;
- for( uint8_t i = 0; i < height; i++) {
- CRGB cur = leds[XY(col,i)];
- CRGB part = cur;
- part.nscale8( seep);
- cur.nscale8( keep);
- cur += carryover;
- if( i) leds[XY(col,i-1)] += part;
- leds[XY(col,i)] = cur;
- carryover = part;
- }
- }
- }
-
-
-
- // CRGB HeatColor( uint8_t temperature)
- //
- // Approximates a 'black body radiation' spectrum for
- // a given 'heat' level. This is useful for animations of 'fire'.
- // Heat is specified as an arbitrary scale from 0 (cool) to 255 (hot).
- // This is NOT a chromatically correct 'black body radiation'
- // spectrum, but it's surprisingly close, and it's fast and small.
- //
- // On AVR/Arduino, this typically takes around 70 bytes of program memory,
- // versus 768 bytes for a full 256-entry RGB lookup table.
-
- CRGB HeatColor( uint8_t temperature)
- {
- CRGB heatcolor;
-
- // Scale 'heat' down from 0-255 to 0-191,
- // which can then be easily divided into three
- // equal 'thirds' of 64 units each.
- uint8_t t192 = scale8_video( temperature, 191);
-
- // calculate a value that ramps up from
- // zero to 255 in each 'third' of the scale.
- uint8_t heatramp = t192 & 0x3F; // 0..63
- heatramp <<= 2; // scale up to 0..252
-
- // now figure out which third of the spectrum we're in:
- if( t192 & 0x80) {
- // we're in the hottest third
- heatcolor.r = 255; // full red
- heatcolor.g = 255; // full green
- heatcolor.b = heatramp; // ramp up blue
-
- } else if( t192 & 0x40 ) {
- // we're in the middle third
- heatcolor.r = 255; // full red
- heatcolor.g = heatramp; // ramp up green
- heatcolor.b = 0; // no blue
-
- } else {
- // we're in the coolest third
- heatcolor.r = heatramp; // ramp up red
- heatcolor.g = 0; // no green
- heatcolor.b = 0; // no blue
- }
-
- return heatcolor;
- }
-
-
- // lsrX4: helper function to divide a number by 16, aka four LSR's.
- // On avr-gcc, "u8 >> 4" generates a loop, which is big, and slow.
- // merely forcing it to be four /=2's causes avr-gcc to emit
- // a SWAP instruction followed by an AND 0x0F, which is faster, and smaller.
- inline uint8_t lsrX4( uint8_t dividend) __attribute__((always_inline));
- inline uint8_t lsrX4( uint8_t dividend)
- {
- #if defined(__AVR__)
- dividend /= 2;
- dividend /= 2;
- dividend /= 2;
- dividend /= 2;
- #else
- dividend >>= 4;
- #endif
- return dividend;
- }
-
-
- CRGB ColorFromPalette( const CRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- // hi4 = index >> 4;
- uint8_t hi4 = lsrX4(index);
- uint8_t lo4 = index & 0x0F;
-
- // const CRGB* entry = &(pal[0]) + hi4;
- // since hi4 is always 0..15, hi4 * sizeof(CRGB) can be a single-byte value,
- // instead of the two byte 'int' that avr-gcc defaults to.
- // So, we multiply hi4 X sizeof(CRGB), giving hi4XsizeofCRGB;
- uint8_t hi4XsizeofCRGB = hi4 * sizeof(CRGB);
- // We then add that to a base array pointer.
