#ifndef CHECKERBOARD_H__ #define CHECKERBOARD_H__ #include #include "ILI9488_t3.h" #include "MathUtil.h" #include "BaseAnimation.h" const uint_fast8_t CHECKERBOARD_SIZE_MIN = 20; const uint_fast8_t CHECKERBOARD_SIZE_MAX = 60; const float CHECKERBOARD_ZOOM_SPEED = 0.027; const float CHECKERBOARD_STRAFE_DISTANCE = 5; // in squares const float CHECKERBOARD_STRAFE_SPEED_X = 0.015; const float CHECKERBOARD_STRAFE_SPEED_Y = 0.0095; class Checkerboard : public BaseAnimation { public: Checkerboard() : BaseAnimation() {}; void init( ILI9488_t3 tft ); uint_fast16_t bgColor( void ); String title(); void perFrame( ILI9488_t3 tft, FrameParams frameParams ); private: float _phase = 0; uint_fast16_t _bgColor; }; void Checkerboard::init( ILI9488_t3 tft ) { _bgColor = tft.color565( 0xff, 0xbb, 0xbb ); } uint_fast16_t Checkerboard::bgColor(){ return _bgColor; } String Checkerboard::title() { return "Checkerboard"; } void Checkerboard::perFrame( ILI9488_t3 tft, FrameParams frameParams ) { int_fast16_t w = (int_fast16_t)tft.width(); int_fast16_t h = (int_fast16_t)tft.height(); _phase += frameParams.timeMult; float sizer = (cos(_phase*CHECKERBOARD_ZOOM_SPEED) + 1.0) * 0.5; // Range 0..1 float size = lerp8( CHECKERBOARD_SIZE_MIN, CHECKERBOARD_SIZE_MAX, sizer ); // Zoom in & out from center int_fast16_t strafeX = sin(_phase*CHECKERBOARD_STRAFE_SPEED_X) * CHECKERBOARD_STRAFE_DISTANCE * size; uint_fast8_t sqLeftOfCenter = ceil( (w/2 + strafeX) / (float)size ); float startX = (w/2) - sqLeftOfCenter * size + strafeX; int_fast16_t strafeY = sin(_phase*CHECKERBOARD_STRAFE_SPEED_Y) * CHECKERBOARD_STRAFE_DISTANCE * size; uint_fast8_t sqAboveCenter = ceil( (h/2 + strafeY) / (float)size ); float startY = (h/2) - sqAboveCenter * size + strafeY; // First square is light or 8dark? boolean startLight = (sqLeftOfCenter%2) ^ (sqAboveCenter%2); // Modulate colors based on audio input float ease = (1.0f-frameParams.audioMean); ease *= ease; // Stronger reactions, please uint_fast8_t bright = (1.0f-ease) * 0xff; uint_fast16_t audioColor = tft.color565( bright, bright>>1, 0 ); int_fast8_t sqX = -sqLeftOfCenter; for( float x=startX; x= 0) ? size : (size+x); int_fast8_t sqY = -sqAboveCenter; for( float y=startY; y= 0) ? size : (size+y); uint_fast16_t color = tft.color565( (sqX * sqY * 57), (isLight ? 0xff : 0), (isLight ? 0xff : 0) ); color ^= audioColor; tft.fillRect( drawX, drawY, drawW, drawH, color ); isLight = !isLight; sqY++; } startLight = !startLight; sqX++; } } #endif