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- /*
- * GLCDexample
- *
- * Basic test code for the Arduino KS0108 GLCD library.
- * This code exercises a range of graphic functions supported
- * by the library and is an example of its use.
- * It also gives an indication of performance, showing the
- * number of frames drawn per second.
- */
-
- #include <ks0108.h>
- #include "Arial14.h" // proportional font
- #include "SystemFont5x7.h" // system font
- #include "ArduinoIcon.h" // bitmap
-
- unsigned long startMillis;
- unsigned int loops = 0;
- unsigned int iter = 0;
-
- void setup(){
- delay(500); // allow time for LCD to reset
- GLCD.Init(NON_INVERTED); // initialise the library, non inverted writes pixels onto a clear screen
- GLCD.ClearScreen();
- GLCD.DrawBitmap(ArduinoIcon, 32,0, BLACK); //draw the bitmap at the given x,y position
- GLCD.SelectFont(System5x7); // switch to fixed width system font
- countdown(5);
- GLCD.ClearScreen();
- introScreen(); // show some intro stuff
- GLCD.ClearScreen();
- }
-
- void introScreen(){
- GLCD.SelectFont(Arial_14); // you can also make your own fonts, see playground for details
- GLCD.GotoXY(20, 2);
- GLCD.Puts("GLCD version ");
- GLCD.PrintNumber(GLCD_VERSION);
- GLCD.DrawRoundRect(16,0,99,18, 5, BLACK); // rounded rectangle around text area
- GLCD.SelectFont(System5x7); // switch to fixed width system font
- showCharacters();
- countdown(5);
- }
-
- void showCharacters(){
- byte line = 3; // start on the fourth line
- for(byte c = 32; c <=127; c++){
- if( (c-32) % 20 == 0)
- GLCD.CursorTo(1,line++); // CursorTo is used for fixed width system font
- GLCD.PutChar(c);
- }
- }
-
- void drawSpinner(byte pos, byte x, byte y) {
- // this draws an object that appears to spin
- switch(pos % 8) {
- case 0 : GLCD.DrawLine( x, y-8, x, y+8, BLACK); break;
- case 1 : GLCD.DrawLine( x+3, y-7, x-3, y+7, BLACK); break;
- case 2 : GLCD.DrawLine( x+6, y-6, x-6, y+6, BLACK); break;
- case 3 : GLCD.DrawLine( x+7, y-3, x-7, y+3, BLACK); break;
- case 4 : GLCD.DrawLine( x+8, y, x-8, y, BLACK); break;
- case 5 : GLCD.DrawLine( x+7, y+3, x-7, y-3, BLACK); break;
- case 6 : GLCD.DrawLine( x+6, y+6, x-6, y-6, BLACK); break;
- case 7 : GLCD.DrawLine( x+3, y+7, x-3, y-7, BLACK); break;
- }
- }
-
- void countdown(int count){
- while(count--){ // do countdown
- GLCD.CursorTo(0,1); // first column, second row (offset is from 0)
- GLCD.PutChar(count + '0');
- delay(1000);
- }
- }
-
- void loop(){ // run over and over again
- iter = 0;
- startMillis = millis();
- while( millis() - startMillis < 1000){ // loop for one second
- GLCD.DrawRect(0, 0, 64, 61, BLACK); // rectangle in left side of screen
- GLCD.DrawRoundRect(68, 0, 58, 61, 5, BLACK); // rounded rectangle around text area
- for(int i=0; i < 62; i += 4)
- GLCD.DrawLine(1,1,63,i, BLACK); // draw lines from upper left down right side of rectangle
- GLCD.DrawCircle(32,31,30,BLACK); // draw circle centered in the left side of screen
- GLCD.FillRect(92,40,16,16, WHITE); // clear previous spinner position
- drawSpinner(loops++,100,48); // draw new spinner position
- //GLCD.FillRect(24,txtLINE3,14,14, WHITE); // clear text area that will be drawn below
- GLCD.CursorTo(5,5); // locate curser for printing text
- GLCD.PrintNumber(++iter); // print current iteration at the current cursor position
- }
- // display number of iterations in one second
- GLCD.ClearScreen(); // clear the screen
- GLCD.CursorTo(14,2); // positon cursor
- GLCD.Puts("FPS= "); // print a text string
- GLCD.PrintNumber(iter); // print a number
- }
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