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MOAR documentation!!

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PaulStoffregen pirms 10 gadiem
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2 mainītis faili ar 272 papildinājumiem un 127 dzēšanām
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    -1
      gui/index.html
  2. +271
    -126
      gui/list.html

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gui/index.html Parādīt failu

@@ -38,7 +38,7 @@ tr.even {background-color:#E0E0E0}
p.func {padding-bottom:0; margin:0px}
p.desc {padding-left:2em; margin:0px; padding-top:0.2em; padding-bottom:0.8em; font-size:0.75em}
span.indent {padding-left:2em}
span.literal {color: #cc0000}
span.literal {color: #006699}
span.comment {color: #777755}
span.keyword {color: #cc6600}
span.function {color: #996600}

+ 271
- 126
gui/list.html Parādīt failu

@@ -163,7 +163,7 @@
</script>
<script type="text/x-red" data-help-name="AnalogOutputI2S">
<h3>Summary</h3>
<p>Transmit 16 bit stereo audio from the
<p>Transmit 16 bit stereo audio to the
<a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>
or another I2S device, using I2S master mode.</p>
<p align=center><img src="audioshield_outputs.jpg"></p>
@@ -215,7 +215,7 @@
</script>
<script type="text/x-red" data-help-name="AnalogOutputI2Sslave">
<h3>Summary</h3>
<p>Transmit 16 bit stereo audio from an I2S device using I2S slave mode.</p>
<p>Transmit 16 bit stereo audio to an I2S device using I2S slave mode.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
@@ -312,7 +312,7 @@
</table>
<h3>Functions</h3>
<p>This object has no functions to call from the Arduino sketch. It
simply streams data from the ADC to its output port.</p>
simply streams data from the its input port to the PWM pins.</p>
<h3>Hardware</h3>
<p>The following circuit is recommended.</p>
<p align=center><img src="pwmdualcircuit.jpg"></p>
@@ -355,7 +355,8 @@
</script>
<script type="text/x-red" data-help-name="AudioMixer4">
<h3>Summary</h3>
<p>Combine up to 4 audio signals together, each with adjustable gain.</p>
<p>Combine up to 4 audio signals together, each with adjustable gain.
All channels support signal attenuation or amplification.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
@@ -365,23 +366,21 @@
<tr class=odd><td align=center>In 3</td><td>Input signal #4</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sum of all inputs</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>gain</span>(channel, level);</p>
<p class=desc>Adjust the amplification or attenuation. "channel" must
be 0 to 3. "gain" may be any number from 0 to 32767.0. Gain of
1.0 passes the signal through directly. Gain of 0 shuts the channel
be 0 to 3. "level" may be any floating point number from 0 to 32767.
1.0 passes the signal through directly. Level of 0 shuts the channel
off completely. Between 0 to 1.0 attenuates the signal, and above
1.0 amplifies it. All 4 channels have separate settings.
</p>
<h3>Notes</h3>
<p>Signal clipping can occur when any channel has gain greater than 1.0,
or when multiple signals add together to greater than 1.0.</p>
<p>More than 4 channels may be combined by connecting multiple mixers
in tandem. For example, a 16 channel mixer may be built using 5
mixers, where the fifth mixer combines the outputs of the first 4.
</p>
</script>
<script type="text/x-red" data-template-name="AudioMixer4">
<div class="form-row">
@@ -404,24 +403,43 @@
</script>
<script type="text/x-red" data-help-name="AudioPlayMemory">
<h3>Summary</h3>
<p>description</p>
<p>Play a short sound clip, stored directly in memory.
Data files are created with the
<a href="https://github.com/PaulStoffregen/Audio/tree/master/examples/PlayFromSketch/wav2sketch" target="_blank">wav2sketch program</a>,
and copied to the sketch folder to become part of your sketch.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>play</span>(data);</p>
<p class=desc>Begin playing a sound clip. If already playing, the
currently playing clip is stopped and this new data begins
playing from the beginning.
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stop playing. If not playing, this function has no effect.
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>Return true (non-zero) if playing, or false (zero)
when not playing.
</p>
<p class=func><span class=keyword>positionMillis</span>();</p>
<p class=desc>While playing, return the current time offset, in
milliseconds. When not playing, the return from this function
is undefined.
