|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /*
- Telnet client
-
- This sketch connects to a a telnet server (http://www.google.com)
- using an Arduino Wiznet Ethernet shield. You'll need a telnet server
- to test this with.
- Processing's ChatServer example (part of the network library) works well,
- running on port 10002. It can be found as part of the examples
- in the Processing application, available at
- http://processing.org/
-
- Circuit:
- * Ethernet shield attached to pins 10, 11, 12, 13
-
- created 14 Sep 2010
- modified 9 Apr 2012
- by Tom Igoe
- */
-
- #include <SPI.h>
- #include <NativeEthernet.h>
-
- // Enter a MAC address and IP address for your controller below.
- // The IP address will be dependent on your local network:
- byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
- };
- IPAddress ip(192, 168, 1, 177);
-
- // Enter the IP address of the server you're connecting to:
- IPAddress server(1, 1, 1, 1);
-
- // Initialize the Ethernet client library
- // with the IP address and port of the server
- // that you want to connect to (port 23 is default for telnet;
- // if you're using Processing's ChatServer, use port 10002):
- EthernetClient client;
-
- void setup() {
- // You can use Ethernet.init(pin) to configure the CS pin
- //Ethernet.init(10); // Most Arduino shields
- //Ethernet.init(5); // MKR ETH shield
- //Ethernet.init(0); // Teensy 2.0
- //Ethernet.init(20); // Teensy++ 2.0
- //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
- //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
-
- // start the Ethernet connection:
- Ethernet.begin(mac, ip);
-
- // Open serial communications and wait for port to open:
- Serial.begin(9600);
- while (!Serial) {
- ; // wait for serial port to connect. Needed for native USB port only
- }
-
- // Check for Ethernet hardware present
- if (Ethernet.hardwareStatus() == EthernetNoHardware) {
- Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
- while (true) {
- delay(1); // do nothing, no point running without Ethernet hardware
- }
- }
- while (Ethernet.linkStatus() == LinkOFF) {
- Serial.println("Ethernet cable is not connected.");
- delay(500);
- }
-
- // give the Ethernet shield a second to initialize:
- delay(1000);
- Serial.println("connecting...");
-
- // if you get a connection, report back via serial:
- if (client.connect(server, 10002)) {
- Serial.println("connected");
- } else {
- // if you didn't get a connection to the server:
- Serial.println("connection failed");
- }
- }
-
- void loop() {
- // if there are incoming bytes available
- // from the server, read them and print them:
- if (client.available()) {
- char c = client.read();
- Serial.print(c);
- }
-
- // as long as there are bytes in the serial queue,
- // read them and send them out the socket if it's open:
- while (Serial.available() > 0) {
- char inChar = Serial.read();
- if (client.connected()) {
- client.print(inChar);
- }
- }
-
- // if the server's disconnected, stop the client:
- if (!client.connected()) {
- Serial.println();
- Serial.println("disconnecting.");
- client.stop();
- // do nothing:
- while (true) {
- delay(1);
- }
- }
- }
-
-
-
-
|