Sfoglia il codice sorgente

Add documentation for USB & KarplusStrong

dds
PaulStoffregen 8 anni fa
parent
commit
1acdc4bd2c
4 ha cambiato i file con 148 aggiunte e 47 eliminazioni
  1. BIN
      gui/img/usbtype_audio.png
  2. BIN
      gui/img/usbtype_audio_in.png
  3. BIN
      gui/img/usbtype_audio_out.png
  4. +148
    -47
      gui/index.html

BIN
gui/img/usbtype_audio.png Vedi File

Before After
Width: 240  |  Height: 384  |  Size: 21KB

BIN
gui/img/usbtype_audio_in.png Vedi File

Before After
Width: 240  |  Height: 520  |  Size: 30KB

BIN
gui/img/usbtype_audio_out.png Vedi File

Before After
Width: 240  |  Height: 520  |  Size: 26KB

+ 148
- 47
gui/index.html Vedi File

@@ -348,12 +348,14 @@ span.mainfunction {color: #993300; font-weight: bolder}
{"type":"AudioInputI2SQuad","data":{"defaults":{"name":{"value":"new"}},"shortName":"i2s_quad","inputs":0,"outputs":4,"category":"input-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioInputAnalog","data":{"defaults":{"name":{"value":"new"}},"shortName":"adc","inputs":0,"outputs":1,"category":"input-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioInputI2Sslave","data":{"defaults":{"name":{"value":"new"}},"shortName":"i2ss","inputs":0,"outputs":2,"category":"input-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioInputUSB","data":{"defaults":{"name":{"value":"new"}},"shortName":"usb","inputs":0,"outputs":2,"category":"input-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputI2S","data":{"defaults":{"name":{"value":"new"}},"shortName":"i2s","inputs":2,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputI2SQuad","data":{"defaults":{"name":{"value":"new"}},"shortName":"i2s_quad","inputs":4,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputSPDIF","data":{"defaults":{"name":{"value":"new"}},"shortName":"spdif","inputs":2,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputAnalog","data":{"defaults":{"name":{"value":"new"}},"shortName":"dac","inputs":1,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputPWM","data":{"defaults":{"name":{"value":"new"}},"shortName":"pwm","inputs":1,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputI2Sslave","data":{"defaults":{"name":{"value":"new"}},"shortName":"i2ss","inputs":2,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioOutputUSB","data":{"defaults":{"name":{"value":"new"}},"shortName":"usb","inputs":2,"outputs":0,"category":"output-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioMixer4","data":{"defaults":{"name":{"value":"new"}},"shortName":"mixer","inputs":4,"outputs":1,"category":"mixer-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioPlayMemory","data":{"defaults":{"name":{"value":"new"}},"shortName":"playMem","inputs":0,"outputs":1,"category":"play-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioPlaySdWav","data":{"defaults":{"name":{"value":"new"}},"shortName":"playSdWav","inputs":0,"outputs":2,"category":"play-function","color":"#E6E0F8","icon":"arrow-in.png"}},
@@ -362,6 +364,7 @@ span.mainfunction {color: #993300; font-weight: bolder}
{"type":"AudioPlayQueue","data":{"defaults":{"name":{"value":"new"}},"shortName":"queue","inputs":0,"outputs":1,"category":"play-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioRecordQueue","data":{"defaults":{"name":{"value":"new"}},"shortName":"queue","inputs":1,"outputs":0,"category":"record-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioSynthSimpleDrum","data":{"defaults":{"name":{"value":"new"}},"shortName":"drum","inputs":0,"outputs":1,"category":"synth-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioSynthKarplusStrong","data":{"defaults":{"name":{"value":"new"}},"shortName":"string","inputs":0,"outputs":1,"category":"synth-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioSynthWaveformSine","data":{"defaults":{"name":{"value":"new"}},"shortName":"sine","inputs":0,"outputs":1,"category":"synth-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioSynthWaveformSineHires","data":{"defaults":{"name":{"value":"new"}},"shortName":"sine_hires","inputs":0,"outputs":2,"category":"synth-function","color":"#E6E0F8","icon":"arrow-in.png"}},
{"type":"AudioSynthWaveformSineModulated","data":{"defaults":{"name":{"value":"new"}},"shortName":"sine_fm","inputs":1,"outputs":1,"category":"synth-function","color":"#E6E0F8","icon":"arrow-in.png"}},
@@ -604,6 +607,41 @@ span.mainfunction {color: #993300; font-weight: bolder}
</div>
</script>