</p>
<p class=func><span class=keyword>lengthMillis</span>();</p>
<p class=desc>Return the total length of the current sound clip,
in milliseconds. When not playing, the return from this function
is undefined.
</p>
<h3>Notes</h3>
<p></p>
<p>TODO: supported sample rates: 11.025, 22.05, 44.1</p>
<p>TODO: ulaw vs uncompressed encoding</p>
<p>Polyphonic playback can be built by creating multiple
objects, with their output combined by mixers.</p>
</script>
<script type="text/x-red" data-template-name="AudioPlayMemory">
<div class="form-row">
@@ -444,24 +462,54 @@
</script>
<script type="text/x-red" data-help-name="AudioPlaySdWav">
<h3>Summary</h3>
<p>description</p>
<p>Play a WAV file, stored on a SD card.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Left Channel Output</td></tr>
<tr class=odd><td align=center>Out 1</td><td>Right Channel Output</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>play</span>(filename);</p>
<p class=desc>Begin playing a WAV file. If a file is already playing,
it is stopped and this file starts playing from the beginning.
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stop playing. If not playing, this function has no effect.
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>Return true (non-zero) if playing, or false (zero)
when not playing. See the note below about delayed start.
</p>
<p class=func><span class=keyword>positionMillis</span>();</p>
<p class=desc>While playing, return the current time offset, in
milliseconds. When not playing, the return from this function
is undefined.
</p>
<p class=func><span class=keyword>lengthMillis</span>();</p>
<p class=desc>Return the total length of the current sound clip,
in milliseconds. When not playing, the return from this function
is undefined.
</p>
<h3>Notes</h3>
<p></p>
<p>Only 16 bit PCM, 44100 Hz WAV files are supported. When mono
files are played, both output ports transmit a copy of the
single sound. Of course, stereo WAV files play with the left
channel on port 0 and the right channel on port 1.
</p>
<p>A brief delay after calling play() will usually occur before
isPlaying() returns true and positionMillis() returns valid
time offset. WAV files have a header at the beginning of the
file, which the audio library must read and parse before
playing can begin.
</p>
<p>While playing, the audio library accesses the SD card automatically.
If card access is required, you must
<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">wav2sketch program</a> use AudioNoInterrupts()</a>
to prevent the library from accessing the SD card while you use it.
Disabling the audio library interrupt for too long may cause audible
dropouts or glitches.
</p>
</script>
<script type="text/x-red" data-template-name="AudioPlaySdWav">
<div class="form-row">
@@ -484,24 +532,46 @@
</script>
<script type="text/x-red" data-help-name="AudioPlaySdRaw">
<h3>Summary</h3>
<p>description</p>
<p>Play a RAW data file, stored on a SD card. RAW format is simpler
than WAV and begins playing immediately, without parsing WAV file
header info.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>play</span>(filename);</p>
<p class=desc>Begin playing a RAW data file. If a file is already playing,
it is stopped and this file starts playing from the beginning.
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stop playing. If not playing, this function has no effect.
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>Return true (non-zero) if playing, or false (zero)
when not playing.
</p>
<p class=func><span class=keyword>positionMillis</span>();</p>
<p class=desc>While playing, return the current time offset, in
milliseconds. When not playing, the return from this function
is undefined.
</p>
<p class=func><span class=keyword>lengthMillis</span>();</p>
<p class=desc>Return the total length of the current sound clip,
in milliseconds. When not playing, the return from this function
is undefined.
</p>
<h3>Notes</h3>
<p></p>
<p>The data file must be RAW 16 bit signed integers in LSB-first format.
</p>
<p>While playing, the audio library accesses the SD card automatically.
If card access is required, you must
<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">wav2sketch program</a> use AudioNoInterrupts()</a>
to prevent the library from accessing the SD card while you use it.
Disabling the audio library interrupt for too long may cause audible
dropouts or glitches.
</p>
</script>
<script type="text/x-red" data-template-name="AudioPlaySdRaw">
<div class="form-row">
@@ -524,24 +594,36 @@
</script>
<script type="text/x-red" data-help-name="AudioPlayQueue">
<h3>Summary</h3>
<p>description</p>
<p>Play audio data provided by the Arduino sketch. This object provides
functions to allow the sketch code to push data into the audio system.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>play</span>(int16);</p>
<p class=desc>not yet implemented
</p>
<p class=func><span class=keyword>play</span>(int16[], length);</p>
<p class=desc>not yet implemented
</p>
<p class=func><span class=keyword>getBuffer</span>();</p>
<p class=desc>Returns a pointer to an array of 128 int16. This buffer
is within the audio library memory pool, providing the most efficient
way to input data to the audio system. The buffer is likely to be
populated by previously used data, so the entire 128 words should be
written before calling playBuffer(). Only a single buffer should be
requested at a time. This function may return NULL if no memory is
available.
