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- #ifndef TRANSITION_SCROLL_H__
- #define TRANSITION_SCROLL_H__
-
- #include <Arduino.h>
- #include "ILI9341_t3.h"
- #include "MathUtil.h"
- #include "BaseTransition.h"
-
-
- const float TRANSITION_SCROLL_SPEED = 0.0014f;
- const float SCROLL_WRAPS = 5.0f;
-
- const uint_fast8_t MAX_STAGGER_X = 20;
- const uint_fast8_t MAX_STAGGER_HEIGHT = 4;
- const float STAGGER_X_STRENGTH = 100.0f; // stagger is higher when the ease motion is faster
-
-
- class TransitionScroll : public BaseTransition {
- public:
- TransitionScroll() : BaseTransition() {};
-
- void init( ILI9341_t3 tft );
- void restart( ILI9341_t3 tft, uint_fast16_t color );
- void perFrame( ILI9341_t3 tft, FrameParams frameParams );
- boolean isComplete();
-
- private:
- float _phase = 0;
- uint_fast16_t _color;
- float _lastEase;
- uint_fast16_t _lastScroll;
- uint16_t * _pixels;
- };
-
- void TransitionScroll::init( ILI9341_t3 tft ) {
- _pixels = (uint16_t*)malloc( sizeof(uint_fast16_t) * tft.width() );
- }
-
- void TransitionScroll::restart( ILI9341_t3 tft, uint_fast16_t inColor ) {
- //uint_fast16_t w = tft.width();
- //uint_fast16_t h = tft.height();
- _phase = 0;
- _color = inColor;
- _lastEase = 0;
- _lastScroll = tft.width();
- }
-
- float easeInOutCubic( float p ) {
- if( p < 0.5f ) {
- float p2 = p * 2.0f;
- return (p2*p2*p2) * 0.5f;
- }
-
- float p2 = (1.0f - p) * 2.0f;
- return 1.0f - (p2*p2*p2) * 0.5f;
- }
-
- float easeInOutQuart( float p ) {
- if( p < 0.5f ) {
- float p2 = p * 2.0f;
- return (p2*p2*p2*p2) * 0.5f;
- }
-
- float p2 = (1.0f - p) * 2.0f;
- return 1.0f - (p2*p2*p2*p2) * 0.5f;
- }
-
- void TransitionScroll::perFrame( ILI9341_t3 tft, FrameParams frameParams ) {
- uint_fast16_t w = (uint_fast16_t)tft.width();
- uint_fast16_t h = (uint_fast16_t)tft.height();
-
- _phase += frameParams.timeMult * TRANSITION_SCROLL_SPEED * SCROLL_WRAPS;
-
- // Apply some easing. Linear speed feels dull
- float ease = min( easeInOutCubic( _phase ), 1.0f );
-
- float unwrapped = SCROLL_WRAPS * ease;
- float wrap = unwrapped - floor(unwrapped);
-
- // scroll values fall from 1 to 0, so the image appears to move left.
- float scroll_f = w * (1.0f - wrap);
- uint_fast16_t scroll = floor(scroll_f);
-
- tft.setScroll( scroll );
-
- // Final frame: Fill with destination color
- if( unwrapped >= (SCROLL_WRAPS-1.0f) ) {
- if( scroll < _lastScroll ) {
- tft.fillRect( w - _lastScroll, 0, _lastScroll - scroll, h, _color );
- _lastScroll = scroll;
- }
-
- // Fill part of a random line
- uint_fast16_t x = random((uint_fast16_t)(w*0.9f),w);
- uint_fast16_t y = random(h);
- tft.drawFastHLine( x, y, w-x, _color );
-
- } else {
- // Let's noise this thing up
- uint_fast16_t staggerX = 1 + constrain( (ease-_lastEase) * STAGGER_X_STRENGTH, 0.0f, 1.0f ) * MAX_STAGGER_X;
-
- uint_fast8_t staggerHeight = random(1,MAX_STAGGER_HEIGHT+1);
- uint_fast16_t startY = random(h-(staggerHeight-1));
-
- for( uint_fast8_t line=0; line<staggerHeight; line++ ) {
- uint_fast16_t y = startY + line;
- tft.readRect( 0, y, w, 1, _pixels );
- tft.writeRect( staggerX, y, w-staggerX, 1, _pixels );
- }
-
- }
-
- _lastEase = ease;
-
- }
-
- boolean TransitionScroll::isComplete() {
- return _phase >= 1.0f;
- }
-
- #endif
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