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- /*
- This example was adapted from ugfx http://ugfx.org
- It's a great example of many 2d objects in a 3d space (matrix transformations)
- and show the capabilities of RA8875 chip.
- Tested and worked with:
- Stellaris
- Works with Energia 0013 IDE
- */
- #ifdef __AVR__
- #define sinf sin
- #endif
-
- #define NDOTS 512 // Number of dots
- #define SCALE 4096
- #define INCREMENT 512
- #define PI2 6.283185307179586476925286766559
- #define RED_COLORS (32)
- #define GREEN_COLORS (64)
- #define BLUE_COLORS (32)
-
-
- #include <SPI.h>
- #include <RA8875.h>
-
-
- #define RA8875_RESET 9//any pin or nothing!
-
- #if defined(NEEDS_SET_MODULE)//Energia, this case is for stellaris/tiva
-
- RA8875 tft = RA8875(3);//select SPI module 3
- /*
- for module 3 (stellaris)
- SCLK: PD_0
- MOSI: PD_3
- MISO: PD_2
- SS: PD_1
- */
- #endif
-
-
-
- int16_t sine[SCALE+(SCALE/4)];
- int16_t *cosi = &sine[SCALE/4];
- int16_t angleX = 0, angleY = 0, angleZ = 0;
- int16_t speedX = 0, speedY = 0, speedZ = 0;
-
- int16_t xyz[3][NDOTS];
- uint16_t col[NDOTS];
- int pass = 0;
-
-
- void initialize (void){
- uint16_t i;
- /* if you change the SCALE*1.25 back to SCALE, the program will
- * occassionally overrun the cosi array -- however this actually
- * produces some interesting effects as the BUBBLES LOSE CONTROL!!!!
- */
- for (i = 0; i < SCALE+(SCALE/4); i++)
- //sine[i] = (-SCALE/2) + (int)(sinf(PI2 * i / SCALE) * sinf(PI2 * i / SCALE) * SCALE);
- sine[i] = (int)(sinf(PI2 * i / SCALE) * SCALE);
- }
-
- void setup()
- {
- Serial.begin(9600);
- //while (!Serial) {;}
- Serial.println("RA8875 start");
-
- tft.begin(RA8875_480x272);
-
- initialize();
- }
-
-
-
- void matrix (int16_t xyz[3][NDOTS], uint16_t col[NDOTS]){
- static uint32_t t = 0;
- int16_t x = -SCALE, y = -SCALE;
- uint16_t i, s, d;
- uint8_t red,grn,blu;
-
- for (i = 0; i < NDOTS; i++)
- {
- xyz[0][i] = x;
- xyz[1][i] = y;
-
- d = sqrt(x * x + y * y); /* originally a fastsqrt() call */
- s = sine[(t * 30) % SCALE] + SCALE;
-
- xyz[2][i] = sine[(d + s) % SCALE] * sine[(t * 10) % SCALE] / SCALE / 2;
-
- red = (cosi[xyz[2][i] + SCALE / 2] + SCALE) * (RED_COLORS - 1) / SCALE / 2;
- grn = (cosi[(xyz[2][i] + SCALE / 2 + 2 * SCALE / 3) % SCALE] + SCALE) * (GREEN_COLORS - 1) / SCALE / 2;
- blu = (cosi[(xyz[2][i] + SCALE / 2 + SCALE / 3) % SCALE] + SCALE) * (BLUE_COLORS - 1) / SCALE / 2;
- col[i] = ((red << 11) + (grn << 5) + blu);
- x += INCREMENT;
- if (x >= SCALE) x = -SCALE, y += INCREMENT;
- }
- t++;
- }
-
- void rotate (int16_t xyz[3][NDOTS], uint16_t angleX, uint16_t angleY, uint16_t angleZ){
- uint16_t i;
- int16_t tmpX, tmpY;
- int16_t sinx = sine[angleX], cosx = cosi[angleX];
- int16_t siny = sine[angleY], cosy = cosi[angleY];
- int16_t sinz = sine[angleZ], cosz = cosi[angleZ];
-
- for (i = 0; i < NDOTS; i++)
- {
- tmpX = (xyz[0][i] * cosx - xyz[2][i] * sinx) / SCALE;
- xyz[2][i] = (xyz[0][i] * sinx + xyz[2][i] * cosx) / SCALE;
- xyz[0][i] = tmpX;
- tmpY = (xyz[1][i] * cosy - xyz[2][i] * siny) / SCALE;
- xyz[2][i] = (xyz[1][i] * siny + xyz[2][i] * cosy) / SCALE;
- xyz[1][i] = tmpY;
- tmpX = (xyz[0][i] * cosz - xyz[1][i] * sinz) / SCALE;
- xyz[1][i] = (xyz[0][i] * sinz + xyz[1][i] * cosz) / SCALE;
- xyz[0][i] = tmpX;
- }
- }
-
-
- void draw(int16_t xyz[3][NDOTS], uint16_t col[NDOTS]){
- static uint16_t oldProjX[NDOTS] = { 0 };
- static uint16_t oldProjY[NDOTS] = { 0 };
- static uint8_t oldDotSize[NDOTS] = { 0 };
- uint16_t i, projX, projY, projZ, dotSize;
-
- for (i = 0; i < NDOTS; i++)
- {
- projZ = SCALE - (xyz[2][i] + SCALE) / 4;
- projX = tft.width() / 2 + (xyz[0][i] * projZ / SCALE) / 25;
- projY = tft.height() / 2 + (xyz[1][i] * projZ / SCALE) / 25;
- dotSize = 3 - (xyz[2][i] + SCALE) * 2 / SCALE;
-
- tft.drawCircle (oldProjX[i], oldProjY[i], oldDotSize[i], RA8875_BLACK);
-
- if (projX > dotSize && projY > dotSize && projX < tft.width() - dotSize && projY < tft.height() - dotSize)
- {
- tft.drawCircle (projX, projY, dotSize, col[i]);
- oldProjX[i] = projX;
- oldProjY[i] = projY;
- oldDotSize[i] = dotSize;
- }
- }
- }
-
- void loop()
- {
- matrix(xyz, col);
- rotate(xyz, angleX, angleY, angleZ);
- draw(xyz, col);
-
- angleX += speedX;
- angleY += speedY;
- angleZ += speedZ;
-
- if (pass > 400) speedY = 1;
- if (pass > 800) speedX = 1;
- if (pass > 1200) speedZ = 1;
- pass++;
-
- if (angleX >= SCALE) {
- angleX -= SCALE;
- }
- else if (angleX < 0) {
- angleX += SCALE;
- }
-
- if (angleY >= SCALE) {
- angleY -= SCALE;
- }
- else if (angleY < 0) {
- angleY += SCALE;
- }
-
- if (angleZ >= SCALE) {
- angleZ -= SCALE;
- }
- else if (angleZ < 0) {
- angleZ += SCALE;
- }
- }
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