<script type="text/x-red" data-help-name="AudioInputUSB">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Receive stereo audio from a PC or Mac. Teensy appears as a USB
sound device.</p>
<p align=center><img src="img/usbtype_audio_in.png"></p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Left Channel</td></tr>
<tr class=odd><td align=center>Out 1</td><td>Right Channel</td></tr>
</table>
<h3>Functions</h3>
<p>This object has no functions to call from the Arduino sketch. It
simply streams data from the USB to its 2 output ports.</p>
<!--
<h3>Hardware</h3>
-->
<!--
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; </p>
-->
<h3>Notes</h3>
<p>Arduino's <b>Tools &gt; USB Type</b> menu must be set to <b>Audio</b>.
</p>
<p align=center><img src="img/usbtype_audio.png"></p>
</script>
<script type="text/x-red" data-template-name="AudioInputUSB">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

<script type="text/x-red" data-help-name="AudioOutputI2S">
<h3>Summary</h3>
<div class=tooltipinfo>
@@ -713,11 +751,6 @@ span.mainfunction {color: #993300; font-weight: bolder}
</div>
</script>






<script type="text/x-red" data-help-name="AudioOutputSPDIF">
<h3>Summary</h3>
<div class=tooltipinfo>
@@ -900,6 +933,41 @@ span.mainfunction {color: #993300; font-weight: bolder}
</div>
</script>

<script type="text/x-red" data-help-name="AudioOutputUSB">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Send stereo audio to a PC or Mac. Teensy appears as a USB
sound device.</p>
<p align=center><img src="img/usbtype_audio_out.png"></p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>In 0</td><td>Left Channel</td></tr>
<tr class=odd><td align=center>In 1</td><td>Right Channel</td></tr>
</table>
<h3>Functions</h3>
<p>This object has no functions to call from the Arduino sketch. It
simply streams from it's 2 input ports to the USB.</p>
<!--
<h3>Hardware</h3>
-->
<!--
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; </p>
-->
<h3>Notes</h3>
<p>Arduino's <b>Tools &gt; USB Type</b> menu must be set to <b>Audio</b>.
</p>
<p align=center><img src="img/usbtype_audio.png"></p>
</script>
<script type="text/x-red" data-template-name="AudioInputUSB">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

<script type="text/x-red" data-help-name="AudioMixer4">
<h3>Summary</h3>
<div class=tooltipinfo>
@@ -1295,89 +1363,122 @@ The actual packets are taken
</div>
</script>

<script type="text/x-red" data-help-name="AudioSynthWaveformSine">
<script type="text/x-red" data-help-name="AudioSynthSimpleDrum">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Create a sine wave signal</p>
<p>Generate a synthesised drum sound. Also useful for laser pistol and bursting
bubble sound effects.</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Drum Tone Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>amplitude</span>(level);</p>
<p class=desc>Set the amplitude, from 0 to 1.0.
<p class=func><span class=keyword>noteOn</span>();</p>
<p class=desc>Trigger the drum.
</p>
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>Set the frequency, from 0 to 22000. Very low values may
be used to create a LFO (Low Frequency Oscillator) for objects
with modulation signal inputs.
<p class=func><span class=keyword>frequency</span>(frequency);</p>
<p class=desc>Set the base frequency of the drum.
</p>
<p class=func><span class=keyword>phase</span>(angle);</p>
<p class=desc>
Cause the generated waveform to jump to a specific point within
its cycle. Angle is from 0 to 360 degrees. When multiple objects
are configured,
<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
should be used to guarantee all new settings take effect together.
<p class=func><span class=keyword>length</span>(milliseconds);</p>
<p class=desc>Set the duration of the envelope, in milliseconds.
</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Audio &gt; MemoryAndCpuUsage
<p class=func><span class=keyword>secondMix</span>(level);</p>
<p class=desc>Emulates a two-headed tom, by adding a second sine wave that is
harmonized a perfect fifth above
the base frequency. Using this involves a slight CPU penalty.
</p>
<p class=exam>File &gt; Examples &gt; Audio &gt; Analysis &gt; DialTone_Serial
<p class=func><span class=keyword>pitchMod</span>(depth);</p>
<p class=desc>Set the depth of envelope of the pitch, by a maximum of two octaves.
Default is 0.5, with no modulation. Values above 0.5 cause the pitch to sweep
downwards, values lower than 0.5 cause the pitch to sweep upwards.
</p>
<p class=exam>File &gt; Examples &gt; Audio &gt; Analysis &gt; FFT
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Synthesis &gt; SimpleDrum
</p>
<h3>Notes</h3>
<p></p>
</script>
<script type="text/x-red" data-template-name="AudioSynthWaveformSine">
<script type="text/x-red" data-template-name="AudioSynthSimpleDrum">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