- const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi4XsizeofCRGB);
-
- uint8_t blend = lo4 && (blendType != NOBLEND);
-
- uint8_t red1 = entry->red;
- uint8_t green1 = entry->green;
- uint8_t blue1 = entry->blue;
-
-
- if( blend ) {
-
- if( hi4 == 15 ) {
- entry = &(pal[0]);
- } else {
- entry++;
- }
-
- uint8_t f2 = lo4 << 4;
- uint8_t f1 = 255 - f2;
-
- // rgb1.nscale8(f1);
- uint8_t red2 = entry->red;
- red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
- red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
- red1 += red2;
-
- uint8_t green2 = entry->green;
- green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
- green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
- green1 += green2;
-
- uint8_t blue2 = entry->blue;
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
- blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
- blue1 += blue2;
-
- cleanup_R1();
- }
-
- if( brightness != 255) {
- if( brightness ) {
- brightness++; // adjust for rounding
- // Now, since brightness is nonzero, we don't need the full scale8_video logic;
- // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
- if( red1 ) {
- red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- red1++;
- #endif
- }
- if( green1 ) {
- green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- green1++;
- #endif
- }
- if( blue1 ) {
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- blue1++;
- #endif
- }
- cleanup_R1();
- } else {
- red1 = 0;
- green1 = 0;
- blue1 = 0;
- }
- }
-
- return CRGB( red1, green1, blue1);
- }
-
- CRGB ColorFromPalette( const TProgmemRGBPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- // hi4 = index >> 4;
- uint8_t hi4 = lsrX4(index);
- uint8_t lo4 = index & 0x0F;
-
- CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi4 );
-
-
- uint8_t red1 = entry.red;
- uint8_t green1 = entry.green;
- uint8_t blue1 = entry.blue;
-
- uint8_t blend = lo4 && (blendType != NOBLEND);
-
- if( blend ) {
-
- if( hi4 == 15 ) {
- entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
- } else {
- entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi4 );
- }
-
- uint8_t f2 = lo4 << 4;
- uint8_t f1 = 255 - f2;
-
- uint8_t red2 = entry.red;
- red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
- red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
- red1 += red2;
-
- uint8_t green2 = entry.green;
- green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
- green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
- green1 += green2;
-
- uint8_t blue2 = entry.blue;
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
- blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
- blue1 += blue2;
-
- cleanup_R1();
- }
-
- if( brightness != 255) {
- if( brightness ) {
- brightness++; // adjust for rounding
- // Now, since brightness is nonzero, we don't need the full scale8_video logic;
- // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
- if( red1 ) {
- red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- red1++;
- #endif
- }
- if( green1 ) {
- green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- green1++;
- #endif
- }
- if( blue1 ) {
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- blue1++;
- #endif
- }
- cleanup_R1();
- } else {
- red1 = 0;
- green1 = 0;
- blue1 = 0;
- }
- }
-
- return CRGB( red1, green1, blue1);
- }
-
-
- CRGB ColorFromPalette( const CRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- uint8_t hi5 = index;
- #if defined(__AVR__)
- hi5 /= 2;
- hi5 /= 2;
- hi5 /= 2;
- #else
- hi5 >>= 3;
- #endif
- uint8_t lo3 = index & 0x07;
-
- // const CRGB* entry = &(pal[0]) + hi5;
- // since hi5 is always 0..31, hi4 * sizeof(CRGB) can be a single-byte value,
- // instead of the two byte 'int' that avr-gcc defaults to.
- // So, we multiply hi5 X sizeof(CRGB), giving hi5XsizeofCRGB;
- uint8_t hi5XsizeofCRGB = hi5 * sizeof(CRGB);
- // We then add that to a base array pointer.
- const CRGB* entry = (CRGB*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCRGB);
-
- uint8_t red1 = entry->red;
- uint8_t green1 = entry->green;
- uint8_t blue1 = entry->blue;
-
- uint8_t blend = lo3 && (blendType != NOBLEND);
-
- if( blend ) {
-
- if( hi5 == 31 ) {
- entry = &(pal[0]);
- } else {
- entry++;
- }
-
- uint8_t f2 = lo3 << 5;
- uint8_t f1 = 255 - f2;
-
- uint8_t red2 = entry->red;
- red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
- red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
- red1 += red2;
-
- uint8_t green2 = entry->green;
- green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
- green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
