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- /*
- * Copyright (c) 2018 John-Michael Reed
- * bleeplabs.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
- #include <Arduino.h>
- #include "effect_granular.h"
-
- void AudioEffectGranular::begin(int16_t *sample_bank_def, int16_t max_len_def)
- {
- max_sample_len = max_len_def;
- grain_mode = 0;
- read_head = 0;
- write_head = 0;
- prev_input = 0;
- playpack_rate = 65536;
- accumulator = 0;
- allow_len_change = true;
- sample_loaded = false;
- sample_bank = sample_bank_def;
- }
-
- void AudioEffectGranular::beginFreeze_int(int grain_samples)
- {
- __disable_irq();
- grain_mode = 1;
- if (grain_samples < max_sample_len) {
- freeze_len = grain_samples;
- } else {
- freeze_len = grain_samples;
- }
- sample_loaded = false;
- write_en = false;
- sample_req = true;
- __enable_irq();
- }
-
- void AudioEffectGranular::beginPitchShift_int(int grain_samples)
- {
- __disable_irq();
- grain_mode = 2;
- if (allow_len_change) {
- if (grain_samples < 100) grain_samples = 100;
- int maximum = (max_sample_len - 1) / 3;
- if (grain_samples > maximum) grain_samples = maximum;
- glitch_len = grain_samples;
- }
- sample_loaded = false;
- write_en = false;
- sample_req = true;
- __enable_irq();
- }
-
- void AudioEffectGranular::stop()
- {
- grain_mode = 0;
- allow_len_change = true;
- }
-
- void AudioEffectGranular::update(void)
- {
- audio_block_t *block;
-
- if (sample_bank == NULL) {
- block = receiveReadOnly(0);
- if (block) release(block);
- return;
- }
-
- block = receiveWritable(0);
- if (!block) return;
-
- if (grain_mode == 0) {
- // passthrough, no granular effect
- prev_input = block->data[AUDIO_BLOCK_SAMPLES-1];
- }
- else if (grain_mode == 1) {
- // Freeze - sample 1 grain, then repeatedly play it back
- for (int j = 0; j < AUDIO_BLOCK_SAMPLES; j++) {
- if (sample_req) {
- // only begin capture on zero cross
- int16_t current_input = block->data[j];
- if ((current_input < 0 && prev_input >= 0) ||
- (current_input >= 0 && prev_input < 0)) {
- write_en = true;
- write_head = 0;
- read_head = 0;
- sample_req = false;
- } else {
- prev_input = current_input;
- }
- }
- if (write_en) {
- sample_bank[write_head++] = block->data[j];
- if (write_head >= freeze_len) {
- sample_loaded = true;
- }
- if (write_head >= max_sample_len) {
- write_en = false;
- }
- }
- if (sample_loaded) {
- if (playpack_rate >= 0) {
- accumulator += playpack_rate;
- read_head = accumulator >> 16;
- }
- if (read_head >= freeze_len) {
- accumulator = 0;
- read_head = 0;
- }
- block->data[j] = sample_bank[read_head];
- }
- }
- }
- else if (grain_mode == 2) {
- //GLITCH SHIFT
- //basic granular synth thingy
- // the shorter the sample the max_sample_len the more tonal it is.
- // Longer it has more definition. It's a bit roboty either way which
- // is obv great and good enough for noise music.
-
- for (int k = 0; k < AUDIO_BLOCK_SAMPLES; k++) {
- // only start recording when the audio is crossing zero to minimize pops
- if (sample_req) {
- int16_t current_input = block->data[k];
- if ((current_input < 0 && prev_input >= 0) ||
- (current_input >= 0 && prev_input < 0)) {
- write_en = true;
- } else {
- prev_input = current_input;
- }
- }
-
- if (write_en) {
- sample_req = false;
- allow_len_change = true; // Reduces noise by not allowing the
- // length to change after the sample has been
- // recored. Kind of not too much though
- if (write_head >= glitch_len) {
- write_head = 0;
- sample_loaded = true;
- write_en = false;
- allow_len_change = false;
- }
- sample_bank[write_head] = block->data[k];
- write_head++;
- }
-
- if (sample_loaded) {
- //move it to the middle third of the bank.
- //3 "seperate" banks are used
- float fade_len = 20.00;
- int16_t m2 = fade_len;
-
- for (int m = 0; m < 2; m++) {
- // I'm off by one somewhere? why is there a tick at the
- // beginning of this only when it's combined with the
- // fade out???? ooor am i osbserving that incorrectly
- // either wait it works enough
- sample_bank[m + glitch_len] = 0;
- }
-
- for (int m = 2; m < glitch_len-m2; m++) {
- sample_bank[m + glitch_len] = sample_bank[m];
- }
-
- for (int m = glitch_len-m2; m < glitch_len; m++) {
- // fade out the end. You can just make fadet=0
- // but it's a little too daleky
- float fadet = sample_bank[m] * (m2 / fade_len);
- sample_bank[m + glitch_len] = (int16_t)fadet;
- m2--;
- }
- sample_loaded = false;
- prev_input = block->data[k];
- sample_req = true;
- }
-
- accumulator += playpack_rate;
- read_head = (accumulator >> 16);
-
- if (read_head >= glitch_len) {
- read_head -= glitch_len;
- accumulator = 0;
-
- for (int m = 0; m < glitch_len; m++) {
- sample_bank[m + (glitch_len*2)] = sample_bank[m+glitch_len];
- // sample_bank[m + (glitch_len*2)] = (m%20)*1000;
- }
- }
- block->data[k] = sample_bank[read_head + (glitch_len*2)];
- }
- }
- transmit(block);
- release(block);
- }
-
-
-
-
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