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- // ADAT 8 channel Toslink output test, by Ernstjan Freriks
- // https://www.youtube.com/watch?v=e5ov3q02zxo
- // https://forum.pjrc.com/threads/28639-S-pdif?p=159530&viewfull=1#post159530
-
- #include <Audio.h>
- #include <Wire.h>
- #include <SPI.h>
- #include <SD.h>
- #include <SerialFlash.h>
-
- // WAV files converted to code by wav2sketch
- #include "AudioSampleSnare.h" // http://www.freesound.org/people/KEVOY/sounds/82583/
- #include "AudioSampleTomtom.h" // http://www.freesound.org/people/zgump/sounds/86334/
- #include "AudioSampleHihat.h" // http://www.freesound.org/people/mhc/sounds/102790/
- #include "AudioSampleKick.h" // http://www.freesound.org/people/DWSD/sounds/171104/
- #include "AudioSampleGong.h" // http://www.freesound.org/people/juskiddink/sounds/86773/
- #include "AudioSampleCashregister.h" // http://www.freesound.org/people/kiddpark/sounds/201159/
-
- // Create the Audio components. These should be created in the
- // order data flows, inputs/sources -> processing -> outputs
- //
- AudioPlayMemory sound0;
- AudioPlayMemory sound1; // five memory players, so we can play
- AudioPlayMemory sound2; // all five sounds simultaneously
- AudioPlayMemory sound3;
- AudioPlayMemory sound4;
- AudioPlayMemory sound5;
-
- // GUItool: begin automatically generated code
- AudioSynthWaveform sine1;
- AudioOutputADAT adat1;
- AudioConnection patchCord1(sine1, 0, adat1, 0);
- AudioConnection patchCord2(sine1, 0, adat1, 1);
- AudioConnection patchCord3(sound0, 0, adat1, 2);
- AudioConnection patchCord4(sound1, 0, adat1, 3);
- AudioConnection patchCord5(sound2, 0, adat1, 4);
- AudioConnection patchCord6(sound4, 0, adat1, 5);
- AudioConnection patchCord7(sound5, 0, adat1, 6);
- // GUItool: end automatically generated code
-
- void setup() {
- AudioMemory(10);
- sine1.begin(WAVEFORM_SINE);
- sine1.frequency(2000);
-
- }
-
- // the loop() methor runs over and over again,
- // as long as the board has power
-
- void loop() {
- sine1.amplitude(1.0);
-
- sound0.play(AudioSampleKick);
-
- delay(250);
-
- sound1.play(AudioSampleHihat);
-
- delay(250);
-
- sound1.play(AudioSampleHihat);
- sound2.play(AudioSampleSnare);
-
- delay(250);
-
- sound1.play(AudioSampleHihat);
-
- delay(250);
-
- sound0.play(AudioSampleKick);
- sound3.play(AudioSampleGong);
-
-
- delay(1000);
- }
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