- /* HP balance example: Will influence only HP output.
-
- This example code is in the public domain
- */
-
- #include <Audio.h>
- #include <Wire.h>
- #include <SD.h>
-
- const int myInput = AUDIO_INPUT_LINEIN;
- // const int myInput = AUDIO_INPUT_MIC;
-
- // Create the Audio components. These should be created in the
- // order data flows, inputs/sources -> processing -> outputs
- //
-
- AudioInputI2S audioInput; // audio shield: mic or line-in
- AudioOutputI2S audioOutput; // audio shield: headphones & line-out
-
- // Create Audio connections between the components
-
- // Just connecting in to out
- AudioConnection c1(audioInput, 0, audioOutput, 0); // left connection
- AudioConnection c2(audioInput, 1, audioOutput, 1); // right connection
-
- // Create an object to control the audio shield.
- //
- AudioControlSGTL5000 audioShield;
-
- void setup() {
- // Audio connections require memory to work. For more
- // detailed information, see the MemoryAndCpuUsage example
- AudioMemory(4);
- // Enable the audio shield and set the output volume.
- audioShield.enable();
- audioShield.inputSelect(myInput);
- audioShield.volume(60);
- audioShield.unmuteLineout();
- }
-
- elapsedMillis chgMsec=0;
-
- float lastBal=1024;
- float vol1=75;
-
- void loop() {
- // every 10 ms, check for adjustment the balance & vol
- if (chgMsec > 10) { // more regular updates for actual changes seems better.
- float bal1=analogRead(15);
- bal1=((bal1-512)/512)*100;
- bal1=(int)bal1;
- if(lastBal!=bal1)
- {
- if(bal1<0)
- {
- audioShield.volume(vol1,(vol1/100)*(100+bal1));
- } else {
- audioShield.volume((vol1/100)*(100-bal1),vol1);
- }
- lastBal=bal1;
- }
- chgMsec = 0;
- }
- }
-
|