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- /*
- PS2Keyboard.h - PS2Keyboard library
- Copyright (c) 2007 Free Software Foundation. All right reserved.
- Written by Christian Weichel <info@32leaves.net>
-
- ** Mostly rewritten Paul Stoffregen <paul@pjrc.com>, June 2010
- ** Modified for use with Arduino 13 by L. Abraham Smith, <n3bah@microcompdesign.com> *
- ** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan <cuninganreset@gmail.com> **
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-
- #ifndef PS2Keyboard_h
- #define PS2Keyboard_h
-
- #if defined(ARDUINO) && ARDUINO >= 100
- #include "Arduino.h" // for attachInterrupt, FALLING
- #else
- #include "WProgram.h"
- #endif
-
- #include "utility/int_pins.h"
-
- // Every call to read() returns a single byte for each
- // keystroke. These configure what byte will be returned
- // for each "special" key. To ignore a key, use zero.
- #define PS2_TAB 9
- #define PS2_ENTER 13
- #define PS2_BACKSPACE 127
- #define PS2_ESC 27
- #define PS2_INSERT 0
- #define PS2_DELETE 127
- #define PS2_HOME 0
- #define PS2_END 0
- #define PS2_PAGEUP 25
- #define PS2_PAGEDOWN 26
- #define PS2_UPARROW 11
- #define PS2_LEFTARROW 8
- #define PS2_DOWNARROW 10
- #define PS2_RIGHTARROW 21
- #define PS2_F1 0
- #define PS2_F2 0
- #define PS2_F3 0
- #define PS2_F4 0
- #define PS2_F5 0
- #define PS2_F6 0
- #define PS2_F7 0
- #define PS2_F8 0
- #define PS2_F9 0
- #define PS2_F10 0
- #define PS2_F11 0
- #define PS2_F12 0
- #define PS2_SCROLL 0
- #define PS2_EURO_SIGN 0
-
- #define PS2_INVERTED_EXCLAMATION 161 // ¡
- #define PS2_CENT_SIGN 162 // ¢
- #define PS2_POUND_SIGN 163 // £
- #define PS2_CURRENCY_SIGN 164 // ¤
- #define PS2_YEN_SIGN 165 // ¥
- #define PS2_BROKEN_BAR 166 // ¦
- #define PS2_SECTION_SIGN 167 // §
- #define PS2_DIAERESIS 168 // ¨
- #define PS2_COPYRIGHT_SIGN 169 // ©
- #define PS2_FEMININE_ORDINAL 170 // ª
- #define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
- #define PS2_NOT_SIGN 172 // ¬
- #define PS2_HYPHEN 173
- #define PS2_REGISTERED_SIGN 174 // ®
- #define PS2_MACRON 175 // ¯
- #define PS2_DEGREE_SIGN 176 // °
- #define PS2_PLUS_MINUS_SIGN 177 // ±
- #define PS2_SUPERSCRIPT_TWO 178 // ²
- #define PS2_SUPERSCRIPT_THREE 179 // ³
- #define PS2_ACUTE_ACCENT 180 // ´
- #define PS2_MICRO_SIGN 181 // µ
- #define PS2_PILCROW_SIGN 182 // ¶
- #define PS2_MIDDLE_DOT 183 // ·
- #define PS2_CEDILLA 184 // ¸
- #define PS2_SUPERSCRIPT_ONE 185 // ¹
- #define PS2_MASCULINE_ORDINAL 186 // º
- #define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
- #define PS2_FRACTION_ONE_QUARTER 188 // ¼
- #define PS2_FRACTION_ONE_HALF 189 // ½
- #define PS2_FRACTION_THREE_QUARTERS 190 // ¾
- #define PS2_INVERTED_QUESTION_MARK 191 // ¿
- #define PS2_A_GRAVE 192 // À
- #define PS2_A_ACUTE 193 // Á
- #define PS2_A_CIRCUMFLEX 194 // Â
- #define PS2_A_TILDE 195 // Ã
- #define PS2_A_DIAERESIS 196 // Ä
- #define PS2_A_RING_ABOVE 197 // Å
- #define PS2_AE 198 // Æ
- #define PS2_C_CEDILLA 199 // Ç
- #define PS2_E_GRAVE 200 // È
- #define PS2_E_ACUTE 201 // É
- #define PS2_E_CIRCUMFLEX 202 // Ê
- #define PS2_E_DIAERESIS 203 // Ë
- #define PS2_I_GRAVE 204 // Ì
- #define PS2_I_ACUTE 205 // Í
- #define PS2_I_CIRCUMFLEX 206 // Î
- #define PS2_I_DIAERESIS 207 // Ï
- #define PS2_ETH 208 // Ð
- #define PS2_N_TILDE 209 // Ñ
- #define PS2_O_GRAVE 210 // Ò
- #define PS2_O_ACUTE 211 // Ó
