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- // MultiArrays - see https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples for more info on
- // using multiple controllers. In this example, we're going to set up three NEOPIXEL strips on three
- // different pins, each strip getting its own CRGB array to be played with
-
- #include <FastLED.h>
-
- #define NUM_LEDS_PER_STRIP 60
- CRGB redLeds[NUM_LEDS_PER_STRIP];
- CRGB greenLeds[NUM_LEDS_PER_STRIP];
- CRGB blueLeds[NUM_LEDS_PER_STRIP];
-
- // For mirroring strips, all the "special" stuff happens just in setup. We
- // just addLeds multiple times, once for each strip
- void setup() {
- // tell FastLED there's 60 NEOPIXEL leds on pin 10
- FastLED.addLeds<NEOPIXEL, 10>(redLeds, NUM_LEDS_PER_STRIP);
-
- // tell FastLED there's 60 NEOPIXEL leds on pin 11
- FastLED.addLeds<NEOPIXEL, 11>(greenLeds, NUM_LEDS_PER_STRIP);
-
- // tell FastLED there's 60 NEOPIXEL leds on pin 12
- FastLED.addLeds<NEOPIXEL, 12>(blueLeds, NUM_LEDS_PER_STRIP);
-
- }
-
- void loop() {
- for(int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
- // set our current dot to red, green, and blue
- redLeds[i] = CRGB::Red;
- greenLeds[i] = CRGB::Green;
- blueLeds[i] = CRGB::Blue;
- FastLED.show();
- // clear our current dot before we move on
- redLeds[i] = CRGB::Black;
- greenLeds[i] = CRGB::Black;
- blueLeds[i] = CRGB::Black;
- delay(100);
- }
-
- for(int i = NUM_LEDS_PER_STRIP-1; i >= 0; i--) {
- // set our current dot to red, green, and blue
- redLeds[i] = CRGB::Red;
- greenLeds[i] = CRGB::Green;
- blueLeds[i] = CRGB::Blue;
- FastLED.show();
- // clear our current dot before we move on
- redLeds[i] = CRGB::Black;
- greenLeds[i] = CRGB::Black;
- blueLeds[i] = CRGB::Black;
- delay(100);
- }
- }
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