|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- // Animated Fire Example - OctoWS2811 Library
- // http://www.pjrc.com/teensy/td_libs_OctoWS2811.html
- //
- // Based on the simple algorithm explained here:
- // http://caraesnaur.github.io/fire/
- //
- // This example code is in the public domain.
-
- #include <OctoWS2811.h>
-
- // The display size and color to use
- const unsigned int width = 60;
- const unsigned int height = 32;
-
- // These parameters control the fire appearance
- // (try controlling these with knobs / analogRead....)
- unsigned int heat = width / 5;
- unsigned int focus = 9;
- unsigned int cool = 26;
-
- // Arrays for fire animation
- unsigned char canvas[width*height];
- extern const unsigned int fireColor[100];
-
- // OctoWS2811 objects
- const int ledsPerPin = width * height / 8;
- DMAMEM int displayMemory[ledsPerPin*6];
- int drawingMemory[ledsPerPin*6];
- const int config = WS2811_GRB | WS2811_800kHz;
- OctoWS2811 leds(ledsPerPin, displayMemory, drawingMemory, config);
-
-
- // Run setup once
- void setup() {
- // turn on the display
- leds.begin();
- leds.show();
- }
-
-
- // A simple xy() function to turn display matrix coordinates
- // into the index numbers OctoWS2811 requires. If your LEDs
- // are arranged differently, edit this code...
- unsigned int xy(unsigned int x, unsigned int y) {
- if ((y & 1) == 0) {
- // even numbered rows (0, 2, 4...) are left to right
- return y * width + x;
- } else {
- // odd numbered rows (1, 3, 5...) are right to left
- return y * width + width - 1 - x;
- }
- }
-
- elapsedMillis msec;
-
- // Run repetitively
- void loop() {
- if (msec >= 45) {
- msec = 0;
- animateFire();
- }
- }
-
-
- void animateFire() {
- unsigned int i, c, n, x, y;
-
- // Step 1: move all data up one line
- memmove(canvas + width, canvas, width * (height - 1));
- memset(canvas, 0, width);
-
- // Step 2: draw random heatspots on bottom line
- i = heat;
- if (i > width-8) i = width-8;
- while (i > 0) {
- x = random(width - 2) + 1;
- if (canvas[x] == 0) {
- canvas[x] = 99;
- i--;
- }
- }
-
- // Step 3: interpolate
- for (y=0; y < height; y++) {
- for (x=0; x < width; x++) {
- c = canvas[y * width + x] * focus;
- n = focus;
- if (x > 0) {
- c = c + canvas[y * width + (x - 1)];
- n = n + 1;
- }
- if (x < width-1) {
- c = c + canvas[y * width + (x + 1)];
- n = n + 1;
- }
- if (y > 0) {
- c = c + canvas[(y -1) * width + x];
- n = n + 1;
- }
- if (y < height-1) {
- c = c + canvas[(y + 1) * width + x];
- n = n + 1;
- }
- c = (c + (n / 2)) / n;
- i = (random(1000) * cool) / 10000;
- if (c > i) {
- c = c - i;
- } else {
- c = 0;
- }
- canvas[y * width + x] = c;
- }
- }
-
- // Step 4: render canvas to LEDs
- for (y=0; y < height; y++) {
- for (x=0; x < width; x++) {
- c = canvas[((height - 1) - y) * width + x];
- leds.setPixel(xy(x, y), fireColor[c]);
- }
- }
- leds.show();
- }
-
-
|