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Update ladder filter - adds resonance modulation

dds
PaulStoffregen 3 лет назад
Родитель
Сommit
24f75dd2b6
2 измененных файлов: 38 добавлений и 21 удалений
  1. +33
    -17
      filter_ladder.cpp
  2. +5
    -4
      filter_ladder.h

+ 33
- 17
filter_ladder.cpp Просмотреть файл

@@ -24,10 +24,11 @@
// Huovilainen New Moog (HNM) model as per CMJ jun 2006
// Implemented as Teensy Audio Library compatible object
// Richard van Hoesel, Feb. 9 2021
// v.1.01 now includes FC "CV" modulation input
// v.1.02 now includes both cutoff and resonance "CV" modulation inputs
// please retain this header if you use this code.
//-----------------------------------------------------------

// https://forum.pjrc.com/threads/60488?p=269755&viewfull=1#post269755
// https://forum.pjrc.com/threads/60488?p=269609&viewfull=1#post269609

#include <Arduino.h>
@@ -48,12 +49,12 @@ float AudioFilterLadder::LPF(float s, int i)
void AudioFilterLadder::resonance(float res)
{
// maps resonance = 0->1 to K = 0 -> 4
if (res > 1) {
res = 1;
} else if (res < 0) {
res = 0;
if (res > 1.1f) {
res = 1.1f;
} else if (res < 0.0f) {
res = 0.0f;
}
K = 4.0 * res;
K = 4.0f * res;
}

void AudioFilterLadder::frequency(float c)
@@ -64,11 +65,11 @@ void AudioFilterLadder::frequency(float c)

void AudioFilterLadder::compute_coeffs(float c)
{
if (c > 0.49f * AUDIO_SAMPLE_RATE_EXACT)
if (c > 0.49f * AUDIO_SAMPLE_RATE_EXACT) {
c = 0.49f * AUDIO_SAMPLE_RATE_EXACT;
else if (c < 1)
c = 1;
} else if (c < 1.0f) {
c = 1.0f;
}
float wc = c * (float)(2.0f * MOOG_PI / AUDIO_SAMPLE_RATE_EXACT);
float wc2 = wc * wc;
alpha = 0.9892f * wc - 0.4324f * wc2 + 0.1381f * wc * wc2 - 0.0202f * wc2 * wc2;
@@ -82,16 +83,19 @@ static inline float fast_tanh(float x)

void AudioFilterLadder::update(void)
{
audio_block_t *blocka, *blockb;
float ftot, FCmod;
audio_block_t *blocka, *blockb, *blockc;
float Ktot;
bool FCmodActive = true;
bool QmodActive = true;

blocka = receiveWritable(0);
blockb = receiveReadOnly(1);
blockc = receiveReadOnly(2);
if (!blocka) {
blocka = allocate();
if (!blocka) {
if (blockb) release(blockb);
if (blockc) release(blockc);
return;
}
// When no data arrives, we must treat it as if zeros had
@@ -103,16 +107,27 @@ void AudioFilterLadder::update(void)
blocka->data[i] = 0;
}
}
if (!blockb) FCmodActive = false;
if (!blockb) {
FCmodActive = false;
}
if (!blockc) {
QmodActive = false;
Ktot = K;
}
for (int i=0; i < AUDIO_BLOCK_SAMPLES; i++) {
float input = blocka->data[i] * (1.0f/32768.0f);
ftot = Fbase;
if (FCmodActive) {
FCmod = blockb->data[i] * (1.0f/32768.0f);
ftot += Fbase * FCmod;
float FCmod = blockb->data[i] * (1.0f/32768.0f);
// TODO: should this be "volts per octave"?
float ftot = Fbase + Fbase * FCmod;
if (FCmod != 0) compute_coeffs(ftot);
}
float u = input - (z1[3] - 0.5f * input) * K;
if (QmodActive) {
float Qmod = blockc->data[i] * (1.0f/32768.0f);
Ktot = K + 4.4f * Qmod;
if (Ktot < 0.0f) Ktot = 0.0f;
}
float u = input - (z1[3] - 0.5f * input) * Ktot;
u = fast_tanh(u);
float stage1 = LPF(u, 0);
float stage2 = LPF(stage1, 1);
@@ -123,5 +138,6 @@ void AudioFilterLadder::update(void)
transmit(blocka);
release(blocka);
if (blockb) release(blockb);
if (blockc) release(blockc);
}


+ 5
- 4
filter_ladder.h Просмотреть файл

@@ -24,7 +24,7 @@
// Huovilainen New Moog (HNM) model as per CMJ jun 2006
// Implemented as Teensy Audio Library compatible object
// Richard van Hoesel, Feb. 9 2021
// v.1.01 now includes FC "CV" modulation input
// v.1.02 now includes both cutoff and resonance "CV" modulation inputs
// please retain this header if you use this code.
//-----------------------------------------------------------

@@ -39,7 +39,7 @@
class AudioFilterLadder: public AudioStream
{
public:
AudioFilterLadder() : AudioStream(2, inputQueueArray) {};
AudioFilterLadder() : AudioStream(3, inputQueueArray) {};
void frequency(float FC);
void resonance(float reson);
virtual void update(void);
@@ -52,8 +52,9 @@ private:
float z1[4] = {0.0, 0.0, 0.0, 0.0};
float K = 1.0;
float Fbase = 1000;
float overdrive = 1.0;
audio_block_t *inputQueueArray[2];
//float Qbase = 0.5;
//float overdrive = 1.0;
audio_block_t *inputQueueArray[3];
};

#endif

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