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- // Specific implementations for high-color mode
- // This gets included from inside the template definition in ssd1351.h, which is crazy, but it's the only way I know to make this compile.
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void drawPixel(int16_t x, int16_t y, const C &color) {
- // Single-buffered pixel drawing is trivial: just put the color in the buffer.
- if((x < 0) || (x >= W) || (y < 0) || (y >= H)) {
- return;
- }
-
- frontBuffer()[x + (W * y)] = color;
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void updateScreen() {
- // Updating the screen in single buffer mode means first setting the video ram
- // to the entire display, and then pushing out every pixel of the buffer.
- // The display automatically increments its internal pointer to point to the next pixel.
- beginSPITransaction();
- setVideoRamPosition(0, 0, W - 1, H - 1);
- sendCommandAndContinue(CMD_WRITE_TO_RAM);
-
- ArrayType &buffer = frontBuffer();
- for (int16_t i = 0; i < W * H; i++) {
- if (i % W) {
- pushColor(buffer[i]);
- } else {
- // Once every row, start a new SPI transaction to give other devices a chance to communicate.
- pushColor(buffer[i], true);
- endSPITransaction();
- beginSPITransaction();
- }
- }
- endSPITransaction();
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void fillScreen(const C &color) {
- // just writing to every pixel in the buffer is fast, but std::fill is faster.
- std::fill(frontBuffer().begin(), frontBuffer().end(), color);
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void drawFastVLine(int16_t x, int16_t y, int16_t h, const C &color) {
- // Trying to optimize line drawing in buffered mode is pretty pointless, it's stupid fast anyway.
- drawLine(x, y, x, y + h - 1, color);
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void drawFastHLine(int16_t x, int16_t y, int16_t w, const C &color) {
- // Trying to optimize line drawing in buffered mode is pretty pointless, it's stupid fast anyway.
- drawLine(x, y, x + w - 1, y, color);
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, const C &color) {
- if((x >= W) || (y >= H)) {
- return;
- }
- if (x < 0) {
- w -= abs(x);
- x = 0;
- }
- if (y < 0) {
- y -= abs(y);
- y = 0;
- }
- if((x + w - 1) >= W) {
-
- w = W - x;
- }
- if((y + h - 1) >= H) {
- h = H - y;
- }
-
- ArrayType &buffer = frontBuffer();
- for(int _y = y; _y < (y + h); _y++) {
- for(int _x = x; _x < (x + w); _x++) {
- buffer[_x + (W * _y)] = color;
- }
- }
- }
-
- MEMBER_REQUIRES(std::is_same<B, SingleBuffer>::value)
- void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, const C &color) {
- int16_t steep = abs(y1 - y0) > abs(x1 - x0);
- if (steep) {
- swap(x0, y0);
- swap(x1, y1);
- }
-
- if (x0 > x1) {
- swap(x0, x1);
- swap(y0, y1);
- }
-
- int16_t dx, dy;
- dx = x1 - x0;
- dy = abs(y1 - y0);
-
- int16_t err = dx / 2;
- int16_t ystep;
-
- if (y0 < y1) {
- ystep = 1;
- } else {
- ystep = -1;
- }
-
- for (; x0<=x1; x0++) {
- if (steep) {
- drawPixel(y0, x0, color);
- } else {
- drawPixel(x0, y0, color);
- }
- err -= dy;
- if (err < 0) {
- y0 += ystep;
- err += dx;
- }
- }
- }
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