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- /*
- A Ping Pong game for 1 user, you can use the capacitive touch screen or a pot connected to A0
- If you have a buzzer connected to pin 8 you will have sound as well.
- */
-
- #include <SPI.h>
- #include <RA8875.h>
- #if defined(USE_FT5206_TOUCH)
- #include <Wire.h>
- #endif
-
- #define RA8875_CS 10
- #define RA8875_RESET 9
- #if defined(USE_FT5206_TOUCH)
- #define RA8875_INT 2
- #endif
- #define BEEPER_PIN 8
-
- uint8_t ballSize = 8;
- uint16_t ballColor = RA8875_YELLOW;
- uint8_t ballSpeed = 10; // lower numbers are faster
- uint8_t paddleH = 5;
- uint8_t paddleW = 30;
- int16_t paddleX = 20;
-
-
- int16_t paddleY = 0;
- int16_t oldPaddleY;
-
-
- int16_t scoreHumanTextX = 0;
- int16_t scoreCpuTextX = 0;
- int16_t ballTextX = 0;
- int16_t scoreTextY = 0;
-
- bool launchBall = true;
-
- int humanScore = 0;
- int cpuScore = 0;
- uint8_t maxBalls = 10;
- bool restart = true;
-
- #if defined(USE_FT5206_TOUCH)
- RA8875 tft = RA8875(RA8875_CS, RA8875_RESET, RA8875_INT);
- #else
- RA8875 tft = RA8875(RA8875_CS, RA8875_RESET);
- #endif
-
- int16_t ballDirX = 1;
- int16_t ballDirY = 1;
- int16_t ballX = 0;
- int16_t ballY = 0;
- int16_t oldBallX = -1;
- int16_t oldBallY = -1;
- uint16_t grey = tft.Color565(100, 100, 100);
-
-
- void setup() {
- tft.begin(RA8875_800x480);
- #if defined(USE_FT5206_TOUCH)
- tft.setTouchLimit(1);
- tft.armTouchISR(true);//touch screen interrupt it's armed
- #endif
- scoreTextY = tft.height() - (30 + 1 + (ballSize + 1)) + 15;
- }
-
-
-
- void loop() {
- if (restart) {
- restart = false;
- restartGame();
- }
- paddleRead();
-
- // update the ball's position and draw it on screen
- if (millis() % ballSpeed < 2) moveBall();
-
- }
-
-
-
- void moveBall() {
- bool started = false;
- if (launchBall) {
- launchBall = false;
- ballDirX = random(1, 5);
- ballDirY = random(1, 5);
- ballX = (tft.width() - 1) - (ballSize + ballDirY) ;
- ballY = (tft.height() / 2) + random(-30, 30);
- oldBallX = -1;
- oldBallY = -1;
- started = true;
- } else {
- bool reverseDirX = false;
- bool reverseDirY = false;
- if (ballX > tft.width() - (ballSize + 2)) reverseDirX = true;//RIGHT
-
- if (ballX < 0) {//missed ball!--------------------------------------
- tft.fillRect(oldBallX, oldBallY, ballSize, ballSize, RA8875_BLACK);
- tft.drawFastVLine(tft.width() - 1, 0, tft.height() - (30 + 1), grey);
- tone(BEEPER_PIN, 800, 100);
- launchBall = true;
- //delay(1000);
- maxBalls--;
- cpuScore += 100;
- setScore();
- if (maxBalls < 1) {
- tft.setCursor(CENTER, CENTER);
- tft.setFontScale(2);
- if (cpuScore > humanScore) {
- tft.print("YOU LOOSE!");
- } else if (cpuScore == humanScore) {
- tft.print("PARITY!");
- } else {
- tft.print("YOU WIN!");
- }
- setBallScore(0);
- setScore();
- delay(5000);
- tft.fillWindow();
- restart = true;
- return;
- } else {
- setBallScore(maxBalls);
- delay(1000);
- return;
- }
- }
-
- if (reverseDirX) {
- ballDirX = -ballDirX;
- beeper(false);
- }
-
- if ((ballY > tft.height() - (30 + 1 + (ballSize + 5)))) reverseDirY = true;//BOTTOM
- if (ballY < (ballSize)) reverseDirY = true;//TOP
- if (reverseDirY) {