</p>
<p class=func><span class=keyword>playBuffer</span>();</p>
<p class=desc>Transmit the buffer previously obtained from getBuffer().
</p>
<h3>Notes</h3>
<p></p>
<p>TODO: many caveats....</p>
<p>
</p>
</script>
<script type="text/x-red" data-template-name="AudioPlayQueue">
<div class="form-row">
@@ -564,21 +646,20 @@
</script>
<script type="text/x-red" data-help-name="AudioSynthWaveformSine">
<h3>Summary</h3>
<p>description</p>
<p>Create a sine wave signal</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>Set the frequency, from 0 to 22000. Very low values may
be used to create a LFO (Low Frequency Oscillator) for objects
with modulation signal inputs.
</p>
<p class=func><span class=keyword>amplitude</span>(level);</p>
<p class=desc>Set the amplitude, from 0 to 1.0.
</p>
<h3>Notes</h3>
<p></p>
@@ -604,21 +685,24 @@
</script>
<script type="text/x-red" data-help-name="AudioSynthWaveformSineModulated">
<h3>Summary</h3>
<p>description</p>
<p>Create a modulated sine wave, using any audio signal to continuously
modulate the sine wave frequency.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>In 0</td><td>Modulation Signal</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>Set the center frequency, from 0 to 11000. The output will
be this center frequency when the input modulation signal is zero.
Modulation input 1.0 causes the frequency to double, and input -1.0
causes zero Hz (DC) output. For less modulation, attenuate the input
signal (perhaps with a mixer object) before it arrives here.
</p>
<p class=func><span class=keyword>amplitude</span>(level);</p>
<p class=desc>Set the amplitude, from 0 to 1.0.
</p>
<h3>Notes</h3>
<p></p>
@@ -644,24 +728,30 @@
</script>
<script type="text/x-red" data-help-name="AudioSynthWaveform">
<h3>Summary</h3>
<p>description</p>
<p>Create a waveform: sine, sawtooth, square, or triangle</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Waveform Output</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>begin</span>(level, frequency, waveform);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>amplitude</span>(level);</p>
<p class=desc>blah blah blah blah
<h3>Notes</h3>
<p></p>
<p>Supported Waveforms:<br>
<ul>
<li><span class=literal>TONE_TYPE_SINE</span></li>
<li><span class=literal>TONE_TYPE_SAWTOOTH</span></li>
<li><span class=literal>TONE_TYPE_SQUARE</span></li>
<li><span class=literal>TONE_TYPE_TRIANGLE</span></li>
</ul>
</p>
</script>
<script type="text/x-red" data-template-name="AudioSynthWaveform">
<div class="form-row">
@@ -684,11 +774,11 @@
</script>
<script type="text/x-red" data-help-name="AudioSynthToneSweep">
<h3>Summary</h3>
<p>description</p>
<p>Create a continuously varying (in frequency) sine wave</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>Out 0</td><td>Continuously varying tone</td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
@@ -697,11 +787,14 @@
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>play</span>(level, lowFreq, highFreq, time);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>blah blah blah blah
</p>
<h3>Notes</h3>
<p></p>
<p>Uses excessive CPU time</p>
</script>
<script type="text/x-red" data-template-name="AudioSynthToneSweep">
<div class="form-row">
@@ -730,14 +823,11 @@
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>fadeIn</span>(milliseconds);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>fadeOut</span>(milliseconds);</p>
<p class=desc>blah blah blah blah
</p>
<h3>Notes</h3>
@@ -776,7 +866,13 @@
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>begin</span>(delayBuffer, length, n_chorus);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>modify</span>(n_chorus);</p>
<p class=desc>blah blah blah blah
</p>
<h3>Notes</h3>
@@ -815,7 +911,13 @@
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>begin</span>(delayBuffer, length, offset, depth, delayRate);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>modify</span>(offset, depth, delayRate);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>blah blah blah blah
</p>
<h3>Notes</h3>
@@ -847,12 +949,12 @@
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<p>Extra description... Section only present if object has params</p>
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
@@ -961,24 +1063,46 @@
</script>
<script type="text/x-red" data-help-name="AudioAnalyzeFFT256">
<h3>Summary</h3>
<p>description</p>
<p>Compute a 256 point Fast Fourier Transform (FFT) frequency analysis,
with real value (magnitude) output, with frequency resolution of
approx 172 Hz, useful for simple audio visualization.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr>
</table>
<!--<h3>Parameters</h3>
<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>Num</td><td>Integer</td><td># FFTs to average</td></tr>
<tr class=odd><td align=center>Window</td><td>Array</td><td>Window method to use</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<p>Extra description... Section only present if object has params</p>
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>Returns true each time the FFT analysis produces new output data.
