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- #include <Audio.h>
- #include <Bounce.h>
- #include <Wire.h>
- #include <SD.h>
-
- const int myInput = AUDIO_INPUT_LINEIN;
- //const int myInput = AUDIO_INPUT_MIC;
-
- // Create the Audio components. These should be created in the
- // order data flows, inputs/sources -> processing -> outputs
- //
- //AudioInputAnalog analogPinInput(16); // analog A2 (pin 16)
- AudioInputI2S audioInput; // audio shield: mic or line-in
- AudioSynthWaveform toneLow(AudioWaveformSine);
- AudioSynthWaveform toneHigh(AudioWaveformTriangle);
- AudioMixer4 mixerLeft;
- AudioMixer4 mixerRight;
- AudioOutputI2S audioOutput; // audio shield: headphones & line-out
- AudioOutputPWM pwmOutput; // audio output with PWM on pins 3 & 4
-
- // Create Audio connections between the components
- //
- AudioConnection c1(audioInput, 0, mixerLeft, 0);
- AudioConnection c2(audioInput, 1, mixerRight, 0);
- AudioConnection c3(toneHigh, 0, mixerLeft, 1);
- AudioConnection c4(toneHigh, 0, mixerRight, 1);
- AudioConnection c5(toneLow, 0, mixerLeft, 2);
- AudioConnection c6(toneLow, 0, mixerRight, 2);
- AudioConnection c7(mixerLeft, 0, audioOutput, 0);
- AudioConnection c8(mixerRight, 0, audioOutput, 1);
- AudioConnection c9(mixerLeft, 0, pwmOutput, 0);
-
- // Create an object to control the audio shield.
- //
- AudioControlSGTL5000 audioShield;
-
-
- // Bounce objects to read two pushbuttons (pins 0 and 1)
- //
- Bounce button0 = Bounce(0, 12);
- Bounce button1 = Bounce(1, 12); // 12 ms debounce time
-
-
- void setup() {
- pinMode(0, INPUT_PULLUP);
- pinMode(1, INPUT_PULLUP);
-
- // Audio connections require memory to work. For more
- // detailed information, see the MemoryAndCpuUsage example
- AudioMemory(12);
-
- // Enable the audio shield and set the output volume.
- audioShield.enable();
- audioShield.inputSelect(myInput);
- audioShield.volume(60);
- }
-
- elapsedMillis volmsec=0;
-
- void loop() {
- // Check each button
- button0.update();
- button1.update();
-
- // fallingEdge = high (not pressed - voltage from pullup resistor)
- // to low (pressed - button connects pin to ground)
- if (button0.fallingEdge()) {
- toneLow.frequency(256);
- toneLow.amplitude(0.4);
- }
- if (button1.fallingEdge()) {
- toneHigh.frequency(980);
- toneHigh.amplitude(0.25);
- }
-
- // risingEdge = low (pressed - button connects pin to ground)
- // to high (not pressed - voltage from pullup resistor)
- if (button0.risingEdge()) {
- toneLow.amplitude(0);
- }
- if (button1.risingEdge()) {
- toneHigh.amplitude(0);
- }
-
- // every 50 ms, adjust the volume
- if (volmsec > 50) {
- float vol = analogRead(15);
- vol = vol / 10.24;
- audioShield.volume(vol);
- volmsec = 0;
- }
- }
-
-
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