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- #include <Keypad.h>
-
-
- const byte ROWS = 4; //four rows
- const byte COLS = 3; //three columns
- char keys[ROWS][COLS] = {
- {'1','2','3'},
- {'4','5','6'},
- {'7','8','9'},
- {'*','0','#'}
- };
- byte rowPins[ROWS] = {5, 4, 3, 2}; //connect to the row pinouts of the keypad
- byte colPins[COLS] = {8, 7, 6}; //connect to the column pinouts of the keypad
-
- Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
-
- unsigned long loopCount = 0;
- unsigned long timer_ms = 0;
-
- void setup(){
- Serial.begin(9600);
-
- // Try playing with different debounceTime settings to see how it affects
- // the number of times per second your loop will run. The library prevents
- // setting it to anything below 1 millisecond.
- kpd.setDebounceTime(10); // setDebounceTime(mS)
- }
-
- void loop(){
- char key = kpd.getKey();
-
- // Report the number of times through the loop in 1 second. This will give
- // you a relative idea of just how much the debounceTime has changed the
- // speed of your code. If you set a high debounceTime your loopCount will
- // look good but your keypresses will start to feel sluggish.
- if ((millis() - timer_ms) > 1000) {
- Serial.print("Your loop code ran ");
- Serial.print(loopCount);
- Serial.println(" times over the last second");
- loopCount = 0;
- timer_ms = millis();
- }
- loopCount++;
- if(key)
- Serial.println(key);
- }
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