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- /* Audio Library Guitar and Bass Tuner
- * Copyright (c) 2015, Colin Duffy
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef AudioTuner_h_
- #define AudioTuner_h_
-
- #include "AudioStream.h"
- /****************************************************************/
- #define SAMPLE_RATE_DIVIDE_BY_1 1 // 44100 sample rate
- #define SAMPLE_RATE_DIVIDE_BY_2 2 // 22050 sample rate
- #define SAMPLE_RATE_DIVIDE_BY_4 4 // 11025 sample rate
- #define SAMPLE_RATE_DIVIDE_BY_8 8 // 5512.5 sample rate
- #define SAMPLE_RATE_DIVIDE_BY_16 16 // 2756.25 sample rate
- #define SAMPLE_RATE_DIVIDE_BY_32 32 // 1378.125 sample rate
- /****************************************************************
- * Safe to adjust these values below *
- ****************************************************************/
- // Adjust number of samples to collect in buffer here, also effects
- // convergence speed and resolution.
- #define NUM_SAMPLES 2048 // make a power of two
-
- // larger the divide-by, less resolution and lower the frequency for
- // a given number of samples that can be detected. Also effects
- // convergence speed.
- #define SAMPLE_SKIP SAMPLE_RATE_DIVIDE_BY_2
- /****************************************************************/
-
- class AudioTuner : public AudioStream
- {
- public:
- AudioTuner( void ) : AudioStream( 1, inputQueueArray ),
- enabled( false ), new_output(false),
- next_buffer(1), process_buffer(false),
- running_sum(0), block_count(0),
- yin_idx(1)
- {
-
- set_params( 0.05f );// threshold set 15ms
- }
-
- /**
- * sets threshold value and window length
- *
- * @param thresh
- */
- void set_params( float thresh );
-
- /**
- * triggers true when valid frequency is found
- *
- * @return flag to indicate valid frequency is found
- */
- bool available( void );
- /**
- * get frequency
- *
- * @return frequency in hertz
- */
- float read( void );
-
- /**
- * get predicitity
- *
- * @return probability of correct freq found
- */
- float probability( void );
- /**
- * Audio Library calls this update function ~2.9ms
- */
- virtual void update( void );
- private:
- /**
- * check the sampled data for fundmental frequency
- *
- * @param yin buffer to hold sum*tau value
- * @param rs buffer to hold running sum for sampled window
- * @param head buffer index
- * @param tau lag we are currently working on this gets incremented
- *
- * @return tau
- */
- uint16_t estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau );
-
- int16_t buffer[NUM_SAMPLES*2] __attribute__ ( ( aligned ( 4 ) ) );
- float periodicity, threshold, data;
- int64_t rs_buffer[5], yin_buffer[5];
- uint64_t running_sum;
- uint16_t block_count, tau_global;
- uint8_t next_buffer, yin_idx;
- bool enabled, process_buffer;
- volatile bool new_output;
- audio_block_t *inputQueueArray[1];
- };
- #endif
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