// toggle back and forth between state_play and STATE_PAUSED | // toggle back and forth between state_play and STATE_PAUSED | ||||
if(state == state_play) { | if(state == state_play) { | ||||
state = STATE_PAUSED | |||||
state = STATE_PAUSED; | |||||
} | } | ||||
else if(state == STATE_PAUSED) | else if(state == STATE_PAUSED) | ||||
state = state_play; | state = state_play; |