- green1 += green2;
-
- uint8_t blue2 = entry->blue;
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
- blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
- blue1 += blue2;
-
- cleanup_R1();
-
- }
-
- if( brightness != 255) {
- if( brightness ) {
- brightness++; // adjust for rounding
- // Now, since brightness is nonzero, we don't need the full scale8_video logic;
- // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
- if( red1 ) {
- red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- red1++;
- #endif
- }
- if( green1 ) {
- green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- green1++;
- #endif
- }
- if( blue1 ) {
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- blue1++;
- #endif
- }
- cleanup_R1();
- } else {
- red1 = 0;
- green1 = 0;
- blue1 = 0;
- }
- }
-
- return CRGB( red1, green1, blue1);
- }
-
-
- CRGB ColorFromPalette( const TProgmemRGBPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- uint8_t hi5 = index;
- #if defined(__AVR__)
- hi5 /= 2;
- hi5 /= 2;
- hi5 /= 2;
- #else
- hi5 >>= 3;
- #endif
- uint8_t lo3 = index & 0x07;
-
- CRGB entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) + hi5);
-
- uint8_t red1 = entry.red;
- uint8_t green1 = entry.green;
- uint8_t blue1 = entry.blue;
-
- uint8_t blend = lo3 && (blendType != NOBLEND);
-
- if( blend ) {
-
- if( hi5 == 31 ) {
- entry = FL_PGM_READ_DWORD_NEAR( &(pal[0]) );
- } else {
- entry = FL_PGM_READ_DWORD_NEAR( &(pal[1]) + hi5 );
- }
-
- uint8_t f2 = lo3 << 5;
- uint8_t f1 = 255 - f2;
-
- uint8_t red2 = entry.red;
- red1 = scale8_LEAVING_R1_DIRTY( red1, f1);
- red2 = scale8_LEAVING_R1_DIRTY( red2, f2);
- red1 += red2;
-
- uint8_t green2 = entry.green;
- green1 = scale8_LEAVING_R1_DIRTY( green1, f1);
- green2 = scale8_LEAVING_R1_DIRTY( green2, f2);
- green1 += green2;
-
- uint8_t blue2 = entry.blue;
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, f1);
- blue2 = scale8_LEAVING_R1_DIRTY( blue2, f2);
- blue1 += blue2;
-
- cleanup_R1();
- }
-
- if( brightness != 255) {
- if( brightness ) {
- brightness++; // adjust for rounding
- // Now, since brightness is nonzero, we don't need the full scale8_video logic;
- // we can just to scale8 and then add one (unless scale8 fixed) to all nonzero inputs.
- if( red1 ) {
- red1 = scale8_LEAVING_R1_DIRTY( red1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- red1++;
- #endif
- }
- if( green1 ) {
- green1 = scale8_LEAVING_R1_DIRTY( green1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- green1++;
- #endif
- }
- if( blue1 ) {
- blue1 = scale8_LEAVING_R1_DIRTY( blue1, brightness);
- #if !(FASTLED_SCALE8_FIXED==1)
- blue1++;
- #endif
- }
- cleanup_R1();
- } else {
- red1 = 0;
- green1 = 0;
- blue1 = 0;
- }
- }
-
- return CRGB( red1, green1, blue1);
- }
-
-
-
- CRGB ColorFromPalette( const CRGBPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
- {
- const CRGB* entry = &(pal[0]) + index;
-
- uint8_t red = entry->red;
- uint8_t green = entry->green;
- uint8_t blue = entry->blue;
-
- if( brightness != 255) {
- brightness++; // adjust for rounding
- red = scale8_video_LEAVING_R1_DIRTY( red, brightness);
- green = scale8_video_LEAVING_R1_DIRTY( green, brightness);
- blue = scale8_video_LEAVING_R1_DIRTY( blue, brightness);
- cleanup_R1();
- }
-
- return CRGB( red, green, blue);
- }
-
-
- CHSV ColorFromPalette( const struct CHSVPalette16& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- // hi4 = index >> 4;
- uint8_t hi4 = lsrX4(index);
- uint8_t lo4 = index & 0x0F;
-
- // CRGB rgb1 = pal[ hi4];
- const CHSV* entry = &(pal[0]) + hi4;
-
- uint8_t hue1 = entry->hue;
- uint8_t sat1 = entry->sat;
- uint8_t val1 = entry->val;
-
- uint8_t blend = lo4 && (blendType != NOBLEND);
-
- if( blend ) {
-
- if( hi4 == 15 ) {
- entry = &(pal[0]);
- } else {
- entry++;
- }
-
- uint8_t f2 = lo4 << 4;
- uint8_t f1 = 255 - f2;
-
- uint8_t hue2 = entry->hue;
- uint8_t sat2 = entry->sat;
- uint8_t val2 = entry->val;
-
- // Now some special casing for blending to or from
- // either black or white. Black and white don't have
- // proper 'hue' of their own, so when ramping from
- // something else to/from black/white, we set the 'hue'
- // of the black/white color to be the same as the hue
- // of the other color, so that you get the expected
- // brightness or saturation ramp, with hue staying
- // constant:
-
- // If we are starting from white (sat=0)
- // or black (val=0), adopt the target hue.
- if( sat1 == 0 || val1 == 0) {
- hue1 = hue2;
- }
-
- // If we are ending at white (sat=0)
- // or black (val=0), adopt the starting hue.
