/* ---------------------------------------------------------------------- * ______ ___ __ * / ____/___ / | ____ __ ___ __/ /_ ___ ________ * / / __/ __ \/ /| | / __ \/ / / / | /| / / __ \/ _ \/ ___/ _ \ * / /_/ / /_/ / ___ |/ / / / /_/ /| |/ |/ / / / / __/ / / __/ * \____/\____/_/ |_/_/ /_/\__. / |__/|__/_/ /_/\___/_/ \___/ * /____/ * * (C) Copyright 2015 GoAnywhere (http://goanywhere.io). * ---------------------------------------------------------------------- * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ----------------------------------------------------------------------*/ package livereload import ( "encoding/json" "net/http" "sync" "github.com/gorilla/websocket" ) /* ---------------------------------------------------------------------- * WebSocket Server * ----------------------------------------------------------------------*/ var ( once sync.Once broadcast chan []byte tunnels map[*tunnel]bool in chan *tunnel out chan *tunnel mutex sync.RWMutex upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, } URL = struct { WebSocket string JavaScript string }{ WebSocket: "/livereload", JavaScript: "/livereload.js", } ) // Alert sends a notice message to browser's livereload.js. func Alert(message string) { go func() { var bytes, _ = json.Marshal(&alert{ Command: "alert", Message: message, }) broadcast <- bytes }() } // Reload sends a reload message to browser's livereload.js. func Reload() { go func() { var bytes, _ = json.Marshal(&reload{ Command: "reload", Path: URL.WebSocket, LiveCSS: true, }) broadcast <- bytes }() } // run watches/dispatches all tunnel & tunnel messages. func run() { for { select { case tunnel := <-in: mutex.Lock() defer mutex.Unlock() tunnels[tunnel] = true case tunnel := <-out: mutex.Lock() defer mutex.Unlock() delete(tunnels, tunnel) close(tunnel.message) case m := <-broadcast: for tunnel := range tunnels { select { case tunnel.message <- m: default: mutex.Lock() defer mutex.Unlock() delete(tunnels, tunnel) close(tunnel.message) } } } } } // Serve serves as a livereload server for accepting I/O tunnel messages. func ServeWebSocket(w http.ResponseWriter, r *http.Request) { var socket, err = upgrader.Upgrade(w, r, nil) if err != nil { return } tunnel := new(tunnel) tunnel.socket = socket tunnel.message = make(chan []byte, 256) in <- tunnel defer func() { out <- tunnel }() tunnel.connect() } // ServeJavaScript serves livereload.js for browser. func ServeJavaScript(w http.ResponseWriter, r *http.Request) { w.Header().Set("Content-Type", "application/javascript") w.Write(javascript) } // Start activates livereload server for accepting tunnel messages. func Start() { once.Do(func() { broadcast = make(chan []byte) tunnels = make(map[*tunnel]bool) in = make(chan *tunnel) out = make(chan *tunnel) go run() }) }