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Add AudioRecordQueue (work in progress)

dds
PaulStoffregen 10 年之前
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2cef57dd35
共有 4 個檔案被更改,包括 185 行新增0 行删除
  1. +1
    -0
      Audio.h
  2. +56
    -0
      gui/list.html
  3. +80
    -0
      record_queue.cpp
  4. +48
    -0
      record_queue.h

+ 1
- 0
Audio.h 查看文件

@@ -84,6 +84,7 @@
#include "play_queue.h"
#include "play_sd_raw.h"
#include "play_sd_wav.h"
#include "record_queue.h"
#include "synth_tonesweep.h"
#include "synth_sine.h"
#include "synth_waveform.h"

+ 56
- 0
gui/list.html 查看文件

@@ -647,6 +647,62 @@



<script type="text/javascript">
RED.nodes.registerType('AudioRecordQueue',{
shortName: "queue",
inputs:1,
outputs:0,
category: 'record-function',
color:"#E6E0F8",
icon: "arrow-in.png"
});
</script>
<script type="text/x-red" data-help-name="AudioRecordQueue">
<h3>Summary</h3>
<p>Record audio data by sending to the Arduino sketch. This object allows
sketch code to receive audio packets.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>In 0</td><td>Sound To Access</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>Returns the number of audio packets available to read.
</p>
<p class=func><span class=keyword>readBuffer</span>();</p>
<p class=desc>Read a single audio packet. A pointer to a 128 sample
array of 16 bit integers is returned. NULL is returned if no packets
are available.
</p>
<p class=func><span class=keyword>freeBuffer</span>();</p>
<p class=desc>Release the memory from the previously read packet returned
from readBuffer(). Only a single packet at a time may be read, and
each packet must be freed with this function, to return the memory to
the audio library.
</p>
<h3>Notes</h3>
<p>TODO: many caveats....</p>
<p>
Up to 52 packets may be queued by this object, which allows approximately
150 ms of audio to be held in the queue, to allow time for the Arduino
sketch to write data to media or do other high-latency tasks.

The actual packets are taken
from the pool created by AudioMemory().
</p>
</script>
<script type="text/x-red" data-template-name="AudioRecordQueue">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>





<script type="text/javascript">
RED.nodes.registerType('AudioSynthWaveformSine',{
shortName: "sine",

+ 80
- 0
record_queue.cpp 查看文件

@@ -0,0 +1,80 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "record_queue.h"
#include "utility/dspinst.h"


int AudioRecordQueue::available(void)
{
uint32_t h, t;

h = head;
t = tail;
if (h > t) return h - t;
return 53 + h - t;
}


int16_t * AudioRecordQueue::readBuffer(void)
{
audio_block_t *block;
uint32_t t;

if (userblock) return NULL;
t = tail;
if (t == head) return NULL;
if (++t >= 53) t = 0;
userblock = queue[t];
tail = t;
return userblock->data;
}

void AudioRecordQueue::freeBuffer(void)
{
if (userblock == NULL) return;
release(userblock);
userblock = NULL;
}

void AudioRecordQueue::update(void)
{
audio_block_t *block;
uint32_t h;

block = receiveReadOnly();
if (!block) return;
h = head + 1;
if (h >= 53) h = 0;
if (h == tail) {
release(block);
} else {
queue[h] = block;
head = h;
}
}



+ 48
- 0
record_queue.h 查看文件

@@ -0,0 +1,48 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef record_queue_h_
#define record_queue_h_

#include "AudioStream.h"

class AudioRecordQueue : public AudioStream
{
public:
AudioRecordQueue(void) : AudioStream(0, NULL),
userblock(NULL), head(0), tail(0) { }
int available(void);
int16_t * readBuffer(void);
void freeBuffer(void);
virtual void update(void);
private:
audio_block_t *inputQueueArray[1];
audio_block_t *queue[53];
audio_block_t *userblock;
volatile uint8_t head, tail;
};

#endif

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