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- /*
- * Threads-asm.S - Library for threading on the Teensy.
- *
- *******************
- *
- * Copyright 2017 by Fernando Trias.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
- * and associated documentation files (the "Software"), to deal in the Software without restriction,
- * including without limitation the rights to use, copy, modify, merge, publish, distribute,
- * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or
- * substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
- * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- *******************
- *
- * context_switch() changes the context to a new thread. It follows this strategy:
- *
- * 1. Abort if called from within an interrupt (unless using PIT)
- * 2. Save registers r4-r11 to the current thread state (s0-s31 for FPU)
- * 3. If not running on MSP, save PSP to the current thread state
- * 4. Get the next running thread state
- * 5. Restore r4-r11 from thread state (s0-s31 for FPU)
- * 6. Set MSP or PSP depending on state
- * 7. Switch MSP/PSP on return
- *
- * Notes:
- * - Cortex-M has two stack pointers, MSP and PSP, which we alternate. See the
- * reference manual under the Exception Model section.
- * - I tried coding this in asm embedded in Threads.cpp but the compiler
- * optimizations kept changing my code and removing lines so I have to use
- * a separate assembly file. But if you try it, make sure to declare the
- * function "naked" so the stack pointer SP is not modified when called.
- * This means you can't use local variables, which are stored in stack.
- * Try to turn optimizations off using optimize("O0") (which doesn't really
- * turn off all optimizations).
- * - Function can be called from systick_isr() or from the PIT timer (implemented
- * by IntervalTimer)
- * - If using systick, we override the default systick_isr() in order
- * to preserve the stack and LR. If using PIT, we override the pitX_isr() for
- * the same reason.
- * - Since Systick can be called from within another interrupt, for simplicity, we
- * check for this and abort.
- * - Teensy uses MSP for it's main thread; we preserve that. Alternatively, we
- * could have used PSP for all threads, including main, and reserve MSP for
- * interrupts only. This would simplify the code slightly, but could introduce
- * incompatabilities.
- * - If this interrupt is nested within another interrupt, all kinds of bad
- * things can happen. This is especially true if usb_isr() is active. In theory
- * we should be able to do a switch even within an interrupt, but in my
- * tests, it would not work reliably.
- * - If using the PIT interrupt, it's priority is set to 255 (the lowest) so it
- * cannot interrupt an interrupt.
- */
-
- .syntax unified
- .align 2
- .thumb
-
- .global context_switch_direct
- .thumb_func
- context_switch_direct:
- CPSID I
- // Call here to force a context switch, so we skip checking the tick counter.
- B call_direct
-
- .global context_switch_direct_active
- .thumb_func
- context_switch_direct_active:
- CPSID I
- // Call here to force a context switch, so we skip checking the tick counter.
- B call_direct_active
-
- .global context_switch_pit_isr
- .thumb_func
- context_switch_pit_isr:
- CPSID I
- LDR r0, =context_timer_flag // acknowledge the interrupt by
- LDR r0, [r0] // getting the pointer to the pointer
- MOVS r1, #1 //
- STR r1, [r0] // and setting to 1
- B context_switch_check // now go do the context switch
-
- .global context_switch
- .thumb_func
- context_switch:
-
- // Disable all interrupts; if we get interrupted during a context switch this
- // could corrupt the system.
- CPSID I
-
- // Did we interrupt another interrupt? If so, don't switch. Switching would
- // wreck the system. In theory, we could reschedule the switch until the
- // other interrupt is done. Or we could do a more sophisticated switch, but the
- // easiest thing is to just ignore this condition.
- CMP lr, #0xFFFFFFF1 // this means we interrupted an interrupt
- BEQ to_exit // so don't do anything until next time
- CMP lr, #0xFFFFFFE1 // this means we interrupted an interrupt with FPU
- BEQ to_exit // so don't do anything until next time
-
- context_switch_check:
-
- // Count down number of ticks we should stay in thread
- LDR r0, =currentCount // get the tick count (address to variable)
- LDR r1, [r0] // get the value from the address
- CMP r1, #0 // is it 0?
- BEQ call_direct // if so, thread is done, so switch
- SUB r1, #1 // otherwise, subtract 1 tick
- STR r1, [r0] // and put it back
- B to_exit // and quit until next context_switch
-
- call_direct:
-
- // Just do the context-switch (even if it's not time)
- LDR r0, =currentActive // If the thread isn't active, skip it
- LDR r0, [r0]
- CMP r0, #1
- BNE to_exit
-
- call_direct_active:
-
- // Save the r4-r11 registers; (r0-r3,r12 are saved by the interrupt handler).
- // Most thread libraries save this to the thread stack. I don't for simplicity
- // and to make debugging easier. Since the Teensy doesn't have a debugging port,
- // it's hard to examine the stack so this is easier.
- LDR r0, =currentSave // get the address of the pointer
- LDR r0, [r0] // get the pointer itself
- STMIA r0!, {r4-r11,lr} // save r4-r11 to buffer
-
- #ifdef __ARM_PCS_VFP // compile if using FPU
- VSTMIA r0!, {s0-s31} // save all FPU registers
- VMRS r1, FPSCR // and FPU app status register
- STMIA r0!, {r1}
- #endif
-
- // Are we running on thread 0, which is MSP?
- // It so, there is no need to save the stack pointer because MSP is never changed.
- // If not, save the stack pointer.
- LDR r0, =currentMSP // get the address of the variable
- LDR r0, [r0] // get value from address
- CMP r0, #0 // it is 0? This means it's PSP
- BNE current_is_msp // not 0, so MSP, we can skip saving SP
- MRS r0, psp // get the PSP value
- LDR r1, =currentSP // get the address of our save variable
- STR r0, [r1] // and store the PSP value there
- current_is_msp:
-
- BL loadNextThread; // set the state to next running thread
-
- // Restore the r4-r11 registers from the saved thread
- LDR r0, =currentSave // get address of pointer save buffer
- LDR r0, [r0] // get the actual pointer
- LDMIA r0!, {r4-r11,lr} // and restore r4-r11 & lr from save buffer
-
- #ifdef __ARM_PCS_VFP // compile if using FPU
- VLDMIA r0!, {s0-s31} // restore all FPU registers
- LDMIA r0!, {r1} // and the FP app status register
- VMSR FPSCR, r1
- #endif
-
- // Setting LR causes the handler to switch MSP/PSP when returning.
- // Switching to MSP? no need to restore MSP.
- AND lr, lr, #0x10 // return stack with FP bit?
- ORR lr, lr, #0xFFFFFFE9 // add basic LR bits
- LDR r0, =currentMSP // get address of the variable
- LDR r0, [r0] // get the actual value
- CMP r0, #0 // is it 0? Then it's PSP
- BNE to_exit // it's not 0, so it's MSP, all done
- // if it's PSP, we need to switch PSP
- LDR r0, =currentSP // get address of stack pointer
- LDR r0, [r0] // get the actual value
- MSR psp, r0 // save it to PSP
- ORR lr, lr, #0b100 // set the PSP context switch
-
- to_exit:
- // Re-enable interrupts
- CPSIE I
- // Return. The CPU will change MSP/PSP as needed based on LR
- BX lr
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