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- #ifndef __INC_BITSWAP_H
- #define __INC_BITSWAP_H
-
- #include "FastLED.h"
-
- FASTLED_NAMESPACE_BEGIN
-
- ///@file bitswap.h
- ///Functions for rotating bits/bytes
-
- ///@defgroup Bitswap Bit swapping/rotate
- ///Functions for doing a rotation of bits/bytes used by parallel output
- ///@{
- #if defined(FASTLED_ARM) || defined(FASTLED_ESP8266)
- /// structure representing 8 bits of access
- typedef union {
- uint8_t raw;
- struct {
- uint32_t a0:1;
- uint32_t a1:1;
- uint32_t a2:1;
- uint32_t a3:1;
- uint32_t a4:1;
- uint32_t a5:1;
- uint32_t a6:1;
- uint32_t a7:1;
- };
- } just8bits;
-
- /// structure representing 32 bits of access
- typedef struct {
- uint32_t a0:1;
- uint32_t a1:1;
- uint32_t a2:1;
- uint32_t a3:1;
- uint32_t a4:1;
- uint32_t a5:1;
- uint32_t a6:1;
- uint32_t a7:1;
- uint32_t b0:1;
- uint32_t b1:1;
- uint32_t b2:1;
- uint32_t b3:1;
- uint32_t b4:1;
- uint32_t b5:1;
- uint32_t b6:1;
- uint32_t b7:1;
- uint32_t c0:1;
- uint32_t c1:1;
- uint32_t c2:1;
- uint32_t c3:1;
- uint32_t c4:1;
- uint32_t c5:1;
- uint32_t c6:1;
- uint32_t c7:1;
- uint32_t d0:1;
- uint32_t d1:1;
- uint32_t d2:1;
- uint32_t d3:1;
- uint32_t d4:1;
- uint32_t d5:1;
- uint32_t d6:1;
- uint32_t d7:1;
- } sub4;
-
- /// union containing a full 8 bytes to swap the bit orientation on
- typedef union {
- uint32_t word[2];
- uint8_t bytes[8];
- struct {
- sub4 a;
- sub4 b;
- };
- } bitswap_type;
-
-
- #define SWAPSA(X,N) out. X ## 0 = in.a.a ## N; \
- out. X ## 1 = in.a.b ## N; \
- out. X ## 2 = in.a.c ## N; \
- out. X ## 3 = in.a.d ## N;
-
- #define SWAPSB(X,N) out. X ## 0 = in.b.a ## N; \
- out. X ## 1 = in.b.b ## N; \
- out. X ## 2 = in.b.c ## N; \
- out. X ## 3 = in.b.d ## N;
-
- #define SWAPS(X,N) out. X ## 0 = in.a.a ## N; \
- out. X ## 1 = in.a.b ## N; \
- out. X ## 2 = in.a.c ## N; \
- out. X ## 3 = in.a.d ## N; \
- out. X ## 4 = in.b.a ## N; \
- out. X ## 5 = in.b.b ## N; \
- out. X ## 6 = in.b.c ## N; \
- out. X ## 7 = in.b.d ## N;
-
-
- /// Do an 8byte by 8bit rotation
- __attribute__((always_inline)) inline void swapbits8(bitswap_type in, bitswap_type & out) {
-
- // SWAPS(a.a,7);
- // SWAPS(a.b,6);
- // SWAPS(a.c,5);
- // SWAPS(a.d,4);
- // SWAPS(b.a,3);
- // SWAPS(b.b,2);
- // SWAPS(b.c,1);
- // SWAPS(b.d,0);
-
- // SWAPSA(a.a,7);
- // SWAPSA(a.b,6);
- // SWAPSA(a.c,5);
- // SWAPSA(a.d,4);
- //
- // SWAPSB(a.a,7);
- // SWAPSB(a.b,6);
- // SWAPSB(a.c,5);
- // SWAPSB(a.d,4);
- //
- // SWAPSA(b.a,3);
- // SWAPSA(b.b,2);
- // SWAPSA(b.c,1);
- // SWAPSA(b.d,0);
- // //
- // SWAPSB(b.a,3);
- // SWAPSB(b.b,2);
- // SWAPSB(b.c,1);
- // SWAPSB(b.d,0);
-
- for(int i = 0; i < 8; i++) {
- just8bits work;
- work.a3 = in.word[0] >> 31;
- work.a2 = in.word[0] >> 23;
- work.a1 = in.word[0] >> 15;
- work.a0 = in.word[0] >> 7;
- in.word[0] <<= 1;
- work.a7 = in.word[1] >> 31;
- work.a6 = in.word[1] >> 23;
- work.a5 = in.word[1] >> 15;
- work.a4 = in.word[1] >> 7;
- in.word[1] <<= 1;
- out.bytes[i] = work.raw;
- }
- }
-
- /// Slow version of the 8 byte by 8 bit rotation
- __attribute__((always_inline)) inline void slowswap(unsigned char *A, unsigned char *B) {
-
- for(int row = 0; row < 7; row++) {
- uint8_t x = A[row];
-
- uint8_t bit = (1<<row);
- unsigned char *p = B;
- for(uint32_t mask = 1<<7 ; mask ; mask >>= 1) {
- if(x & mask) {
- *p++ |= bit;
- } else {
- *p++ &= ~bit;
- }
- }
- // B[7] |= (x & 0x01) << row; x >>= 1;
- // B[6] |= (x & 0x01) << row; x >>= 1;
