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@@ -1932,7 +1932,7 @@ double s_freq = .0625;</p> |
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<p class=desc>Set the headphone volume level. Range is 0 to 1.0, but |
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0.8 corresponds to the maximum undistorted output for a full scale |
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signal. Usually 0.5 is a comfortable listening level. The line |
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level outputs are not changed by this function. |
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level outputs are <em>not</em> changed by this function. |
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</p> |
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<p class=func><span class=keyword>inputSelect</span>(input);</p> |
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<p class=desc>Select which input to use: AUDIO_INPUT_LINEIN or AUDIO_INPUT_MIC. |
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@@ -2025,7 +2025,7 @@ double s_freq = .0625;</p> |
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<p class=func><span class=keyword>adcHighPassFilterFreeze</span>();</p> |
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<p class=desc>By default, the analog input (either line-level inputs or mic) |
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is high-pass filtered, to remove any DC component. This function |
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freezes the filter, so the DC component is still substracted, but |
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freezes the filter, so the current DC component is still substracted, but |
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the filter stops tracking any DC or low frequency changes. |
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</p> |
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<p class=func><span class=keyword>adcHighPassFilterDisable</span>();</p> |
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@@ -2035,14 +2035,18 @@ double s_freq = .0625;</p> |
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<p class=func><span class=keyword>adcHighPassFilterEnable</span>();</p> |
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<p class=desc>Turn the DC-blocking filter back on, if disabled, or |
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allows it to resume tracking DC and low frequency changes, if |
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previously frozen. |
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previously frozen. This is the default setting. |
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</p> |
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<p class=func><span class=keyword>dacVolume</span>(both);</p> |
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<p class=desc>Normally output volume should be used with volume(), which |
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changes the analog gain in the headphone amplifier. This function |
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controls digital attenuation before conversion to analog, which |
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on the other hand controls digital attenuation before conversion to analog, which |
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reduces resolution, but allows another fine control of output |
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signal level. The ranges is 0 to 1.0, with the default at 1.0. |
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signal level. The ranges is 0 to 1.0, with the default (no digital attenuation) |
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at 1.0. |
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</p> |
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<p class=desc>dacVolume uses zero-crossing detect to avoid clicks, and ramping is handled by |
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the chip so that a new volume may be set directly in a single call. |
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</p> |
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<p class=func><span class=keyword>dacVolume</span>(left, right);</p> |
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<p class=desc>Adjust the digital output volume separately on left and |
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@@ -2053,12 +2057,17 @@ double s_freq = .0625;</p> |
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<h3>Audio Processor</h3> |
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<p>The optional digital audio processor is capable of implementing |
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automatic volume control, a |
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simple equalizer, filtering, bass enhancement and surround sound |
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is available. |
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one or more of: automatic volume control, surround sound control, |
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bass enhancement, and tonal adjustments (either a |
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simple tone control, or a parametric equalizer, or a graphic equalizer), |
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in that order. |
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</p> |
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<p>These signal processing features are implemented in the SGTL5000 chip, |
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so they do not consume CPU time on Teensy. |
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so they do not consume CPU time on Teensy. However, the order of |
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these processes is fixed in the hardware. |
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</p> |
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<p>It is good practice to mute the outputs before enabling or disabling |
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the Audio Processor, to avoid clicks or thumps. |
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</p> |
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<p class=func><span class=keyword>audioPreProcessorEnable</span>();</p> |
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@@ -2074,59 +2083,138 @@ double s_freq = .0625;</p> |
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<p class=func><span class=keyword>audioProcessorDisable</span>();</p> |
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<p class=desc>Disable the audio processor. |
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</p> |
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<p class=func><span class=keyword>eqFilterCount</span>(n);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>autoVolumeControl</span>(maxGain, response, hardLimit, threshold, attack, decay);</p> |
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<p class=desc>Configures the auto volume control, which is implemented as a compressor/expander |
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or hard limiter. <em>maxGain</em> is the maximum gain that can be applied for expanding, and |