</p>
<h3>Notes</h3>
<p></p>
<p>The raw 16 bit output data bins may be access with myFFT.output[num], where
num is 0 to 127.</p>
<p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p>
<p>Known bug in the library limits to only a single instance of this object.
This bug will be fixed someday... allowing 2 or more FFTs to run on simultaneously.</p>
<p>Window Types:
<ul>
<li><span class=literal>AudioWindowHanning256</span> (default)</li>
<li><span class=literal>AudioWindowBartlett256</span></li>
<li><span class=literal>AudioWindowBlackman256</span></li>
<li><span class=literal>AudioWindowFlattop256</span></li>
<li><span class=literal>AudioWindowBlackmanHarris256</span></li>
<li><span class=literal>AudioWindowNuttall256</span></li>
<li><span class=literal>AudioWindowBlackmanNuttall256</span></li>
<li><span class=literal>AudioWindowWelch256</span></li>
<li><span class=literal>AudioWindowHamming256</span></li>
<li><span class=literal>AudioWindowCosine256</span></li>
<li><span class=literal>AudioWindowTukey256</span></li>
</ul>
</p>
</script>
<script type="text/x-red" data-template-name="AudioAnalyzeFFT256">
<div class="form-row">
@@ -1001,24 +1125,37 @@
</script>
<script type="text/x-red" data-help-name="AudioAnalyzeFFT1024">
<h3>Summary</h3>
<p>description</p>
<p>Compute a 1024 point Fast Fourier Transform (FFT) frequency analysis,
with real value (magnitude) output, with frequency resolution of
approx 43 Hz, useful detailed for audio visualization.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
<tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr>
</table>
<!--<h3>Parameters</h3>
<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>Num</td><td>Integer</td><td># FFTs to average</td></tr>
<tr class=odd><td align=center>Window</td><td>Array</td><td>Window method to use</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<p>Extra description... Section only present if object has params</p>
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>Returns true each time the FFT analysis produces new output data.
</p>
<h3>Notes</h3>
<p></p>
<p>1024 point FFT uses approx 50% of the CPU power on Teensy 3.1</p>
<p>The raw 16 bit output data bins may be access with myFFT.output[num], where
num is 0 to 511.</p>
<p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p>
<p>Known bug in the library limits to only a single instance of this object.
This bug will be fixed someday... but 2 instances may not run due to CPU limitation</p>
<p>Window Types:
<ul>
<li><span class=literal>AudioWindowHanning1024</span> (default)</li>
</ul>
</p>
</script>
<script type="text/x-red" data-template-name="AudioAnalyzeFFT1024">
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@@ -1041,24 +1178,32 @@
</script>
<script type="text/x-red" data-help-name="AudioAnalyzeToneDetect">
<h3>Summary</h3>
<p>description</p>
<p>Detect the level of a single tone</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<!--<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
</table>
<p>Extra description... Section only present if object has params</p>-->
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=func><span class=keyword>frequency</span>(freq);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>available</span>();</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>read</span>();</p>
<p class=desc>blah blah blah blah
</p>
<p class=func><span class=keyword>threshold</span>(level);</p>
<p class=desc>blah blah blah blah
</p>
<p class=func>(bool)</p>
<p class=desc>blah blah blah blah
</p>
<h3>Notes</h3>
<p></p>
<p>Low frequency detection has trouble with numerical precision.
Works really well for all 8 DTMF frequencies, but fails for
detecting "sub audible tones" used in some control applications.</p>
</script>
<script type="text/x-red" data-template-name="AudioAnalyzeToneDetect">
<div class="form-row">

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