- if( sat2 == 0 || val2 == 0) {
- hue2 = hue1;
- }
-
-
- sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
- val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
-
- sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
- val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
-
- // cleanup_R1();
-
- // These sums can't overflow, so no qadd8 needed.
- sat1 += sat2;
- val1 += val2;
-
- uint8_t deltaHue = (uint8_t)(hue2 - hue1);
- if( deltaHue & 0x80 ) {
- // go backwards
- hue1 -= scale8( 256 - deltaHue, f2);
- } else {
- // go forwards
- hue1 += scale8( deltaHue, f2);
- }
-
- cleanup_R1();
- }
-
- if( brightness != 255) {
- val1 = scale8_video( val1, brightness);
- }
-
- return CHSV( hue1, sat1, val1);
- }
-
-
- CHSV ColorFromPalette( const struct CHSVPalette32& pal, uint8_t index, uint8_t brightness, TBlendType blendType)
- {
- uint8_t hi5 = index;
- #if defined(__AVR__)
- hi5 /= 2;
- hi5 /= 2;
- hi5 /= 2;
- #else
- hi5 >>= 3;
- #endif
- uint8_t lo3 = index & 0x07;
-
- uint8_t hi5XsizeofCHSV = hi5 * sizeof(CHSV);
- const CHSV* entry = (CHSV*)( (uint8_t*)(&(pal[0])) + hi5XsizeofCHSV);
-
- uint8_t hue1 = entry->hue;
- uint8_t sat1 = entry->sat;
- uint8_t val1 = entry->val;
-
- uint8_t blend = lo3 && (blendType != NOBLEND);
-
- if( blend ) {
-
- if( hi5 == 31 ) {
- entry = &(pal[0]);
- } else {
- entry++;
- }
-
- uint8_t f2 = lo3 << 5;
- uint8_t f1 = 255 - f2;
-
- uint8_t hue2 = entry->hue;
- uint8_t sat2 = entry->sat;
- uint8_t val2 = entry->val;
-
- // Now some special casing for blending to or from
- // either black or white. Black and white don't have
- // proper 'hue' of their own, so when ramping from
- // something else to/from black/white, we set the 'hue'
- // of the black/white color to be the same as the hue
- // of the other color, so that you get the expected
- // brightness or saturation ramp, with hue staying
- // constant:
-
- // If we are starting from white (sat=0)
- // or black (val=0), adopt the target hue.
- if( sat1 == 0 || val1 == 0) {
- hue1 = hue2;
- }
-
- // If we are ending at white (sat=0)
- // or black (val=0), adopt the starting hue.
- if( sat2 == 0 || val2 == 0) {
- hue2 = hue1;
- }
-
-
- sat1 = scale8_LEAVING_R1_DIRTY( sat1, f1);
- val1 = scale8_LEAVING_R1_DIRTY( val1, f1);
-
- sat2 = scale8_LEAVING_R1_DIRTY( sat2, f2);
- val2 = scale8_LEAVING_R1_DIRTY( val2, f2);
-
- // cleanup_R1();
-
- // These sums can't overflow, so no qadd8 needed.
- sat1 += sat2;
- val1 += val2;
-
- uint8_t deltaHue = (uint8_t)(hue2 - hue1);
- if( deltaHue & 0x80 ) {
- // go backwards
- hue1 -= scale8( 256 - deltaHue, f2);
- } else {
- // go forwards
- hue1 += scale8( deltaHue, f2);
- }
-
- cleanup_R1();
- }
-
- if( brightness != 255) {
- val1 = scale8_video( val1, brightness);
- }
-
- return CHSV( hue1, sat1, val1);
- }
-
- CHSV ColorFromPalette( const struct CHSVPalette256& pal, uint8_t index, uint8_t brightness, TBlendType)
- {
- CHSV hsv = *( &(pal[0]) + index );
-
- if( brightness != 255) {
- hsv.value = scale8_video( hsv.value, brightness);
- }
-
- return hsv;
- }
-
-
- void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette256& destpal256)
- {
- for( int i = 0; i < 256; i++) {
- destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
- }
- }
-
- void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette256& destpal256)
- {
- for( int i = 0; i < 256; i++) {
- destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal16, i);
- }
- }
-
-
- void UpscalePalette(const struct CRGBPalette16& srcpal16, struct CRGBPalette32& destpal32)