- #define PS2_O_CIRCUMFLEX 212 // Ô
- #define PS2_O_TILDE 213 // Õ
- #define PS2_O_DIAERESIS 214 // Ö
- #define PS2_MULTIPLICATION 215 // ×
- #define PS2_O_STROKE 216 // Ø
- #define PS2_U_GRAVE 217 // Ù
- #define PS2_U_ACUTE 218 // Ú
- #define PS2_U_CIRCUMFLEX 219 // Û
- #define PS2_U_DIAERESIS 220 // Ü
- #define PS2_Y_ACUTE 221 // Ý
- #define PS2_THORN 222 // Þ
- #define PS2_SHARP_S 223 // ß
- #define PS2_a_GRAVE 224 // à
- #define PS2_a_ACUTE 225 // á
- #define PS2_a_CIRCUMFLEX 226 // â
- #define PS2_a_TILDE 227 // ã
- #define PS2_a_DIAERESIS 228 // ä
- #define PS2_a_RING_ABOVE 229 // å
- #define PS2_ae 230 // æ
- #define PS2_c_CEDILLA 231 // ç
- #define PS2_e_GRAVE 232 // è
- #define PS2_e_ACUTE 233 // é
- #define PS2_e_CIRCUMFLEX 234 // ê
- #define PS2_e_DIAERESIS 235 // ë
- #define PS2_i_GRAVE 236 // ì
- #define PS2_i_ACUTE 237 // í
- #define PS2_i_CIRCUMFLEX 238 // î
- #define PS2_i_DIAERESIS 239 // ï
- #define PS2_eth 240 // ð
- #define PS2_n_TILDE 241 // ñ
- #define PS2_o_GRAVE 242 // ò
- #define PS2_o_ACUTE 243 // ó
- #define PS2_o_CIRCUMFLEX 244 // ô
- #define PS2_o_TILDE 245 // õ
- #define PS2_o_DIAERESIS 246 // ö
- #define PS2_DIVISION 247 // ÷
- #define PS2_o_STROKE 248 // ø
- #define PS2_u_GRAVE 249 // ù
- #define PS2_u_ACUTE 250 // ú
- #define PS2_u_CIRCUMFLEX 251 // û
- #define PS2_u_DIAERESIS 252 // ü
- #define PS2_y_ACUTE 253 // ý
- #define PS2_thorn 254 // þ
- #define PS2_y_DIAERESIS 255 // ÿ
-
-
- #define PS2_KEYMAP_SIZE 136
-
- typedef struct {
- uint8_t noshift[PS2_KEYMAP_SIZE];
- uint8_t shift[PS2_KEYMAP_SIZE];
- unsigned int uses_altgr;
- /*
- * "uint8_t uses_altgr;" makes the ESP8266 - NodeMCU modules crash.
- * So, I replaced it with an int and... It works!
- * I think it's because of the 32-bit architecture of the ESP8266
- * and the use of the flash memory to store the keymaps.
- * Maybe I'm wrong, it remains a hypothesis.
- */
- uint8_t altgr[PS2_KEYMAP_SIZE];
- } PS2Keymap_t;
-
-
- extern const PROGMEM PS2Keymap_t PS2Keymap_US;
- extern const PROGMEM PS2Keymap_t PS2Keymap_German;
- extern const PROGMEM PS2Keymap_t PS2Keymap_French;
- extern const PROGMEM PS2Keymap_t PS2Keymap_Spanish;
- extern const PROGMEM PS2Keymap_t PS2Keymap_Italian;
- extern const PROGMEM PS2Keymap_t PS2Keymap_UK;
-
-
- /**
- * Purpose: Provides an easy access to PS2 keyboards
- * Author: Christian Weichel
- */
- class PS2Keyboard {
- public:
- /**
- * This constructor does basically nothing. Please call the begin(int,int)
- * method before using any other method of this class.
- */
- PS2Keyboard();
-
- /**
- * Starts the keyboard "service" by registering the external interrupt.
- * setting the pin modes correctly and driving those needed to high.
- * The propably best place to call this method is in the setup routine.
- */
- static void begin(uint8_t dataPin, uint8_t irq_pin, const PS2Keymap_t &map = PS2Keymap_US);
-
- /**
- * Returns true if there is a char to be read, false if not.
- */
- static bool available();
-
- /* Discards any received data, sets available() to false without a call to read()
- */
- static void clear();
-
- /**
- * Retutns ps2 scan code.
- */
- static uint8_t readScanCode(void);
-
- /**
- * Returns the char last read from the keyboard.
- * If there is no char available, -1 is returned.
- */
- static int read();
- static int readUnicode();
- };
-
- #endif
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