- // B[5] |= (x & 0x01) << row; x >>= 1;
- // B[4] |= (x & 0x01) << row; x >>= 1;
- // B[3] |= (x & 0x01) << row; x >>= 1;
- // B[2] |= (x & 0x01) << row; x >>= 1;
- // B[1] |= (x & 0x01) << row; x >>= 1;
- // B[0] |= (x & 0x01) << row; x >>= 1;
- }
- }
-
- void transpose8x1_noinline(unsigned char *A, unsigned char *B);
-
- /// Simplified form of bits rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt - rotating
- /// data into LSB for a faster write (the code using this data can happily walk the array backwards)
- __attribute__((always_inline)) inline void transpose8x1(unsigned char *A, unsigned char *B) {
- uint32_t x, y, t;
-
- // Load the array and pack it into x and y.
- y = *(unsigned int*)(A);
- x = *(unsigned int*)(A+4);
-
- // pre-transform x
- t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7);
- t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14);
-
- // pre-transform y
- t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7);
- t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14);
-
- // final transform
- t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F);
- y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F);
- x = t;
-
- *((uint32_t*)B) = y;
- *((uint32_t*)(B+4)) = x;
- }
-
- /// Simplified form of bits rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt
- __attribute__((always_inline)) inline void transpose8x1_MSB(unsigned char *A, unsigned char *B) {
- uint32_t x, y, t;
-
- // Load the array and pack it into x and y.
- y = *(unsigned int*)(A);
- x = *(unsigned int*)(A+4);
-
- // pre-transform x
- t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7);
- t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14);
-
- // pre-transform y
- t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7);
- t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14);
-
- // final transform
- t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F);
- y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F);
- x = t;
-
- B[7] = y; y >>= 8;
- B[6] = y; y >>= 8;
- B[5] = y; y >>= 8;
- B[4] = y;
-
- B[3] = x; x >>= 8;
- B[2] = x; x >>= 8;
- B[1] = x; x >>= 8;
- B[0] = x; /* */
- }
-
- /// templated bit-rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt
- template<int m, int n>
- __attribute__((always_inline)) inline void transpose8(unsigned char *A, unsigned char *B) {
- uint32_t x, y, t;
-
- // Load the array and pack it into x and y.
- if(m == 1) {
- y = *(unsigned int*)(A);
- x = *(unsigned int*)(A+4);
- } else {
- x = (A[0]<<24) | (A[m]<<16) | (A[2*m]<<8) | A[3*m];
- y = (A[4*m]<<24) | (A[5*m]<<16) | (A[6*m]<<8) | A[7*m];
- }
-
- // pre-transform x
- t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7);
- t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14);
-
- // pre-transform y
- t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7);
- t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14);
-
- // final transform
- t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F);
- y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F);
- x = t;
-
- B[7*n] = y; y >>= 8;
- B[6*n] = y; y >>= 8;
- B[5*n] = y; y >>= 8;
- B[4*n] = y;
-
- B[3*n] = x; x >>= 8;
- B[2*n] = x; x >>= 8;
- B[n] = x; x >>= 8;
- B[0] = x;
- // B[0]=x>>24; B[n]=x>>16; B[2*n]=x>>8; B[3*n]=x>>0;
- // B[4*n]=y>>24; B[5*n]=y>>16; B[6*n]=y>>8; B[7*n]=y>>0;
- }
-
- #endif
-
- FASTLED_NAMESPACE_END
-
- ///@}
- #endif
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