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can take one of three values: 0 (0dB), 1 (6.0dB) and 2 (12dB). Values greater than 2 are treated |
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as 2. <em>response</em> controls the integration time for the compressor and can take |
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four values: 0 (0ms), 1 (25ms), 2 (50ms) or 3 (100ms). Larger values average the volume |
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over a longer time, allowing short-term peaks through. |
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</p> |
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<p class=desc>If <em>hardLimit</em> is 0, a 'soft |
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knee' compressor is used to progressively compress louder values which are near to or above the |
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threashold (the louder they are, the greater the compression). If it is 1, a hard compressor |
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is used (all values above the threashold are the same loudness). The <em>threashold</em> is specified |
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as a float in the range 0dBFS to -96dBFS, where -18dBFS is a typical value. |
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<em>attack</em> is a float controlling the rate of decrease in gain when the signal is over |
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threashold, in dB/s. <em>decay</em> controls how fast gain is restored once the level |
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drops below threashold, again in dB/s. It is typically set to a longer value than attack. |
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</p> |
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<p class=func><span class=keyword>eqSelect</span>(n);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>autoVolumeEnable</span>();</p> |
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<p class=desc>Enables auto volume control, using the previously specified settings. |
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</p> |
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<p class=func><span class=keyword>eqBand</span>(bandNum, n);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>autoVolumeDisable</span>();</p> |
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<p class=desc>Disables auto volume control. |
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</p> |
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<p class=func><span class=keyword>eqBands</span>(bass, mid_bass, midrange, mid_treble, treble);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>surroundSoundEnable</span>();</p> |
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<p class=desc>Enable virtual surround processing, to give a broader and |
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deeper stereo image (even with mono input). |
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</p> |
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<p class=func><span class=keyword>eqBands</span>(bass, treble);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>surroundSoundDisable</span>();</p> |
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<p class=desc>Disable virtual surround processing. Before disabling, ramp up |
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the width to maximum to avoid pops. |
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</p> |
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<p class=func><span class=keyword>eqFilter</span>(filterNum, filterParameters);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>surroundSound</span>(width);</p> |
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<p class=desc>Configures virtual surround width from 0 (mono) to 7 (widest). |
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</p> |
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<p class=func><span class=keyword>autoVolumeControl</span>(maxGain, response, hardLimit, threshold, attack, decay);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>surroundSound</span>(width, select);</p> |
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<p class=desc>Configures virtual surround width from 0 (mono) to 7 (widest). |
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<em>select</em> may be set to 1 (disable), 2 (mono input) or 3 (stereo input). |
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</p> |
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<p class=func><span class=keyword>autoVolumeEnable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>enhanceBassEnable</span>();</p> |
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<p class=desc>Enable bass enhancement. A mono, low-pass filtered copy of |
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the original stereo signal has bass levels boosted and is then mixed back into |
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the stereo signal, which is then optionally high pass filtered (to remove |
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inaudible subsonic frequencies). |
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</p> |
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<p class=func><span class=keyword>autoVolumeDisable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>enhanceBassDisable</span>();</p> |
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<p class=desc>Disable bass enhancement. Before disabling, ramp down the bass |
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enhancement level to zero. |
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</p> |
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<p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev);</p> |
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<p class=desc>blah blah blah blah |
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<p class=desc>Configures the bass enhancement by setting the levels of the |
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original stereo signal and the bass-enhanced mono level which will be mixed together. |
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There is no high-pass filter. |
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</p> |
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<p class=desc>When changing bass level, call this function repeatedly to ramp up or down the bass in |
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steps of 0.5dB, to avoid pops. |
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</p> |
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<p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev, hpf_bypass, cutoff);</p> |
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<p class=desc>blah blah blah blah |
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<p class=desc>Configures the bass enhancement by setting the levels of the |
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original stereo signal and the bass-enhanced mono level which will be mixed together. |
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The high-pass filter may be enabled (0) or bypassed (1). The cutoff frequency is specified |
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as follows: |
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</p> |