<script type="text/x-red" data-help-name="AudioSynthSimpleDrum">
<script type="text/x-red" data-help-name="AudioSynthKarplusStrong">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Generate a synthesised drum sound. Also useful for laser pistol and bursting
bubble sound effects.</p>
<p>Synthesize a plucked string sound, such as a guitar string.
</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Drum Tone Output</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>noteOn</span>();</p>
<p class=desc>Trigger the drum.
<p class=func><span class=keyword>noteOn</span>(frequency, velocity);</p>
<p class=desc>Begin a new string note. Velocity can be from 0 to 1.0,
indicating how hard the string is plucked.
</p>
<p class=func><span class=keyword>frequency</span>(frequency);</p>
<p class=desc>Set the base frequency of the drum.
<p class=func><span class=keyword>noteOff</span>(velocity);</p>
<p class=desc>Stop the sound output.
</p>
<p class=func><span class=keyword>length</span>(milliseconds);</p>
<p class=desc>Set the duration of the envelope, in milliseconds.
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Synthesis &gt; Guitar
</p>
<p class=func><span class=keyword>secondMix</span>(level);</p>
<p class=desc>Emulates a two-headed tom, by adding a second sine wave that is
harmonized a perfect fifth above
the base frequency. Using this involves a slight CPU penalty.
<p class=exam><a href="https://github.com/PaulStoffregen/TouchGuitar" target="_blank">TouchGuitar</a>
</p>
<p class=func><span class=keyword>pitchMod</span>(depth);</p>
<p class=desc>Set the depth of envelope of the pitch, by a maximum of two octaves.
Default is 0.5, with no modulation. Values above 0.5 cause the pitch to sweep
downwards, values lower than 0.5 cause the pitch to sweep upwards.
<h3>Notes</h3>
<p></p>
</script>
<script type="text/x-red" data-template-name="AudioSynthSimpleDrum">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>

<script type="text/x-red" data-help-name="AudioSynthWaveformSine">
<h3>Summary</h3>
<div class=tooltipinfo>
<p>Create a sine wave signal</p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>amplitude</span>(level);</p>
<p class=desc>Set the amplitude, from 0 to 1.0.
</p>
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>Set the frequency, from 0 to 22000. Very low values may
be used to create a LFO (Low Frequency Oscillator) for objects
with modulation signal inputs.
</p>
<p class=func><span class=keyword>phase</span>(angle);</p>
<p class=desc>
Cause the generated waveform to jump to a specific point within
its cycle. Angle is from 0 to 360 degrees. When multiple objects
are configured,
<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
should be used to guarantee all new settings take effect together.
</p>
<h3>Examples</h3>
<p class=exam>File &gt; Examples &gt; Synthesis &gt; SimpleDrumm
<p class=exam>File &gt; Examples &gt; Audio &gt; MemoryAndCpuUsage
</p>
<p class=exam>File &gt; Examples &gt; Audio &gt; Analysis &gt; DialTone_Serial
</p>
<p class=exam>File &gt; Examples &gt; Audio &gt; Analysis &gt; FFT
</p>
<h3>Notes</h3>
<p></p>
</script>
<script type="text/x-red" data-template-name="AudioSynthSimpleDrum">
<script type="text/x-red" data-template-name="AudioSynthWaveformSine">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">

Loading…
Annulla
Salva