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- /* Audio Library for Teensy 3.X
- * Copyright (c) 2016, Paul Stoffregen, paul@pjrc.com
- *
- * Development of this audio library was funded by PJRC.COM, LLC by sales of
- * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
- * open source software by purchasing Teensy or other PJRC products.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef synth_karplusstrong_h_
- #define synth_karplusstrong_h_
- #include "Arduino.h"
- #include "AudioStream.h"
- #include "utility/dspinst.h"
-
- class AudioSynthKarplusStrong : public AudioStream
- {
- public:
- AudioSynthKarplusStrong() : AudioStream(0, NULL) {
- state = 0;
- }
- void noteOn(float frequency, float velocity) {
- if (velocity > 1.0f) {
- velocity = 0.0f;
- } else if (velocity <= 0.0f) {
- noteOff(1.0f);
- return;
- }
- magnitude = velocity * 65535.0f;
- int len = (AUDIO_SAMPLE_RATE_EXACT / frequency) + 0.5f;
- if (len > 536) len = 536;
- bufferLen = len;
- bufferIndex = 0;
- state = 1;
- }
- void noteOff(float velocity) {
- state = 0;
- }
- virtual void update(void);
- private:
- uint8_t state; // 0=steady output, 1=begin on next update, 2=playing
- uint16_t bufferLen;
- uint16_t bufferIndex;
- int32_t magnitude; // current output
- static uint32_t seed; // must start at 1
- int16_t buffer[536]; // TODO: dynamically use audio memory blocks
- };
-
- #endif
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