- ballDirY = -ballDirY;
- beeper(false);
- }
-
- if (inPaddle(ballX, ballY, paddleX, paddleY, paddleH, paddleW)) {
- beeper(true);
- humanScore += 100;
- setScore();
- ballDirX = -ballDirX;
- ballDirY = -ballDirY;
- }
-
- ballX += ballDirX;
- ballY += ballDirY;
- }
-
- if (oldBallX != ballX || oldBallY != ballY) tft.fillRect(oldBallX, oldBallY, ballSize, ballSize, RA8875_BLACK);
- tft.fillRect(ballX, ballY, ballSize, ballSize, ballColor);
- if (started)tft.drawFastVLine(tft.width() - 1, 0, tft.height() - (30 + 1), grey);
- oldBallX = ballX;
- oldBallY = ballY;
- }
-
-
- void restartGame() {
- humanScore = 0;
- cpuScore = 0;
- maxBalls = 10;
- launchBall = true;
- //tft.clearScreen();
-
- tft.setFontScale(0);
- tft.setTextColor(RA8875_WHITE, RA8875_BLACK);
- tft.setCursor(30, scoreTextY);
- tft.print("Human: ");
- scoreHumanTextX = tft.getCursorX();
- tft.setCursor(120, scoreTextY);
- tft.print("CPU: ");
- scoreCpuTextX = tft.getCursorX();
- tft.setCursor(200, scoreTextY);
- tft.print("BALL: ");
- ballTextX = tft.getCursorX();
- tft.setCursor(tft.width() - 120, scoreTextY);
- tft.print("[ Damn Pong! ] ");
- tft.drawFastHLine(paddleX, tft.height() - (30 + 1), tft.width() - 1, grey);//bottom
- tft.drawFastHLine(paddleX, 0, tft.width() - 1, grey);//top
- tft.drawFastVLine(tft.width() - 1, 0, tft.height() - (30 + 1), grey);
- setScore();
- setBallScore(maxBalls);
- }
-
-
-
- // this function checks the position of the ball
- // to see if it intersects with the paddle
- boolean inPaddle(int16_t x, int16_t y, int16_t rectX, int16_t rectY, uint8_t rectWidth, uint8_t rectHeight) {
- if ((x >= rectX && x <= (rectX + rectWidth)) && (y >= rectY && y <= (rectY + rectHeight))) return true;
- return false;
- }
-
- void paddleRead(void) {
- //uint16_t test = random(100,1024);
- uint16_t test = 700;
- #if defined(USE_FT5206_TOUCH)
- if (tft.touched()) {
- tft.updateTS();
- uint16_t coordinates[1][2];
- tft.getTScoordinates(coordinates);
- paddleY = map(coordinates[0][1], 0, tft.width(), (tft.height() - (30 + 1) - (paddleW)), 4);
- tft.armTouchISR();
- }
- #else
- int temp = analogRead(A0);
- paddleY = map(temp, 0, 1024, (tft.height() - (30 + 1) - (paddleW)), 4);
- #endif
- //paddleY = map(test, 0, 1024, (tft.height() - (30 + 1) - (paddleW)), 4);
- if (oldPaddleY != paddleY) tft.fillRect(paddleX, oldPaddleY, paddleH, paddleW, RA8875_BLACK);
-
- tft.fillRect(paddleX, paddleY, paddleH, paddleW, RA8875_WHITE);
- oldPaddleY = paddleY;
- }
-
- void setScore() {
- tft.setFontScale(0);
- tft.setCursor(scoreHumanTextX, scoreTextY);
- tft.print(" ");
- tft.setCursor(scoreHumanTextX, scoreTextY);
- tft.print(humanScore);
- tft.setCursor(scoreCpuTextX, scoreTextY);
- tft.print(" ");
- tft.setCursor(scoreCpuTextX, scoreTextY);
- tft.print(cpuScore);
- }
-
- void setBallScore(uint8_t ball) {
- tft.setFontScale(0);
- tft.setCursor(ballTextX, scoreTextY);
- tft.print(" ");
- tft.setCursor(ballTextX, scoreTextY);
- tft.print(ball);
- }
-
- void beeper(bool padHit) {
- if (padHit) {
- tone(BEEPER_PIN, 2000, 20);
- } else {
- tone(BEEPER_PIN, 3000, 20);
- }
- }
-
-
-
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