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- #ifndef CUBE_3D_H__
- #define CUBE_3D_H__
-
- #include <Arduino.h>
- #include "ILI9488_t3.h"
- #include "MathUtil.h"
- #include "BaseAnimation.h"
-
-
- const float CUBE_3D_ROTATE_SPEED = 0.02f;
-
-
- class Cube3D : public BaseAnimation {
- public:
- Cube3D() : BaseAnimation() {};
-
- void init( ILI9488_t3 tft );
- uint_fast16_t bgColor( void );
- String title();
- void perFrame( ILI9488_t3 tft, FrameParams frameParams );
-
- private:
- float _phase = 0;
- float _audio = 0;
- uint_fast16_t _bgColor;
- };
-
- void Cube3D::init( ILI9488_t3 tft ) {
- _bgColor = tft.color565( 0, 0, 0 );
- }
-
- uint_fast16_t Cube3D::bgColor(){
- return _bgColor;
- }
-
- String Cube3D::title() {
- return "Cube3D";
- }
-
- void Cube3D::perFrame( ILI9488_t3 tft, FrameParams frameParams ) {
- uint_fast16_t w = (uint_fast16_t)tft.width();
- uint_fast16_t h = (uint_fast16_t)tft.height();
-
- uint_fast16_t w_2 = (w>>1);
- uint_fast16_t h_2 = (h>>1);
-
- float oldPhase = _phase;
- float oldAudio = _audio;
- float oldCos = cos( oldPhase );
- float oldSin = sin( oldPhase );
-
- _phase += frameParams.timeMult * CUBE_3D_ROTATE_SPEED;
- _audio = frameParams.audioMean;
- float pCos = cos( _phase );
- float pSin = sin( _phase );
-
- //uint_fast16_t border = tft.color565( 0x08, 0, 0 );
- uint_fast16_t eraseColor = tft.color565( 0, 0, 0 );
-
- // Rotating cube yo
- for( float x=-1.0f; x<=1.0f; x+=0.333f ) {
- for( float y=-1.0f; y<=1.0f; y+=1.0f ) {
- for( float z=-1.0f; z<=1.0f; z+=1.0f ) {
-
- // Audio hash
- float hash = 3.7f*x + 5.1f*y + 9.8f*z;
- hash -= floor(hash);
- hash = (hash*2.0) - 1.0; // bipolar signal, -1..1
-
- // Erase the old point
- float x3d = oldCos*x - oldSin*z;
- float y3d = y + hash*oldAudio;
- float z3d = 3.0 + oldCos*z + oldSin*x;
-
- Point16 pt = xyz2screen( x3d, y3d, z3d, w_2, h_2 );
-
- //tft.drawCircle( pt.x, pt.y, 5, border );
- if( pt.y >= 0 ) { // sanity check
- tft.drawCircle( pt.x, pt.y, 7.0-z3d, eraseColor );
- }
-
- x3d = pCos*x - pSin*z;
- y3d = y + hash*_audio;
- z3d = 3.0 + pCos*z + pSin*x;
-
- pt = xyz2screen( x3d, y3d, z3d, w_2, h_2 );
-
- if( pt.y >= 0 ) { // sanity check
- float bright = ((3.0f+M_SQRT2)-z3d) * (1.0f/(2*M_SQRT2)); // range 0..1, higher number == closer
- uint_fast16_t fillColor = tft.color565( 0x44, lerp8(0x66,0xff,bright), 0x44 );
-
- tft.drawCircle( pt.x, pt.y, 7.0-z3d, fillColor );
- }
-
- }
- }
- }
-
- }
-
- #endif
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