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- #ifndef __INC_COLORPALETTES_H
- #define __INC_COLORPALETTES_H
-
- #include "FastLED.h"
- #include "colorutils.h"
-
- ///@file colorpalettes.h
- /// contains definitions for the predefined color palettes supplied by FastLED.
-
- FASTLED_NAMESPACE_BEGIN
-
- ///@defgroup Colorpalletes Pre-defined color palletes
- /// These schemes are all declared as "PROGMEM", meaning
- /// that they won't take up SRAM on AVR chips until used.
- /// Furthermore, the compiler won't even include these
- /// in your PROGMEM (flash) storage unless you specifically
- /// use each one, so you only 'pay for' those you actually use.
-
- ///@{
-
- /// Cloudy color pallete
- extern const TProgmemRGBPalette16 CloudColors_p FL_PROGMEM;
- /// Lava colors
- extern const TProgmemRGBPalette16 LavaColors_p FL_PROGMEM;
- /// Ocean colors, blues and whites
- extern const TProgmemRGBPalette16 OceanColors_p FL_PROGMEM;
- /// Forest colors, greens
- extern const TProgmemRGBPalette16 ForestColors_p FL_PROGMEM;
-
- /// HSV Rainbow
- extern const TProgmemRGBPalette16 RainbowColors_p FL_PROGMEM;
-
- #define RainbowStripesColors_p RainbowStripeColors_p
- /// HSV Rainbow colors with alternatating stripes of black
- extern const TProgmemRGBPalette16 RainbowStripeColors_p FL_PROGMEM;
-
- /// HSV color ramp: blue purple ping red orange yellow (and back)
- /// Basically, everything but the greens, which tend to make
- /// people's skin look unhealthy. This palette is good for
- /// lighting at a club or party, where it'll be shining on people.
- extern const TProgmemRGBPalette16 PartyColors_p FL_PROGMEM;
-
- /// Approximate "black body radiation" palette, akin to
- /// the FastLED 'HeatColor' function.
- /// Recommend that you use values 0-240 rather than
- /// the usual 0-255, as the last 15 colors will be
- /// 'wrapping around' from the hot end to the cold end,
- /// which looks wrong.
- extern const TProgmemRGBPalette16 HeatColors_p FL_PROGMEM;
-
-
- DECLARE_GRADIENT_PALETTE( Rainbow_gp);
-
- FASTLED_NAMESPACE_END
-
- ///@}
- #endif
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