#ifndef TRANSITION_SQUARES_H__ #define TRANSITION_SQUARES_H__ #include #include "ILI9488_t3.h" #include "MathUtil.h" #include "BaseTransition.h" const float TRANSITION_SQUARES_SPEED = 0.06f; const float TRANSITION_SQUARES_SLOPE = 0.08f; const uint_fast8_t TRANSITION_SQ_SIZE = 30; // multiple of 2, please class TransitionSquares : public BaseTransition { public: TransitionSquares() : BaseTransition() {}; void init( ILI9488_t3 tft ); void restart( ILI9488_t3 tft, uint_fast16_t color ); void perFrame( ILI9488_t3 tft, FrameParams frameParams ); boolean isComplete(); private: float _phase = 0; uint_fast16_t _color; boolean _isComplete = false; }; void TransitionSquares::init( ILI9488_t3 tft ) { } void TransitionSquares::restart( ILI9488_t3 tft, uint_fast16_t inColor ) { //uint_fast16_t w = tft.width(); //uint_fast16_t h = tft.height(); _phase = 0; _color = inColor; _isComplete = false; } float easeInOutSine( float p ) { if( p < 0.5f ) return (1.0f - cos( p * M_PI )) * 0.5f; return 0.5f + ( sin( ( p - 0.5f ) * M_PI ) * 0.5f ); } void TransitionSquares::perFrame( ILI9488_t3 tft, FrameParams frameParams ) { uint_fast16_t w = (uint_fast16_t)tft.width(); uint_fast16_t h = (uint_fast16_t)tft.height(); float prevPhase = _phase; _phase += frameParams.timeMult * TRANSITION_SQUARES_SPEED; boolean anySmallSquares = false; // Draw squares, offset so squares grow out from center uint_fast8_t across = w / TRANSITION_SQ_SIZE + 1; uint_fast8_t down = h / TRANSITION_SQ_SIZE + 1; for( uint_fast8_t i=0; i>1) << 1; // Round down to even number uint_fast8_t size = TRANSITION_SQ_SIZE * easeInOutSine( constrain( _phase - (i+j)*TRANSITION_SQUARES_SLOPE, 0.0f, 1.0f ) ); size = (size>>1) << 1; // Round down to even number if( size < TRANSITION_SQ_SIZE ) anySmallSquares = true; // Squares should grow out from center. // Draw hollow squares, so we only redraw pixels that change. for( uint_fast8_t s=prevSize+2; s<=size; s+=2 ) { tft.drawRect( (i+0.5f)*TRANSITION_SQ_SIZE - (s>>1), (j+0.5f)*TRANSITION_SQ_SIZE - (s>>1), s, s, _color ); } //tft.fillRect( (i+0.5f)*TRANSITION_SQ_SIZE - (size>>1), (j+0.5f)*TRANSITION_SQ_SIZE - (size>>1), size, size, _color ); } } // When all squares are full-size, the transition is done! _isComplete = !anySmallSquares; } boolean TransitionSquares::isComplete() { return _isComplete; } #endif