- {
- for( uint8_t i = 0; i < 16; i++) {
- uint8_t j = i * 2;
- destpal32[j+0] = srcpal16[i];
- destpal32[j+1] = srcpal16[i];
- }
- }
-
- void UpscalePalette(const struct CHSVPalette16& srcpal16, struct CHSVPalette32& destpal32)
- {
- for( uint8_t i = 0; i < 16; i++) {
- uint8_t j = i * 2;
- destpal32[j+0] = srcpal16[i];
- destpal32[j+1] = srcpal16[i];
- }
- }
-
- void UpscalePalette(const struct CRGBPalette32& srcpal32, struct CRGBPalette256& destpal256)
- {
- for( int i = 0; i < 256; i++) {
- destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
- }
- }
-
- void UpscalePalette(const struct CHSVPalette32& srcpal32, struct CHSVPalette256& destpal256)
- {
- for( int i = 0; i < 256; i++) {
- destpal256[(uint8_t)(i)] = ColorFromPalette( srcpal32, i);
- }
- }
-
-
-
- #if 0
- // replaced by PartyColors_p
- void SetupPartyColors(CRGBPalette16& pal)
- {
- fill_gradient( pal, 0, CHSV( HUE_PURPLE,255,255), 7, CHSV(HUE_YELLOW - 18,255,255), FORWARD_HUES);
- fill_gradient( pal, 8, CHSV( HUE_ORANGE,255,255), 15, CHSV(HUE_BLUE + 18,255,255), BACKWARD_HUES);
- }
- #endif
-
-
- void nblendPaletteTowardPalette( CRGBPalette16& current, CRGBPalette16& target, uint8_t maxChanges)
- {
- uint8_t* p1;
- uint8_t* p2;
- uint8_t changes = 0;
-
- p1 = (uint8_t*)current.entries;
- p2 = (uint8_t*)target.entries;
-
- const uint8_t totalChannels = sizeof(CRGBPalette16);
- for( uint8_t i = 0; i < totalChannels; i++) {
- // if the values are equal, no changes are needed
- if( p1[i] == p2[i] ) { continue; }
-
- // if the current value is less than the target, increase it by one
- if( p1[i] < p2[i] ) { p1[i]++; changes++; }
-
- // if the current value is greater than the target,
- // increase it by one (or two if it's still greater).
- if( p1[i] > p2[i] ) {
- p1[i]--; changes++;
- if( p1[i] > p2[i] ) { p1[i]--; }
- }
-
- // if we've hit the maximum number of changes, exit
- if( changes >= maxChanges) { break; }
- }
- }
-
-
- uint8_t applyGamma_video( uint8_t brightness, float gamma)
- {
- float orig;
- float adj;
- orig = (float)(brightness) / (255.0);
- adj = pow( orig, gamma) * (255.0);
- uint8_t result = (uint8_t)(adj);
- if( (brightness > 0) && (result == 0)) {
- result = 1; // never gamma-adjust a positive number down to zero
- }
- return result;
- }
-
- CRGB applyGamma_video( const CRGB& orig, float gamma)
- {
- CRGB adj;
- adj.r = applyGamma_video( orig.r, gamma);
- adj.g = applyGamma_video( orig.g, gamma);
- adj.b = applyGamma_video( orig.b, gamma);
- return adj;
- }
-
- CRGB applyGamma_video( const CRGB& orig, float gammaR, float gammaG, float gammaB)
- {
- CRGB adj;
- adj.r = applyGamma_video( orig.r, gammaR);
- adj.g = applyGamma_video( orig.g, gammaG);
- adj.b = applyGamma_video( orig.b, gammaB);
- return adj;
- }
-
- CRGB& napplyGamma_video( CRGB& rgb, float gamma)
- {
- rgb = applyGamma_video( rgb, gamma);
- return rgb;
- }
-
- CRGB& napplyGamma_video( CRGB& rgb, float gammaR, float gammaG, float gammaB)
- {
- rgb = applyGamma_video( rgb, gammaR, gammaG, gammaB);
- return rgb;
- }
-
- void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gamma)
- {
- for( uint16_t i = 0; i < count; i++) {
- rgbarray[i] = applyGamma_video( rgbarray[i], gamma);
- }
- }
-
- void napplyGamma_video( CRGB* rgbarray, uint16_t count, float gammaR, float gammaG, float gammaB)
- {
- for( uint16_t i = 0; i < count; i++) {
- rgbarray[i] = applyGamma_video( rgbarray[i], gammaR, gammaG, gammaB);
- }
- }
-
-
- FASTLED_NAMESPACE_END
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