/* C C# D Eb E F F# G G# A Bb B 0 16.35 17.32 18.35 19.45 20.60 21.83 23.12 24.50 25.96 27.50 29.14 30.87 1 32.70 34.65 36.71 38.89 41.20 43.65 46.25 49.00 51.91 55.00 58.27 61.74 2 65.41 69.30 73.42 77.78 82.41 87.31 92.50 98.00 103.8 110.0 116.5 123.5 3 130.8 138.6 146.8 155.6 164.8 174.6 185.0 196.0 207.7 220.0 233.1 246.9 4 261.6 277.2 293.7 311.1 329.6 349.2 370.0 392.0 415.3 440.0 466.2 493.9 5 523.3 554.4 587.3 622.3 659.3 698.5 740.0 784.0 830.6 880.0 932.3 987.8 6 1047 1109 1175 1245 1319 1397 1480 1568 1661 1760 1865 1976 7 2093 2217 2349 2489 2637 2794 2960 3136 3322 3520 3729 3951 8 4186 4435 4699 4978 5274 5588 5920 6272 6645 7040 7459 7902 Guitar strings are E2=82.41Hz, A2=110Hz, D3=146.8Hz, G3=196Hz, B3=246.9Hz, E4=329.6Hz Bass strings are (5th string) B0=30.87Hz, (4th string) E1=41.20Hz, A1=55Hz, D2=73.42Hz, G2=98Hz You can change the frequency by typing "f " + frequency in the serial monitor. EX. "f 30.87" You can change the amplitude by typing "a " + amplitude in the serial monitor. (0,1) EX. "a .5" */ #include #include #include #include #include AudioTuner tuner; AudioSynthWaveformSine sine; AudioOutputAnalog dac; AudioMixer4 mixer; AudioConnection patchCord1(sine, 0, mixer, 0); AudioConnection patchCord2(mixer, 0, tuner, 0); AudioConnection patchCord3(mixer, 0, dac, 0); // hold serial commands char buffer[10]; void setup() { // put your setup code here, to run once: AudioMemory(4); sine.frequency(30.87); sine.amplitude(1); } void loop() { // put your main code here, to run repeatedly: if (tuner.available()) { float note = tuner.read(); float prob = tuner.probability(); Serial.printf("Note: %3.2f | Probility: %.2f\n", note, prob); } if (Serial.available()) { Serial.readBytesUntil('\n', buffer, 10); handleCmds( buffer ); } }