#ifndef MAGENTA_SQUARES_H__ #define MAGENTA_SQUARES_H__ #include #include "ILI9488_t3.h" #include "MathUtil.h" #include "BaseAnimation.h" const uint_fast8_t SQ_SPEED = 0x06; const uint_fast8_t SQ_SIZE = 16; const uint_fast8_t RIPPLE_SPEED_MIN = 0x05; const uint_fast8_t RIPPLE_SPEED_MAX = 0x0b; const uint_fast8_t RIPPLE_STROKE = 0x20; const float RIPPLE_AMP_LATCH = 1.5f; const float RIPPLE_AMP_DECAY = 0.01f; class MagentaSquares : public BaseAnimation { public: MagentaSquares() : BaseAnimation() {}; void init( ILI9488_t3 tft ); uint_fast16_t bgColor( void ); String title(); void perFrame( ILI9488_t3 tft, FrameParams frameParams ); private: inline float distance2D( float w, float h ); uint_fast8_t _step = 0; float _audioPeak = 0; uint_fast8_t _ripplePos = 0; uint_fast8_t _rippleSpeed = 0; uint_fast16_t _bgColor; uint_fast8_t sqAcross; uint_fast8_t sqDown; uint_fast8_t * radii; }; inline float MagentaSquares::distance2D( float w, float h ) { return sqrt( w*w + h*h ); } void MagentaSquares::init( ILI9488_t3 tft ) { uint_fast16_t w = tft.width(); uint_fast16_t h = tft.height(); sqAcross = w / SQ_SIZE; sqDown = h / SQ_SIZE; radii = (uint_fast8_t*)malloc( sqAcross * sqDown * sizeof(uint_fast8_t) ); float w_2 = w / 2; float h_2 = h / 2; float distanceMult = (255.0-RIPPLE_STROKE) / distance2D( w_2, h_2 ); for( uint_fast8_t i=0; i _audioPeak ) { _ripplePos = 0.0; // reset the ripple _rippleSpeed = lerp( RIPPLE_SPEED_MIN, RIPPLE_SPEED_MAX, min( 1.0, amp_f/_audioPeak - 1.0 ) ); // The next peak must be ~1.5x louder than this one to trigger a ripple _audioPeak = amp_f * RIPPLE_AMP_LATCH; } for( uint_fast8_t i=0; i>1); tft.drawRect( x+rando, y+rando, SQ_SIZE-2*rando, SQ_SIZE-2*rando, clr ); } } //delay(10); _step += SQ_SPEED * frameParams.timeMult; _audioPeak *= (1.0 - RIPPLE_AMP_DECAY * frameParams.timeMult); _ripplePos = min( 0xff, (uint_fast16_t)_ripplePos + _rippleSpeed * frameParams.timeMult ); } #endif