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>>While its still using a brute force method ( n<sup>2</sup> ) for finding the fundamental frequency f<sub>o</sub>, it is tuned to skip certain <b>tau</b> (<img src="http://latex.numberempire.com/render?%5Cinline%20%5Chuge%20%5Cmathbf%7B%5Ctau%7D&sig=845639da85c0dd8e2de679817b06639c"/></img>) values and focus mostly on frequencies found in the bass and guitar.
>>>The input is double buffered so while you are processing one buffer it is filling the other to double throughput.
>>>>The parameter AUDIO_BLOCKS below can be adjusted but its default of 24 I found to be best to work with the guitar and bass frequency range (29- 400)Hz.
>>>>Looking into finding the Auto Correlation using FFT and IFFT to speed up processing of data! Not that simple because the YIN algorithm uses a squared difference tweak to the Auto Correlation.
>>>>>Looking into finding the Auto Correlation using FFT and IFFT to speed up processing of data! Not that simple because the YIN algorithm uses a squared difference tweak to the Auto Correlation.

<h4>AudioTuner.h</h4>


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