/*************************************************** This is our touchscreen painting example for the Adafruit ILI9341 Shield ----> http://www.adafruit.com/products/1651 Check out the links above for our tutorials and wiring diagrams These displays use SPI to communicate, 4 or 5 pins are required to interface (RST is optional) Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! Written by Limor Fried/Ladyada for Adafruit Industries. MIT license, all text above must be included in any redistribution ****************************************************/ #include #include // this is needed even tho we aren't using it #include #include // This is calibration data for the raw touch data to the screen coordinates #define TS_MINX 150 #define TS_MINY 130 #define TS_MAXX 3800 #define TS_MAXY 4000 // The STMPE610 uses hardware SPI on the shield, and #8 #define STMPE_CS 8 Adafruit_STMPE610 ts = Adafruit_STMPE610(STMPE_CS); // The display also uses hardware SPI, plus #9 & #10 #define TFT_CS 10 #define TFT_DC 9 ILI9488_t3 tft = ILI9488_t3(&SPI, TFT_CS, TFT_DC); // Size of the color selection boxes and the paintbrush size #define BOXSIZE 40 #define PENRADIUS 3 int oldcolor, currentcolor; void setup(void) { // while (!Serial); // used for leonardo debugging Serial.begin(9600); Serial.println(F("Touch Paint!")); tft.begin(); if (!ts.begin()) { Serial.println("Couldn't start touchscreen controller"); while (1); } Serial.println("Touchscreen started"); tft.fillScreen(ILI9488_BLACK); // make the color selection boxes tft.fillRect(0, 0, BOXSIZE, BOXSIZE, ILI9488_RED); tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9488_YELLOW); tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9488_GREEN); tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9488_CYAN); tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9488_BLUE); tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9488_MAGENTA); // select the current color 'red' tft.drawRect(0, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); currentcolor = ILI9488_RED; } void loop() { // See if there's any touch data for us if (ts.bufferEmpty()) { return; } /* // You can also wait for a touch if (! ts.touched()) { return; } */ // Retrieve a point TS_Point p = ts.getPoint(); /* Serial.print("X = "); Serial.print(p.x); Serial.print("\tY = "); Serial.print(p.y); Serial.print("\tPressure = "); Serial.println(p.z); */ // Scale from ~0->4000 to tft.width using the calibration #'s p.x = map(p.x, TS_MINX, TS_MAXX, 0, tft.width()); p.y = map(p.y, TS_MINY, TS_MAXY, 0, tft.height()); /* Serial.print("("); Serial.print(p.x); Serial.print(", "); Serial.print(p.y); Serial.println(")"); */ if (p.y < BOXSIZE) { oldcolor = currentcolor; if (p.x < BOXSIZE) { currentcolor = ILI9488_RED; tft.drawRect(0, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } else if (p.x < BOXSIZE*2) { currentcolor = ILI9488_YELLOW; tft.drawRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } else if (p.x < BOXSIZE*3) { currentcolor = ILI9488_GREEN; tft.drawRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } else if (p.x < BOXSIZE*4) { currentcolor = ILI9488_CYAN; tft.drawRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } else if (p.x < BOXSIZE*5) { currentcolor = ILI9488_BLUE; tft.drawRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } else if (p.x < BOXSIZE*6) { currentcolor = ILI9488_MAGENTA; tft.drawRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9488_WHITE); } if (oldcolor != currentcolor) { if (oldcolor == ILI9488_RED) tft.fillRect(0, 0, BOXSIZE, BOXSIZE, ILI9488_RED); if (oldcolor == ILI9488_YELLOW) tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, ILI9488_YELLOW); if (oldcolor == ILI9488_GREEN) tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, ILI9488_GREEN); if (oldcolor == ILI9488_CYAN) tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, ILI9488_CYAN); if (oldcolor == ILI9488_BLUE) tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, ILI9488_BLUE); if (oldcolor == ILI9488_MAGENTA) tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, ILI9488_MAGENTA); } } if (((p.y-PENRADIUS) > BOXSIZE) && ((p.y+PENRADIUS) < tft.height())) { tft.fillCircle(p.x, p.y, PENRADIUS, currentcolor); } }