#ifndef FRAME_PARAMS_H__ #define FRAME_PARAMS_H__ struct FrameParams { uint_fast16_t audioPeak; // range: 0..512 float audioMean; // range: 0..1 float timeMult; // animations are expected to run at 60fps I guess? 1.0==exactly 60fps. 4.0==achieving 15fps, so move 4x faster. }; struct Point { uint_fast16_t x; uint_fast16_t y; }; #endif