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Add TFT tutorial example

dds
PaulStoffregen 9 years ago
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29b7efaa2d
1 changed files with 92 additions and 0 deletions
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      examples/Tutorial/Part_3_03_TFT_Display/Part_3_03_TFT_Display.ino

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examples/Tutorial/Part_3_03_TFT_Display/Part_3_03_TFT_Display.ino View File

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// Advanced Microcontroller-based Audio Workshop
//
// Part 3-3: TFT Display

#include <ILI9341_t3.h>
#include <font_Arial.h> // from ILI9341_t3


///////////////////////////////////
// copy the Design Tool code here
///////////////////////////////////





#define TFT_DC 20
#define TFT_CS 21
#define TFT_RST 255 // 255 = unused, connect to 3.3V
#define TFT_MOSI 7
#define TFT_SCLK 14
#define TFT_MISO 12
ILI9341_t3 tft = ILI9341_t3(TFT_CS, TFT_DC, TFT_RST, TFT_MOSI, TFT_SCLK, TFT_MISO);


void setup() {
Serial.begin(9600);
delay(500);
tft.begin();
tft.fillScreen(ILI9341_BLACK);
tft.setTextColor(ILI9341_YELLOW);
tft.setFont(Arial_24);
//tft.setTextSize(3);
tft.setCursor(40, 8);
tft.println("Peak Meter");
AudioMemory(10);
sgtl5000_1.enable();
sgtl5000_1.volume(0.5);
SPI.setMOSI(7);
SPI.setSCK(14);
if (!(SD.begin(10))) {
while (1) {
Serial.println("Unable to access the SD card");
delay(500);
}
}
delay(1000);
}

elapsedMillis msecs;

void loop() {
if (playSdWav1.isPlaying() == false) {
Serial.println("Start playing");
//playSdWav1.play("SDTEST1.WAV");
//playSdWav1.play("SDTEST2.WAV");
playSdWav1.play("SDTEST3.WAV");
//playSdWav1.play("SDTEST4.WAV");
delay(10); // wait for library to parse WAV info
}
if (msecs > 15) {
if (peak1.available() && peak2.available()) {
msecs = 0;
float leftNumber = peak1.read();
float rightNumber = peak2.read();
Serial.print(leftNumber);
Serial.print(", ");
Serial.print(rightNumber);
Serial.println();

// draw the verticle bars
int height = leftNumber * 240;
tft.fillRect(60, 280 - height, 40, height, ILI9341_GREEN);
tft.fillRect(60, 280 - 240, 40, 240 - height, ILI9341_BLACK);
height = rightNumber * 240;
tft.fillRect(140, 280 - height, 40, height, ILI9341_GREEN);
tft.fillRect(140, 280 - 240, 40, 240 - height, ILI9341_BLACK);
// a smarter approach would redraw only the changed portion...

// draw numbers underneath each bar
tft.setFont(Arial_14);
tft.fillRect(60, 284, 40, 16, ILI9341_BLACK);
tft.setCursor(60, 284);
tft.print(leftNumber);
tft.fillRect(140, 284, 40, 16, ILI9341_BLACK);
tft.setCursor(140, 284);
tft.print(rightNumber);
}
}
}

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