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- /*
- Chat Server
-
- A simple server that distributes any incoming messages to all
- connected clients. To use, telnet to your device's IP address and type.
- You can see the client's input in the serial monitor as well.
- Using an Arduino Wiznet Ethernet shield.
-
- Circuit:
- * Ethernet shield attached to pins 10, 11, 12, 13
-
- created 18 Dec 2009
- by David A. Mellis
- modified 9 Apr 2012
- by Tom Igoe
-
- */
-
- #include <SPI.h>
- #include <NativeEthernet.h>
-
- // Enter a MAC address and IP address for your controller below.
- // The IP address will be dependent on your local network.
- // gateway and subnet are optional:
- byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
- IPAddress ip(192, 168, 1, 177);
- IPAddress myDns(192, 168, 1, 1);
- IPAddress gateway(192, 168, 1, 1);
- IPAddress subnet(255, 255, 0, 0);
-
-
- // telnet defaults to port 23
- EthernetServer server(23);
- boolean alreadyConnected = false; // whether or not the client was connected previously
-
- void setup() {
- // You can use Ethernet.init(pin) to configure the CS pin
- //Ethernet.init(10); // Most Arduino shields
- //Ethernet.init(5); // MKR ETH shield
- //Ethernet.init(0); // Teensy 2.0
- //Ethernet.init(20); // Teensy++ 2.0
- //Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
- //Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
-
- // initialize the ethernet device
- Ethernet.begin(mac, ip, myDns, gateway, subnet);
-
- // Open serial communications and wait for port to open:
- Serial.begin(9600);
- while (!Serial) {
- ; // wait for serial port to connect. Needed for native USB port only
- }
-
- // Check for Ethernet hardware present
- if (Ethernet.hardwareStatus() == EthernetNoHardware) {
- Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
- while (true) {
- delay(1); // do nothing, no point running without Ethernet hardware
- }
- }
- if (Ethernet.linkStatus() == LinkOFF) {
- Serial.println("Ethernet cable is not connected.");
- }
-
- // start listening for clients
- server.begin();
-
- Serial.print("Chat server address:");
- Serial.println(Ethernet.localIP());
- }
-
- void loop() {
- // wait for a new client:
- EthernetClient client = server.available();
-
- // when the client sends the first byte, say hello:
- if (client) {
- if (!alreadyConnected) {
- // clear out the input buffer:
- client.flush();
- Serial.println("We have a new client");
- client.println("Hello, client!");
- alreadyConnected = true;
- }
-
- if (client.available() > 0) {
- // read the bytes incoming from the client:
- char thisChar = client.read();
- // echo the bytes back to the client:
- server.write(thisChar);
- // echo the bytes to the server as well:
- Serial.write(thisChar);
- }
- }
- }
-
-
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