|
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- #ifndef __INC_HSV2RGB_H
- #define __INC_HSV2RGB_H
-
- #include "FastLED.h"
-
- #include "pixeltypes.h"
-
- FASTLED_NAMESPACE_BEGIN
-
- // hsv2rgb_rainbow - convert a hue, saturation, and value to RGB
- // using a visually balanced rainbow (vs a straight
- // mathematical spectrum).
- // This 'rainbow' yields better yellow and orange
- // than a straight 'spectrum'.
- //
- // NOTE: here hue is 0-255, not just 0-191
-
- void hsv2rgb_rainbow( const struct CHSV& hsv, struct CRGB& rgb);
- void hsv2rgb_rainbow( const struct CHSV* phsv, struct CRGB * prgb, int numLeds);
- #define HUE_MAX_RAINBOW 255
-
-
- // hsv2rgb_spectrum - convert a hue, saturation, and value to RGB
- // using a mathematically straight spectrum (vs
- // a visually balanced rainbow).
- // This 'spectrum' will have more green & blue
- // than a 'rainbow', and less yellow and orange.
- //
- // NOTE: here hue is 0-255, not just 0-191
-
- void hsv2rgb_spectrum( const struct CHSV& hsv, struct CRGB& rgb);
- void hsv2rgb_spectrum( const struct CHSV* phsv, struct CRGB * prgb, int numLeds);
- #define HUE_MAX_SPECTRUM 255
-
-
- // hsv2rgb_raw - convert hue, saturation, and value to RGB.
- // This 'spectrum' conversion will be more green & blue
- // than a real 'rainbow', and the hue is specified just
- // in the range 0-191. Together, these result in a
- // slightly faster conversion speed, at the expense of
- // color balance.
- //
- // NOTE: Hue is 0-191 only!
- // Saturation & value are 0-255 each.
- //
-
- void hsv2rgb_raw(const struct CHSV& hsv, struct CRGB & rgb);
- void hsv2rgb_raw(const struct CHSV* phsv, struct CRGB * prgb, int numLeds);
- #define HUE_MAX 191
-
-
- // rgb2hsv_approximate - recover _approximate_ HSV values from RGB.
- //
- // NOTE 1: This function is a long-term work in process; expect
- // results to change slightly over time as this function is
- // refined and improved.
- //
- // NOTE 2: This function is most accurate when the input is an
- // RGB color that came from a fully-saturated HSV color to start
- // with. E.g. CHSV( hue, 255, 255) -> CRGB -> CHSV will give
- // best results.
- //
- // NOTE 3: This function is not nearly as fast as HSV-to-RGB.
- // It is provided for those situations when the need for this
- // function cannot be avoided, or when extremely high performance
- // is not needed.
- //
- // NOTE 4: Why is this 'only' an "approximation"?
- // Not all RGB colors have HSV equivalents! For example, there
- // is no HSV value that will ever convert to RGB(255,255,0) using
- // the code provided in this library. So if you try to
- // convert RGB(255,255,0) 'back' to HSV, you'll necessarily get
- // only an approximation. Emphasis has been placed on getting
- // the 'hue' as close as usefully possible, but even that's a bit
- // of a challenge. The 8-bit HSV and 8-bit RGB color spaces
- // are not a "bijection".
- //
- // Nevertheless, this function does a pretty good job, particularly
- // at recovering the 'hue' from fully saturated RGB colors that
- // originally came from HSV rainbow colors. So if you start
- // with CHSV(hue_in,255,255), and convert that to RGB, and then
- // convert it back to HSV using this function, the resulting output
- // hue will either exactly the same, or very close (+/-1).
- // The more desaturated the original RGB color is, the rougher the
- // approximation, and the less accurate the results.
- //
- CHSV rgb2hsv_approximate( const CRGB& rgb);
-
- FASTLED_NAMESPACE_END
-
- #endif
|