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- /* Audio Library for Teensy 3.X
- * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
- *
- * Development of this audio library was funded by PJRC.COM, LLC by sales of
- * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
- * open source software by purchasing Teensy or other PJRC products.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef play_sd_wav_h_
- #define play_sd_wav_h_
-
- #include "AudioStream.h"
- #include "SD.h"
-
- class AudioPlaySdWav : public AudioStream
- {
- public:
- AudioPlaySdWav(void) : AudioStream(0, NULL) { begin(); }
- void begin(void);
- bool play(const char *filename);
- void stop(void);
- bool isPlaying(void);
- uint32_t positionMillis(void);
- uint32_t lengthMillis(void);
- virtual void update(void);
- private:
- File wavfile;
- bool consume(uint32_t size);
- bool parse_format(void);
- uint32_t header[6]; // temporary storage of wav header data
- uint32_t data_length; // number of bytes remaining in current section
- uint32_t total_length; // number of audio data bytes in file
- uint32_t bytes2millis;
- audio_block_t *block_left;
- audio_block_t *block_right;
- uint16_t block_offset; // how much data is in block_left & block_right
- uint8_t buffer[512]; // buffer one block of data
- uint16_t buffer_offset; // where we're at consuming "buffer"
- uint16_t buffer_length; // how much data is in "buffer" (512 until last read)
- uint8_t header_offset; // number of bytes in header[]
- uint8_t state;
- uint8_t state_play;
- uint8_t leftover_bytes;
- };
-
- #endif
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