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- /****************************************************************************
- * This example was developed by the Hackerspace San Salvador to demonstrate
- * the simultaneous use of the NeoPixel library and the Bluetooth SoftDevice.
- * To compile this example you'll need to add support for the NRF52 based
- * following the instructions at:
- * https://github.com/sandeepmistry/arduino-nRF5
- * Or adding the following URL to the board manager URLs on Arduino preferences:
- * https://sandeepmistry.github.io/arduino-nRF5/package_nRF5_boards_index.json
- * Then you can install the BLEPeripheral library avaiable at:
- * https://github.com/sandeepmistry/arduino-BLEPeripheral
- * To test it, compile this example and use the UART module from the nRF
- * Toolbox App for Android. Edit the interface and send the characters
- * 'a' to 'i' to switch the animation.
- * There is a delay because this example blocks the thread of execution but
- * the change will be shown after the current animation ends. (This might
- * take a couple of seconds)
- * For more info write us at: info _at- teubi.co
- */
- #include <SPI.h>
- #include <BLEPeripheral.h>
- #include "BLESerial.h"
- #include <Adafruit_NeoPixel.h>
-
- #define PIN 15
-
- // Parameter 1 = number of pixels in strip
- // Parameter 2 = Arduino pin number (most are valid)
- // Parameter 3 = pixel type flags, add together as needed:
- // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
- // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
- // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
- // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
- // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
- Adafruit_NeoPixel strip = Adafruit_NeoPixel(64, PIN, NEO_GRB + NEO_KHZ800);
-
- // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
- // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
- // and minimize distance between Arduino and first pixel. Avoid connecting
- // on a live circuit...if you must, connect GND first.
-
- // define pins (varies per shield/board)
- #define BLE_REQ 10
- #define BLE_RDY 2
- #define BLE_RST 9
-
- // create ble serial instance, see pinouts above
- BLESerial BLESerial(BLE_REQ, BLE_RDY, BLE_RST);
-
- uint8_t current_state = 0;
- uint8_t rgb_values[3];
-
- void setup() {
- Serial.begin(115200);
- Serial.println("Hello World!");
- // custom services and characteristics can be added as well
- BLESerial.setLocalName("UART_HS");
- BLESerial.begin();
-
- strip.begin();
- changeColor(strip.Color(0, 0, 0));
-
- //pinMode(PIN, OUTPUT);
- //digitalWrite(PIN, LOW);
-
- current_state = 'a';
- }
-
-
- void loop() {
- while(BLESerial.available()) {
- uint8_t character = BLESerial.read();
- switch(character) {
- case 'a':
- case 'b':
- case 'c':
- case 'd':
- case 'e':
- case 'f':
- case 'g':
- case 'h':
- case 'i':
- current_state = character;
- break;
- };
- }
- switch(current_state) {
- case 'a':
- colorWipe(strip.Color(255, 0, 0), 20); // Red
- break;
- case 'b':
- colorWipe(strip.Color(0, 255, 0), 20); // Green
- break;
- case 'c':
- colorWipe(strip.Color(0, 0, 255), 20); // Blue
- break;
- case 'd':
- theaterChase(strip.Color(255, 0, 0), 20); // Red
- break;
- case 'e':
- theaterChase(strip.Color(0, 255, 0), 20); // Green
- break;
- case 'f':
- theaterChase(strip.Color(255, 0, 255), 20); // Green
- break;
- case 'g':
- rainbowCycle(20);
- break;
- case 'h':
- rainbow(20);
- break;
- case 'i':
- theaterChaseRainbow(20);
- break;
- }
- }
-
- void changeColor(uint32_t c) {
- for(uint16_t i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, c);
- }
- strip.show();
- }
-
- // Fill the dots one after the other with a color
- void colorWipe(uint32_t c, uint8_t wait) {
- for(uint16_t i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, c);
- delay(wait);
- strip.show();
- delay(wait);
- }
- }
-
- void rainbow(uint8_t wait) {
- uint16_t i, j;
-
- for(j=0; j<256; j++) {
- for(i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel((i+j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
-
- // Slightly different, this makes the rainbow equally distributed throughout
- void rainbowCycle(uint8_t wait) {
- uint16_t i, j;
-
- for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
- for(i=0; i< strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
-
- //Theatre-style crawling lights.
- void theaterChase(uint32_t c, uint8_t wait) {
- for (int j=0; j<10; j++) { //do 10 cycles of chasing
- for (int q=0; q < 3; q++) {
- for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, c); //turn every third pixel on
- }
- strip.show();
-
- delay(wait);
-
- for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
-
- //Theatre-style crawling lights with rainbow effect
- void theaterChaseRainbow(uint8_t wait) {
- for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
- for (int q=0; q < 3; q++) {
- for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
- }
- strip.show();
-
- delay(wait);
-
- for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
-
- // Input a value 0 to 255 to get a color value.
- // The colours are a transition r - g - b - back to r.
- uint32_t Wheel(byte WheelPos) {
- WheelPos = 255 - WheelPos;
- if(WheelPos < 85) {
- return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
- }
- if(WheelPos < 170) {
- WheelPos -= 85;
- return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
- }
- WheelPos -= 170;
- return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
- }
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