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- /*
- UDPSendReceiveString:
- This sketch receives UDP message strings, prints them to the serial port
- and sends an "acknowledge" string back to the sender
-
- A Processing sketch is included at the end of file that can be used to send
- and received messages for testing with a computer.
-
- created 21 Aug 2010
- by Michael Margolis
-
- This code is in the public domain.
- */
-
-
- #include <Ethernet.h>
- #include <EthernetUdp.h>
-
- // Enter a MAC address and IP address for your controller below.
- // The IP address will be dependent on your local network:
- byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
- };
- IPAddress ip(192, 168, 1, 177);
-
- unsigned int localPort = 8888; // local port to listen on
-
- // buffers for receiving and sending data
- char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; // buffer to hold incoming packet,
- char ReplyBuffer[] = "acknowledged"; // a string to send back
-
- // An EthernetUDP instance to let us send and receive packets over UDP
- EthernetUDP Udp;
-
- void setup() {
- // You can use Ethernet.init(pin) to configure the CS pin
- //Ethernet.init(10); // Most Arduino shields
- //Ethernet.init(5); // MKR ETH shield
- //Ethernet.init(0); // Teensy 2.0
- //Ethernet.init(20); // Teensy++ 2.0
- //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
- //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
-
- // start the Ethernet
- Ethernet.begin(mac, ip);
-
- // Open serial communications and wait for port to open:
- Serial.begin(9600);
- while (!Serial) {
- ; // wait for serial port to connect. Needed for native USB port only
- }
-
- // Check for Ethernet hardware present
- if (Ethernet.hardwareStatus() == EthernetNoHardware) {
- Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
- while (true) {
- delay(1); // do nothing, no point running without Ethernet hardware
- }
- }
- if (Ethernet.linkStatus() == LinkOFF) {
- Serial.println("Ethernet cable is not connected.");
- }
-
- // start UDP
- Udp.begin(localPort);
- }
-
- void loop() {
- // if there's data available, read a packet
- int packetSize = Udp.parsePacket();
- if (packetSize) {
- Serial.print("Received packet of size ");
- Serial.println(packetSize);
- Serial.print("From ");
- IPAddress remote = Udp.remoteIP();
- for (int i=0; i < 4; i++) {
- Serial.print(remote[i], DEC);
- if (i < 3) {
- Serial.print(".");
- }
- }
- Serial.print(", port ");
- Serial.println(Udp.remotePort());
-
- // read the packet into packetBufffer
- Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE);
- Serial.println("Contents:");
- Serial.println(packetBuffer);
-
- // send a reply to the IP address and port that sent us the packet we received
- Udp.beginPacket(Udp.remoteIP(), Udp.remotePort());
- Udp.write(ReplyBuffer);
- Udp.endPacket();
- }
- delay(10);
- }
-
-
- /*
- Processing sketch to run with this example
- =====================================================
-
- // Processing UDP example to send and receive string data from Arduino
- // press any key to send the "Hello Arduino" message
-
-
- import hypermedia.net.*;
-
- UDP udp; // define the UDP object
-
-
- void setup() {
- udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000
- //udp.log( true ); // <-- printout the connection activity
- udp.listen( true ); // and wait for incoming message
- }
-
- void draw()
- {
- }
-
- void keyPressed() {
- String ip = "192.168.1.177"; // the remote IP address
- int port = 8888; // the destination port
-
- udp.send("Hello World", ip, port ); // the message to send
-
- }
-
- void receive( byte[] data ) { // <-- default handler
- //void receive( byte[] data, String ip, int port ) { // <-- extended handler
-
- for(int i=0; i < data.length; i++)
- print(char(data[i]));
- println();
- }
- */
-
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