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<pre class="desc"> |
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value frequency |
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0 80Hz |
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1 100Hz |
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2 125Hz |
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3 150Hz |
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4 175Hz |
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5 200Hz |
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6 225Hz |
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</pre> |
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<p class=desc>When changing bass level, call this function repeatedly to ramp up or down the bass in |
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steps of 0.5dB, to avoid pops. |
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</p> |
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<p class=func><span class=keyword>enhanceBassEnable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>eqSelect</span>(n);</p> |
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<p class=desc>Selects the type of frequency control, where <em>n</em> is |
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one of</p> |
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<p class=desc><b>FLAT_FREQUENCY (0)</b><br> |
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Equalizers and tone controls disabled, flat frequency response.</p> |
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<p class=desc><b>PARAMETRIC_EQUALIZER (1)</b><br> |
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Enables the 7-band parametric equalizer, thus disabling the |
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tone controls and graphic equalizer.</p> |
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<p class=desc><b>TONE_CONTROLS (2)</b><br> |
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Enables bass and treble tone controls, disabling the parametric |
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equalization and graphic equalizer.</p> |
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<p class=desc><b>GRAPHIC_EQUALIZER (3)</b><br> |
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Enables the five-band graphic equalizer, disabling the parametric |
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equalization and tone controls.</p> |
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<p class=func><span class=keyword>eqBands</span>(bass, treble);</p> |
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<p class=desc>Configures bass and treble tone controls, which are |
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implemented as one second order low pass filter (bass) in parallel with |
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one second order high pass filter (treble). |
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</p> |
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<p class=func><span class=keyword>enhanceBassDisable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=desc>When changing bass or treble level, call this function repeatedly to ramp |
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up or down the level in steps of 0.5dB, to avoid pops. |
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</p> |
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<p class=func><span class=keyword>surroundSound</span>(width);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>eqBands</span>(bass, mid_bass, midrange, mid_treble, treble);</p> |
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<p class=desc>Configures the graphic equalizer. It is implemented by five parallel, |
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second order biquad filters with fixed frequencies of 115Hz, 330Hz, 990Hz, 3kHz, |
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and 9.9kHz. Each band has a range of adjustment from 100.0 (+12dB) to -100.0 (-11.75dB). |
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</p> |
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<p class=func><span class=keyword>surroundSound</span>(width, select);</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>eqBand</span>(bandNum, n);</p> |
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<p class=desc>Configures the gain or cut on one band in the graphic equalizer. |
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<em>bandnum</em> can range from 1 to 5; <em>n</em> is a float in the range 100.0 to -100.0. |
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</p> |
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<p class=func><span class=keyword>surroundSoundEnable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=desc>When changing a band, call this function repeatedly to ramp up the gain in steps of 0.5dB, |
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to avoid pops. |
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</p> |
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<p class=func><span class=keyword>surroundSoundDisable</span>();</p> |
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<p class=desc>blah blah blah blah |
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<p class=func><span class=keyword>eqFilter</span>(filterNum, filterParameters);</p> |
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<p class=desc>Configurs the parametric equalizer. The number of filters (1 to 7) |
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is specified along with a pointer to an array of filter coefficients. |
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The parametric equalizer is implemented using 7 cascaded, second order bi-quad |
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filters whose frequencies, gain, and Q may be freely configured, but each filter |
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can only be specified as a set of filter coefficients. |
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</p> |
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<p class=func><span class=keyword>eqFilterCount</span>(n);</p> |
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<p class=desc>Enables zero or more of the already enabled parametric filters. |
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</p> |
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<h3>Notes</h3> |
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<p>TODO: document the many audio processor features & functions! |
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<p>TODO: add example with rock/classical/speech presets, where rock uses bass boost |
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and surround enhancement while speech uses bandpass filtering and auto volume control |
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compression. |
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</p> |
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<p>TODO: add example with two analogRead pots for bass and treble to demonstrate ramping. |
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</p> |
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</script> |
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<script type="text/x-red" data-template-name="AudioControlSGTL5000"> |